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  Topic: Window handle
Brix

Replies: 6
Views: 13688

PostForum: ArcLib   Posted: Thu Jan 31, 2008 5:23 pm   Subject: Window handle
You can use D's import expression for embedding any type of stuff at compile time.

http://digitalmars.com/d/1.0/expression.html#ImportExpression
  Topic: ArcLib on Ohloh
Brix

Replies: 2
Views: 7897

PostForum: ArcLib   Posted: Thu Sep 06, 2007 1:46 am   Subject: ArcLib on Ohloh
Ohloh Summary
* Mostly written in DOS batch script

Hmm?

- Brix
  Topic: (float, float) vs. Point vs Point.tupleof
Brix

Replies: 7
Views: 12957

PostForum: ArcLib   Posted: Fri May 04, 2007 4:43 pm   Subject: (float, float) vs. Point vs Point.tupleof
Well I believe a float is able to represent a higher range of colors. But on the other hand ushort colors seems more natural (or atleast easier to use).

Here is some info about the opengl color map ...
  Topic: (float, float) vs. Point vs Point.tupleof
Brix

Replies: 7
Views: 12957

PostForum: ArcLib   Posted: Wed May 02, 2007 2:32 pm   Subject: (float, float) vs. Point vs Point.tupleof
Could we also get support for floating point colors? (for opengl/3D)

I'm currently using this:
///Color class, using floating point (0.0f-1.0f) for color representation.
class Colorf
 ...
  Topic: Providing hooks
Brix

Replies: 4
Views: 9611

PostForum: ArcLib   Posted: Tue Apr 17, 2007 2:34 pm   Subject: Providing hooks
Yeah. I was thinking more of like
arc.input.sigKeyHit.connect(&userfunc);
void userfunc(char key);
as to not have to manage loads of signals, but essentially yes.

I like it. In Clanlib i ...
  Topic: Demo errors-out with Segmentation fault
Brix

Replies: 3
Views: 18310

PostForum: Yage   Posted: Wed Apr 11, 2007 12:57 pm   Subject: Demo errors-out with Segmentation fault
First, "GL_ARB_shader_objects not supported. This is ok, but rendering will be limited to the fixed-function pipeline." comes up simply because I have shaders disabled on linux, due to drive ...
  Topic: Patch series against current Arc
Brix

Replies: 6
Views: 12076

PostForum: ArcLib   Posted: Wed Apr 11, 2007 12:31 pm   Subject: Patch series against current Arc
If you have time, maybe you can create a Sprite unittest for us to use?
The main problem I've experienced with the sprite class, is that it couldn't compile. So I guess a simple test that touches the ...
  Topic: Patch series against current Arc
Brix

Replies: 6
Views: 12076

PostForum: ArcLib   Posted: Wed Apr 11, 2007 11:45 am   Subject: Patch series against current Arc
I've just updated my patches against your texture updates (r867).
You forgot to change the normal image.draw function, so I've fixed this in my patches, and my project is now able to use 800x600 imag ...
  Topic: Using non-poweroftwo textures
Brix

Replies: 5
Views: 10167

PostForum: ArcLib   Posted: Wed Apr 11, 2007 10:15 am   Subject: Using non-poweroftwo textures
The updates to the texture code are now in trunk.
Nice, I'll start cropping my images back to their original sizes Wink

Cool! If you have anything playable, remember to pass it around. Smile
Sure, as ...
  Topic: Patch series against current Arc
Brix

Replies: 6
Views: 12076

PostForum: ArcLib   Posted: Wed Apr 11, 2007 9:56 am   Subject: Patch series against current Arc
I've just upgraded my project to newest Arc trunk (r866), it would seem that somebody has forgotten parts of some earlier patches, as trunk isn't compilable in its current state?

Anyway, here is th ...
  Topic: Using non-poweroftwo textures
Brix

Replies: 5
Views: 10167

PostForum: ArcLib   Posted: Wed Apr 11, 2007 1:21 am   Subject: Using non-poweroftwo textures
That said, it should be possible to automate the process by internally allocating the power-of-two texture and placing the smaller image on it (and setting the Frame's size to the original image size) ...
  Topic: Demo errors-out with Segmentation fault
Brix

Replies: 3
Views: 18310

PostForum: Yage   Posted: Wed Apr 11, 2007 12:59 am   Subject: Demo errors-out with Segmentation fault
Startup log:
brix@lappy ~/yage/src $ ./yage.main
GL_ARB_multitexture support enabled.
GL_ARB_shader_objects not supported. This is ok, but rendering will be limited to the fixed-function pipeline. ...
  Topic: Using non-poweroftwo textures
Brix

Replies: 5
Views: 10167

PostForum: ArcLib   Posted: Tue Apr 10, 2007 2:41 pm   Subject: Using non-poweroftwo textures
Is there any solutions for the problem with image resolutions like 800x600 getting blurry when used as an ARC Sprite?

Sure one can expand the image canvas to 1024x1024, and cut the unneeded parts a ...
  Topic: Are you using Gentoo Linux?
Brix

Replies: 17
Views: 80647

PostForum: Gentoo   Posted: Wed Mar 28, 2007 1:04 pm   Subject: Are you using Gentoo Linux?
Actually GDC is available from portage. Wink
USE="d" emerge gcc

- Brix
  Topic: Patch for XML, space in attributes
Brix

Replies: 10
Views: 14174

PostForum: ArcLib   Posted: Tue Feb 13, 2007 6:58 am   Subject: Patch for XML, space in attributes
Okay, very good. Smile

- Brix
 
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