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  Topic: E-mail notification
Deewiant

Replies: 8
Views: 41557

PostForum: Site   Posted: Wed Mar 21, 2007 11:46 am   Subject: E-mail notification
If you're the reporter, it should say your dsource username on the ticket. Your email address is automatically linked with your username for sending out ticket notifications. It's one of many Trac h ...
  Topic: E-mail notification
Deewiant

Replies: 8
Views: 41557

PostForum: Site   Posted: Tue Mar 20, 2007 3:40 am   Subject: E-mail notification
Looks like I've managed to be an idiot. "When reporting a new ticket or adding a comment, enter a valid email address in the reporter, editor or cc field." That would help, now wouldn't it. ...
  Topic: E-mail notification
Deewiant

Replies: 8
Views: 41557

PostForum: Site   Posted: Mon Mar 19, 2007 10:58 am   Subject: E-mail notification
It is already enabled for all projects.
For the administrator of a project, or how? Looking at the TracNotification page again, I see that what I'm asking for is evidently a setting, always_notify_re ...
  Topic: E-mail notification
Deewiant

Replies: 8
Views: 41557

PostForum: Site   Posted: Sat Mar 17, 2007 10:51 am   Subject: E-mail notification
Unless the general populace has something against this, would it be possible to enable E-mail notification for tickets in Trac? See, for instance, http://dsource.org/projects/tutorials/wiki/TracNotifi ...
  Topic: dmd .177 breaks an implicit cast in wgl.d
Deewiant

Replies: 8
Views: 13687

PostForum: Derelict   Posted: Sun Dec 24, 2006 6:27 am   Subject: dmd .177 breaks an implicit cast in wgl.d
Right, of course "rb" doesn't convert to char* automatically - my bad. "rb".ptr is probably the most idiomatic way of doing it.
  Topic: dmd .177 breaks an implicit cast in wgl.d
Deewiant

Replies: 8
Views: 13687

PostForum: Derelict   Posted: Fri Dec 22, 2006 1:55 pm   Subject: dmd .177 breaks an implicit cast in wgl.d
Not a goof of yours, but in the patch: toStringz on string literals is redundant, as they are already zero terminated. (See "C's printf() and strings" at http://digitalmars.com/d/arrays.html ...
  Topic: DerelictGL is owning me :(
Deewiant

Replies: 15
Views: 26237

PostForum: Derelict   Posted: Fri Jul 07, 2006 1:56 pm   Subject: Bug fixed
Alright, I went through buildme.d and found the problematic code.
--- buildme_old.d 2006-06-28 12:23:20.000000000 +0300
+++ buildme.d 2006-07-07 22:45:16.939614000 +0300
@@ -158,14 ...
  Topic: DerelictGL is owning me :(
Deewiant

Replies: 15
Views: 26237

PostForum: Derelict   Posted: Fri Jun 30, 2006 9:53 am   Subject: DerelictGL is owning me :(
There you go Smile

Don't put the downloaded Derelict sources in the dmd directory tree. Build skips these dirs by default, so it doesn't really compile everything.
Shocked Since which version? It use ...
  Topic: DerelictGL is owning me :(
Deewiant

Replies: 15
Views: 26237

PostForum: Derelict   Posted: Fri Jun 30, 2006 8:40 am   Subject: DerelictGL is owning me :(
I can't find an error in what I'm doing:

Ensure a clean start: remove dmd/src/derelict and Derelict*.lib from dmd/lib.
Get Derelict from http://158.75.59.9/~h3/tmp/getDerelict.zip.spy
Extract the ...
  Topic: DerelictGL is owning me :(
Deewiant

Replies: 15
Views: 26237

PostForum: Derelict   Posted: Fri Jun 30, 2006 4:48 am   Subject: DerelictGL is owning me :(
I, on the other hand, get even more errors with this latest change. The libraries build fine, but any attempt at linking them into anything causes a cascade of errors; it seems that no symbol at all i ...
  Topic: DerelictGL is owning me :(
Deewiant

Replies: 15
Views: 26237

PostForum: Derelict   Posted: Thu Jun 29, 2006 11:36 am   Subject: DerelictGL is owning me :(
Somebody else already posted about this in [url=http://www.dsource.org/forums/viewtopic.php?t=1592]the thread "First application problem". The situation was bypassed but I reraised the conce ...
  Topic: SDL_gfx into Derelict?
Deewiant

Replies: 5
Views: 12391

PostForum: Derelict   Posted: Wed Jun 28, 2006 8:47 am   Subject: SDL_gfx into Derelict?
Can I still call it "DerelictSDLGfx" and package it under derelict.sdl (since I'll be using the Derelict loader), or is that in violation of the license?

I have no problem with that. You ...
  Topic: SDL_gfx into Derelict?
Deewiant

Replies: 5
Views: 12391

PostForum: Derelict   Posted: Wed Jun 28, 2006 5:14 am   Subject: SDL_gfx into Derelict?
I appreciate the work you've done, but this is one of those libraries that I don't see getting added to the Derelict trunk right now. I've got some loose criteria that I try to follow (they are laid o ...
  Topic: SDL_gfx into Derelict?
Deewiant

Replies: 5
Views: 12391

PostForum: Derelict   Posted: Tue Jun 27, 2006 2:16 pm   Subject: SDL_gfx into Derelict?
I've made an impromptu port of

However, they're not quite ready for packaging in their current state. Explanations and some queries follow.

The problem with SDL_gfx is that there's no single un ...
  Topic: First application problem
Deewiant

Replies: 23
Views: 32562

PostForum: Derelict   Posted: Mon Jun 26, 2006 7:06 am   Subject: First application problem
The original problem with the linking is still there, even though it can be bypassed by not using the libraries and having Build compile the Derelict code on every build. Namely, the "Symbol Unde ...
 
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