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  Topic: Segfault
Deformative

Replies: 6
Views: 27226

PostForum: Yage   Posted: Wed Jul 04, 2007 8:35 pm   Subject: Segfault
Ah, I see, well, both cases were linux, the graphics card on one was ATI xpress 200m, the other was nvidia geforce4ti4200 in case it helps.
  Topic: Yage Project Request
Deformative

Replies: 19
Views: 60473

PostForum: Yage   Posted: Wed Jul 04, 2007 6:11 pm   Subject: Yage Project Request
Hmm.. alright, well, I cannot work around much of the features.. I say this because it is not my media, I am working around existing media and several things will need to be changed. I really need t ...
  Topic: Segfault
Deformative

Replies: 6
Views: 27226

PostForum: Yage   Posted: Wed Jul 04, 2007 5:41 pm   Subject: Segfault
If that is not the cause of the segfault, why does commenting it out fix it?
  Topic: Access Violation
Deformative

Replies: 9
Views: 31207

PostForum: Yage   Posted: Wed Jul 04, 2007 12:06 pm   Subject: Access Violation
Try the fix I posted:

http://www.dsource.org/forums/viewtopic.php?t=2884

Perhaps on windows it says access violation and on linux is says segfault.
  Topic: Yage Project Request
Deformative

Replies: 19
Views: 60473

PostForum: Yage   Posted: Wed Jul 04, 2007 12:03 pm   Subject: Yage Project Request
I don't like the way system.input is implemented. I would prefer the ability to set a function pointer or delegate that will be executed for each type of event, Delegate may be better...

Pseudo c ...
  Topic: Segfault
Deformative

Replies: 6
Views: 27226

PostForum: Yage   Posted: Tue Jul 03, 2007 2:49 pm   Subject: Segfault
I have fixed it, in system.device this must be commented out:

if (Device.getSupport(DEVICE_MULTITEXTURE))
for (int i=Device.getLimit(DEVICE_MAX_TEXTURES)-1; i>=0; i--)
{ glClientActiv ...
  Topic: Segfault
Deformative

Replies: 6
Views: 27226

PostForum: Yage   Posted: Tue Jul 03, 2007 2:10 pm   Subject: Segfault
Well, I went through the revisions, and it was the change from 27 to 28 that broke, I will continue to try to figure it out.
  Topic: Segfault
Deformative

Replies: 6
Views: 27226

PostForum: Yage   Posted: Tue Jul 03, 2007 8:58 am   Subject: Segfault
Has anyone managed to compile yage on linux with dmd 1.017?

I get segfault at camera.toTexture(); I comment it out, and no more segfault, however, there is then of course nothing visible.

Fglrx ...
  Topic: yage.resource.model
Deformative

Replies: 1
Views: 15024

PostForum: Yage   Posted: Sun Feb 04, 2007 8:50 pm   Subject: yage.resource.model
I am confused on how to use this class. It doesn't appear to accept more than 4 vertices. If you could provide a detailed explanation on how to use this module I would appreciate it.

From SpriteN ...
  Topic: Running on Linux
Deformative

Replies: 4
Views: 21402

PostForum: Yage   Posted: Sun Jan 28, 2007 5:04 pm   Subject: Running on Linux
"aoss is a simple wrapper script which facilitates the use of the ALSA OSS compatibility library. It just sets the appropriate LD_PRELOAD path and then runs the command."

I guess that o ...
  Topic: Running on Linux
Deformative

Replies: 4
Views: 21402

PostForum: Yage   Posted: Sat Jan 27, 2007 8:47 pm   Subject: Running on Linux
Got it!!!

It was my audio mixer, I figured it out not long after you told me that it looked like an openal problem. All I need to do was "aoss ./bin/main" and it worked. Hehe.
  Topic: Running on Linux
Deformative

Replies: 4
Views: 21402

PostForum: Yage   Posted: Sat Jan 27, 2007 1:39 pm   Subject: Running on Linux
Oh yeah, I don't know if this helps at all, but I did the same for node/basenode.d:

writef("1");
lifetime-= delta;
writef("2");
...
  Topic: Running on Linux
Deformative

Replies: 4
Views: 21402

PostForum: Yage   Posted: Sat Jan 27, 2007 1:26 pm   Subject: Running on Linux
I put the log.writes into the source code at this spot, around line 120 in main:

Log.write("1");
Input.processInput();
Log.write("2");
scene.update(dtime);
Log.write("3 ...
 
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