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  Topic: 2d arrays
Eelco

Replies: 3
Views: 9218

PostForum: General   Posted: Wed Aug 04, 2004 7:01 am   Subject: 2d arrays
thanks, but thats hardly more elegant, just written another way.

but this is really bad... there are a lot of things i really like about D, but when it missed such a trivial function like this i fi ...
  Topic: 2d arrays
Eelco

Replies: 3
Views: 9218

PostForum: General   Posted: Tue Aug 03, 2004 8:59 am   Subject: 2d arrays
is there an elegant way in D to declare a non-static multidimensional array, and instantiate it later?

if so i havnt seen it.


Quad[][] Map;

void CreateMap(ubyte w, ubyte ...
  Topic: Incompatible types or compiler bug?
Eelco

Replies: 3
Views: 9398

PostForum: General   Posted: Mon Jul 05, 2004 3:47 am   Subject: Re: Inlining
I think of it like this: First it has to work, then it can work better.


ofcource, ofcource.

but the annoying part is that i dont know if it isnt implemented yet or if im doing something wrong. ...
  Topic: Incompatible types or compiler bug?
Eelco

Replies: 3
Views: 9398

PostForum: General   Posted: Sun Jul 04, 2004 4:40 pm   Subject: Incompatible types or compiler bug?
it was answer A) i was missing the obvious.

a matter of a *, because this ofcource isnt a stack object but a pointer...

while im busy spouting my ignorance, allow me to spam these boards with ...
  Topic: Incompatible types or compiler bug?
Eelco

Replies: 3
Views: 9398

PostForum: General   Posted: Sun Jul 04, 2004 3:19 pm   Subject: Incompatible types or compiler bug?
please have a look at this part of my matrix class:

import vector3;

struct Matrix3{

public Vector3 x,y,z; //column vectors

public Vector3 opMul(Vector3 v){
Vector3 ...
  Topic: Classes and structs
Eelco

Replies: 1
Views: 8273

PostForum: General   Posted: Fri Jul 02, 2004 7:48 am   Subject: Classes and structs
objects in D are always created and managed by reference. what exactly are the consequences of this?

does this mean a Vector3 class will be slow in inner loops? do i need to abbandon elegance altog ...
  Topic: Accurate timer
Eelco

Replies: 3
Views: 9353

PostForum: General   Posted: Thu Jul 01, 2004 3:12 am   Subject: Accurate timer
thanks,

i had alreadystumbled across the ASM way. i dont have a clue if im doing it correctly, but it works. this is what i do:

ulong Cycle(){
asm{
rdtsc;
ret;
} ...
  Topic: Accurate timer
Eelco

Replies: 3
Views: 9353

PostForum: General   Posted: Wed Jun 30, 2004 12:06 pm   Subject: Accurate timer
im looking for some accurate timing functions. date.d and time.d wont do, they have a sucky 10ms resolution, which obviously wont do when timing processes that take maybe lless than a ms.

i know re ...
  Topic: Please help me getting started
Eelco

Replies: 2
Views: 12458

PostForum: General   Posted: Mon Jun 28, 2004 11:48 am   Subject: Please help me getting started
ok ive found it. going to check it out now, thanks!
  Topic: Please help me getting started
Eelco

Replies: 2
Views: 12458

PostForum: General   Posted: Mon Jun 28, 2004 10:25 am   Subject: Please help me getting started
hi all,

Im glad ive found this site. seems like a good resource for everything D related.

Ive been programming in several BASIC languages and java for quite some time now, but i wanted more powe ...
 
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