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  Topic: Posix patch
Lutger

Replies: 9
Views: 21778

PostForum: ddmd   Posted: Sat Oct 30, 2010 3:22 am   Subject: Posix patch
I granted both of you guys commit rights. I would love to make the repo open for anyone, but Mercurial denies when I add anonymous user to the developers list.

Thanks. I want to do some low profile ...
  Topic: Posix patch
Lutger

Replies: 9
Views: 21778

PostForum: ddmd   Posted: Thu Oct 28, 2010 5:58 am   Subject: Posix patch
The repository should be open for everyone with a dsource account, so you would still have to authenticate with those credentials.

If that doesn't work, perhaps you can e-mail Denis Koroskin?
  Topic: Posix patch
Lutger

Replies: 9
Views: 21778

PostForum: ddmd   Posted: Tue Oct 26, 2010 10:41 am   Subject: Posix patch
That's great, I was in the process of doing the same so I can stop now Smile

EDIT: I made some mistake, nevermind what follows below. I had one minor problem - I'll look at it again once the patch is ...
  Topic: ddmd on linux
Lutger

Replies: 16
Views: 47611

PostForum: ddmd   Posted: Wed Oct 13, 2010 4:11 pm   Subject: ddmd on linux
Some imports are missing in linux_lib.mak and strtold.c wants to be compiled with gcc, not g++. I attached a patch to this issue: http://www.dsource.org/projects/ddmd/ticket/9

libdmd.a compiles but ...
  Topic: Doesn't build on QT 4.7 Beta.
Lutger

Replies: 15
Views: 42345

PostForum: QtD   Posted: Thu Jul 22, 2010 6:04 pm   Subject: Doesn't build on QT 4.7 Beta.
You can add the option -L-R/usr/local/lib to compile in the executable itself that it should lookup /usr/local/lib for shared libs. Run 'ldd main' to find out exactly which so's it can and cannot load ...
  Topic: How to build 32-bit library?
Lutger

Replies: 2
Views: 12999

PostForum: QtD   Posted: Sun Oct 25, 2009 2:32 pm   Subject: How to build 32-bit library?
Sorry that it took me so long and for the messy formatting. I was able to build QtD for dmd on 64-bit, here is my ticket:
http://www.dsource.org/projects/qtd/ticket/37

I don't think there are any ...
  Topic: How to build 32-bit library?
Lutger

Replies: 2
Views: 12999

PostForum: QtD   Posted: Thu Aug 13, 2009 12:57 am   Subject: How to build 32-bit library?
I have a 64-bit system (linux) and want to build a 32-bit QTD for use with dmd2. How do I pass the right flags or set the right options in ccmake so it doesn't want to link with the 64-bit QT librarie ...
  Topic: lodepng memory leak? (holding on to a buffer reference?)
Lutger

Replies: 2
Views: 45211

PostForum: tango.scrapple   Posted: Tue Jun 09, 2009 1:56 am   Subject: lodepng memory leak? (holding on to a buffer reference?)
Hi, sorry for the late response. Lodepng is part of scrapple not tango.scrapple, so posting in that forum will increase the odds for me noticing it (or rather email me, I appreciate that).

Unfortun ...
  Topic: DerelictGL Update
Lutger

Replies: 2
Views: 7040

PostForum: Derelict   Posted: Fri Feb 06, 2009 5:19 am   Subject: DerelictGL Update
That's great, thanks!

glx.d is broken for D1, problem is lines 104-106 where the function types return 'const char*' instead of char*
  Topic: gluErrorUnicodeStringEXT not available on linux
Lutger

Replies: 1
Views: 5307

PostForum: Derelict   Posted: Sun Jan 11, 2009 5:55 am   Subject: gluErrorUnicodeStringEXT not available on linux
derelictglu loads gluErrorUnicodeStringEXT on linux, but it seems this is a microsoft specific extension and thus not available on other platforms. I couldn't find much documentation about it, it's no ...
  Topic: Fatal errors in arc.window
Lutger

Replies: 3
Views: 14763

PostForum: ArcLib   Posted: Sun Jan 11, 2009 5:49 am   Subject: Fatal errors in arc.window
I had the same problem. gluErrorUnicodeStringEXT seems to be an (undocumented) microsoft-specific extension to the GLU library. I couldn't find much with google about it, except this: http://www.cygwi ...
  Topic: LodePNG bug + fix
Lutger

Replies: 4
Views: 19660

PostForum: Scrapple   Posted: Sun Nov 02, 2008 6:53 am   Subject: LodePNG bug + fix
My apology for this bug, I have updated lodepng with a fix. Thanks for bringing it up, nice to know people are actually using it Wink

Kosmonaut had the proper fix, quite the mistake I made.

It als ...
  Topic: feature idea: ignore error
Lutger

Replies: 1
Views: 7018

PostForum: Descent   Posted: Wed Aug 20, 2008 2:55 am   Subject: feature idea: ignore error
Do you think it may be possible and useful to implement an 'ignore this error' feature in descent?

Descent has become quite good at parsing for syntax errors, but the D2 language is still changing ...
  Topic: formatter: exporting a profile?
Lutger

Replies: 1
Views: 7267

PostForum: Descent   Posted: Thu Jul 17, 2008 2:45 am   Subject: formatter: exporting a profile?
Hi, is it possible with descent to save (export) a profile from the formatter to disk and import it later? There's an import button, but I can't find out how to export Sad

Descent's formatter is a ...
  Topic: DerelictGL: any way to use without SDL?
Lutger

Replies: 9
Views: 16813

PostForum: Derelict   Posted: Sat Mar 08, 2008 6:47 am   Subject: DerelictGL: any way to use without SDL?
I could get your example to compile, but not run*, probably something wrong with my configuration here.

Changing this declaration: '_XEvent event;' into this:
'XEvent event;' will ...
 
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