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  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Mon May 04, 2009 2:19 pm   Subject: 100% cpu usage :: Bug in 'mark occurrences'
Disabling it also worked like a charm for a friend of mine.
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Fri May 01, 2009 7:41 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
But for me it was one of the reasons of switching to Descent Crying or Very sad
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Tue Apr 28, 2009 11:18 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
Disabling 'mark occurrences' seems to fix it.
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Tue Apr 21, 2009 5:28 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
Ah, on Mac OS X it goes beyond 100% if you have more than one core (or hyperthreading).

So 180% probably means that your two cores (hyperthreads) are working at almost max each.
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Mon Apr 20, 2009 4:00 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
Where are you looking?
It shouldn't say anything above 100 Laughing
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Sun Apr 19, 2009 9:04 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
180% ?? Very Happy
  Topic: 100% cpu usage :: Bug in 'mark occurrences'
MM

Replies: 18
Views: 49983

PostForum: Descent   Posted: Sat Apr 18, 2009 7:42 am   Subject: 100% cpu usage :: Bug in 'mark occurrences'
A few times a day my eclipse goes unresponsive (100% cpu).
Which is very annoying. (normally I can get it to save everything and restart)

Do other people have the same problem?

Maybe the proble ...
  Topic: Branch 3.4 now build without phobos/tangobos dependencies
MM

Replies: 6
Views: 23397

PostForum: Poseidon   Posted: Wed Mar 25, 2009 4:04 pm   Subject: Branch 3.4 now build without phobos/tangobos dependencies
Maybe add the link to the front page and/or post on D.ide?
That way maybe more people will participate.

I love that there is a D competitor within the IDE's.
  Topic: Branch 3.4 now build without phobos/tangobos dependencies
MM

Replies: 6
Views: 23397

PostForum: Poseidon   Posted: Mon Mar 23, 2009 7:18 pm   Subject: Branch 3.4 now build without phobos/tangobos dependencies
Here is the download link:
http://www.dsource.org/projects/poseidon/changeset/head/branches/dwt3.4?old_path=%2F&format=zip

Poseidon is so great because it just works, don't expect me to be abl ...
  Topic: wrong version with glGetString(GL_VERSION)
MM

Replies: 6
Views: 11062

PostForum: Derelict   Posted: Sun Mar 22, 2009 8:43 pm   Subject: wrong version with glGetString(GL_VERSION)
I agree about the throwing Smile

And good to know that glGetString(GL_VERSION) doesn't report a system value but a openGL program connection.

thanks!

This seemed to be the problem:
SDL_GL_SetA ...
  Topic: wrong version with glGetString(GL_VERSION)
MM

Replies: 6
Views: 11062

PostForum: Derelict   Posted: Sun Mar 22, 2009 6:09 pm   Subject: wrong version with glGetString(GL_VERSION)
I must be doing something wrong again :/

The following code outputs:
1.1.0
Microsoft Corporation
11
Error: Access Violation


// in main.d

static this()
{
DerelictGL.load& ...
  Topic: openGL conflict in latest trunk
MM

Replies: 5
Views: 10167

PostForum: Derelict   Posted: Sun Mar 22, 2009 7:05 am   Subject: openGL conflict in latest trunk
I am sorry.
I just got back from vacation and thought the code compiles before I left... my bad.
I should eat before posting Smile
  Topic: openGL conflict in latest trunk
MM

Replies: 5
Views: 10167

PostForum: Derelict   Posted: Sun Mar 22, 2009 5:19 am   Subject: openGL conflict in latest trunk
37: _fShader = glCreateProgramObjectARB(GL_FRAGMENT_SHADER_ARB);

program\glshader.d(37): Error: expected 0 arguments, not 1


need to eat . . need to compile . .

Using bud in eclipse

${re ...
  Topic: openGL conflict in latest trunk
MM

Replies: 5
Views: 10167

PostForum: Derelict   Posted: Sun Mar 22, 2009 4:50 am   Subject: openGL conflict in latest trunk
Thanks for the quick fix, I'll try it out after breakfast Smile

DMD 1.041
  Topic: openGL conflict in latest trunk
MM

Replies: 5
Views: 10167

PostForum: Derelict   Posted: Sat Mar 21, 2009 3:42 pm   Subject: openGL conflict in latest trunk
Or I did something wrong of course Very Happy


module test.glshader;


import derelict.opengl.glext;
import derelict.opengl.gl;

..

final class Shader
{


private GLuint _program;
privat ...
 
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