Author |
Message |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Mon May 04, 2009 2:19 pm Subject: 100% cpu usage :: Bug in 'mark occurrences' |
Disabling it also worked like a charm for a friend of mine. |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Fri May 01, 2009 7:41 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
But for me it was one of the reasons of switching to Descent |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Tue Apr 28, 2009 11:18 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
Disabling 'mark occurrences' seems to fix it. |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Tue Apr 21, 2009 5:28 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
Ah, on Mac OS X it goes beyond 100% if you have more than one core (or hyperthreading).
So 180% probably means that your two cores (hyperthreads) are working at almost max each. |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Mon Apr 20, 2009 4:00 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
Where are you looking?
It shouldn't say anything above 100 |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
|
Forum: Descent Posted: Sun Apr 19, 2009 9:04 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
180% ?? |
Topic: 100% cpu usage :: Bug in 'mark occurrences' |
MM
Replies: 18
Views: 49983
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Forum: Descent Posted: Sat Apr 18, 2009 7:42 am Subject: 100% cpu usage :: Bug in 'mark occurrences' |
A few times a day my eclipse goes unresponsive (100% cpu).
Which is very annoying. (normally I can get it to save everything and restart)
Do other people have the same problem?
Maybe the proble ... |
Topic: Branch 3.4 now build without phobos/tangobos dependencies |
MM
Replies: 6
Views: 23397
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Forum: Poseidon Posted: Wed Mar 25, 2009 4:04 pm Subject: Branch 3.4 now build without phobos/tangobos dependencies |
Maybe add the link to the front page and/or post on D.ide?
That way maybe more people will participate.
I love that there is a D competitor within the IDE's. |
Topic: Branch 3.4 now build without phobos/tangobos dependencies |
MM
Replies: 6
Views: 23397
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Forum: Poseidon Posted: Mon Mar 23, 2009 7:18 pm Subject: Branch 3.4 now build without phobos/tangobos dependencies |
Here is the download link:
http://www.dsource.org/projects/poseidon/changeset/head/branches/dwt3.4?old_path=%2F&format=zip
Poseidon is so great because it just works, don't expect me to be abl ... |
Topic: wrong version with glGetString(GL_VERSION) |
MM
Replies: 6
Views: 11062
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Forum: Derelict Posted: Sun Mar 22, 2009 8:43 pm Subject: wrong version with glGetString(GL_VERSION) |
I agree about the throwing
And good to know that glGetString(GL_VERSION) doesn't report a system value but a openGL program connection.
thanks!
This seemed to be the problem:
SDL_GL_SetA ... |
Topic: wrong version with glGetString(GL_VERSION) |
MM
Replies: 6
Views: 11062
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Forum: Derelict Posted: Sun Mar 22, 2009 6:09 pm Subject: wrong version with glGetString(GL_VERSION) |
I must be doing something wrong again :/
The following code outputs:
1.1.0
Microsoft Corporation
11
Error: Access Violation
// in main.d
static this()
{
DerelictGL.load& ... |
Topic: openGL conflict in latest trunk |
MM
Replies: 5
Views: 10167
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Forum: Derelict Posted: Sun Mar 22, 2009 7:05 am Subject: openGL conflict in latest trunk |
I am sorry.
I just got back from vacation and thought the code compiles before I left... my bad.
I should eat before posting |
Topic: openGL conflict in latest trunk |
MM
Replies: 5
Views: 10167
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Forum: Derelict Posted: Sun Mar 22, 2009 5:19 am Subject: openGL conflict in latest trunk |
37: _fShader = glCreateProgramObjectARB(GL_FRAGMENT_SHADER_ARB);
program\glshader.d(37): Error: expected 0 arguments, not 1
need to eat . . need to compile . .
Using bud in eclipse
${re ... |
Topic: openGL conflict in latest trunk |
MM
Replies: 5
Views: 10167
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Forum: Derelict Posted: Sun Mar 22, 2009 4:50 am Subject: openGL conflict in latest trunk |
Thanks for the quick fix, I'll try it out after breakfast
DMD 1.041 |
Topic: openGL conflict in latest trunk |
MM
Replies: 5
Views: 10167
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Forum: Derelict Posted: Sat Mar 21, 2009 3:42 pm Subject: openGL conflict in latest trunk |
Or I did something wrong of course
module test.glshader;
import derelict.opengl.glext;
import derelict.opengl.gl;
..
final class Shader
{
private GLuint _program;
privat ... |
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