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  Topic: Function existence testing
QueChatosComRegistos

Replies: 5
Views: 8393

PostForum: Derelict   Posted: Tue Oct 16, 2007 12:30 pm   Subject: Function existence testing

That's why when you do a DerelictGL.loadVersions, or load the highest available via DerelictGL.availableVersion, you should always check the version that was actually loaded before using any functio ...
  Topic: ogg and vorbis DLLs
QueChatosComRegistos

Replies: 0
Views: 3775

PostForum: Derelict   Posted: Mon Oct 15, 2007 5:02 pm   Subject: ogg and vorbis DLLs
I am trying to decode a .ogg file and I am using the derelict bindings. However, I required the DLLs for those functions. Since I do not have a way to compile them from source, I tried to find the pre ...
  Topic: Function existence testing
QueChatosComRegistos

Replies: 5
Views: 8393

PostForum: Derelict   Posted: Mon Oct 15, 2007 4:59 pm   Subject: Function existence testing
Ah, i discovered the TRUE error (the bug I found was just a lucky coincidence). Apparently my OpenGL version is 1.2 and only has glMultTexCoord via extension, so after a Derelict.loadExtensions() I ca ...
  Topic: Function existence testing
QueChatosComRegistos

Replies: 5
Views: 8393

PostForum: Derelict   Posted: Thu Oct 11, 2007 1:35 pm   Subject: Function existence testing
I'm currently testing for availability of GL functions using the following code:

if (glFunction is null) //Function is unavailable on this implementation

I do not know if this is valid for other ...
  Topic: Reply
QueChatosComRegistos

Replies: 0
Views: 3702

PostForum: Derelict   Posted: Tue Oct 02, 2007 2:56 pm   Subject: Reply
Ah, that should explain it.
Sorry for your trouble.
Keep up the excellent work!
  Topic: Ported derelict to DMD 2.0...
QueChatosComRegistos

Replies: 10
Views: 16661

PostForum: Derelict   Posted: Tue Oct 02, 2007 12:05 pm   Subject: Compile error
I just switched to DMD 2.004 and derelict doesn't compile. The error follows:


derelict\util\loader.d(222): Error: cannot implicitly convert expression ("") of ty ...
  Topic: DerelictLUA?
QueChatosComRegistos

Replies: 2
Views: 5730

PostForum: Derelict   Posted: Mon Sep 10, 2007 6:42 pm   Subject: DerelictLUA?
On my project, I'm thinking of adding a script interpreter to implement scripted game actions such as camera movements, character actions and maybe AI so I thought of LUA.
Reading the requirements do ...
  Topic: derelict and D2.0
QueChatosComRegistos

Replies: 7
Views: 11772

PostForum: Derelict   Posted: Mon Jul 09, 2007 1:32 pm   Subject: derelict and D2.0
there is no -v1 switch in D2.x

But there is -version=1

Can we compile Derelict using this feature?
  Topic: derelict and D2.0
QueChatosComRegistos

Replies: 7
Views: 11772

PostForum: Derelict   Posted: Mon Jul 09, 2007 12:34 pm   Subject: derelict and D2.0
But can it be compiled with the "-v1" (DMD2)?
  Topic: It works with build, but not with dmd
QueChatosComRegistos

Replies: 9
Views: 13151

PostForum: Derelict   Posted: Mon Apr 23, 2007 2:08 pm   Subject: It works with build, but not with dmd
You have to order DMD to link with the libs. You do that by passing -I[path_to_libs] and -I[path_to_derelict]

In my computer:

dmd prog.d -Ic:\dmd\libs -Ic:\dmd\src\ext
  Topic: DerelictIL.load() - Access Violation
QueChatosComRegistos

Replies: 4
Views: 8495

PostForum: Derelict   Posted: Mon Apr 23, 2007 11:03 am   Subject: DerelictIL.load() - Access Violation
Sorry for the late reply, I was abroad. The problem was solved by placing the DerelictIL.load() on the main(). Other loaders however can be placed on the static constructor.

I suspect that I cannot ...
  Topic: DerelictIL.load() - Access Violation
QueChatosComRegistos

Replies: 4
Views: 8495

PostForum: Derelict   Posted: Fri Apr 20, 2007 9:49 am   Subject: DerelictIL.load() - Access Violation
When I try to load DerelictIL, I have an access violation. Even without other calls to DevIL (such as ilInit());

static this()
{
DerelictGL.load();
DerelictGLU.load();
DerelictSDL.l ...
  Topic: Undefined symbol
QueChatosComRegistos

Replies: 1
Views: 5380

PostForum: Derelict   Posted: Thu Nov 23, 2006 2:32 pm   Subject: Undefined symbol
I'm attempting to run the DMedia tutorials but I steped into a problem:

On the linking step:


Error 42: Symbol Undefined _D8derelict6opengl2gl10DerelictGL4loadFAaZv
--- errorlevel 1


...
  Topic: Not building on Windows. Different problems
QueChatosComRegistos

Replies: 3
Views: 9280

PostForum: Build   Posted: Thu Nov 23, 2006 2:27 pm   Subject: Solved the problem
Well I copied everything inside the folder "phobos" of the DMD to the "trunk" and everything compiled no problem.

Thanks guys, your help was priceless!!!
  Topic: Not building on Windows. Different problems
QueChatosComRegistos

Replies: 3
Views: 9280

PostForum: Build   Posted: Thu Nov 23, 2006 11:54 am   Subject: Advances!
I thought of changing the order in which I present the commands... it appears that it works!


C:\dmd\trunk>dmd -IC:\dmd\src\phobos\ -run buildme.d release

Scanning for buildable pack ...
 
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