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Author Message
  Topic: DerelictGL3
RuZiggy

Replies: 11
Views: 18557

PostForum: Derelict   Posted: Wed Feb 01, 2012 10:56 am   Subject: DerelictGL3
I'm dropping support for D1

:'(
  Topic: Russian tutorial on Poseidon
RuZiggy

Replies: 2
Views: 35982

PostForum: Poseidon   Posted: Wed Feb 01, 2012 10:55 am   Subject: Re: Russian tutorial on Poseidon
Already added, thank you!! Very Happy
Thank you for keeping this project alive! Thx for adding to wiki.

I luv Poseidon <3
  Topic: DerelictGL3
RuZiggy

Replies: 11
Views: 18557

PostForum: Derelict   Posted: Thu Jan 26, 2012 7:59 am   Subject: DerelictGL3
aldacron, thank you for you work.

But...in Derelict2 as far as I know you've put almost all OpenGL core functions inside a mixin. This makes IDE's autcomplete impossible and useless.

It's so HA ...
  Topic: Russian tutorial on Poseidon
RuZiggy

Replies: 2
Views: 35982

PostForum: Poseidon   Posted: Sun Aug 21, 2011 9:27 am   Subject: Russian tutorial on Poseidon
Hi! Just found this site: http://going-d-eep.blogspot.com/
It contains tutorial on how to use Poseidon: http://going-d-eep.blogspot.com/2011/06/initial-poseidon-settings.html
Its very simliar to you ...
  Topic: Is Debugging possible?
RuZiggy

Replies: 2
Views: 13469

PostForum: Poseidon   Posted: Sun Jun 21, 2009 8:19 am   Subject: Is Debugging possible?
Wow, amazing. It's working! Thank you! Very Happy
  Topic: Is Debugging possible?
RuZiggy

Replies: 2
Views: 13469

PostForum: Poseidon   Posted: Sun Jun 21, 2009 1:16 am   Subject: Is Debugging possible?
Hello, i've just downloaded latest version of Poseidon ( i've tested in different versions, but debugging is still not working ).
I've configured it correctly, and set ddbg as debugger. But when i se ...
  Topic: Keep up the good work!
RuZiggy

Replies: 2
Views: 38868

PostForum: DDirectX9   Posted: Tue May 26, 2009 4:09 am   Subject: Keep up the good work!
wow! awesome project, thank you very much!
  Topic: DirectX problem
RuZiggy

Replies: 2
Views: 15683

PostForum: Bindings   Posted: Fri Jan 23, 2009 7:42 am   Subject: DirectX problem
Well, thanks to downs at IRC! Now problem is totaly solved.
Solution:
memcpy(pVert, vertices.ptr, vertices.length * Vertex.sizeof);
  Topic: DirectX problem
RuZiggy

Replies: 2
Views: 15683

PostForum: Bindings   Posted: Fri Jan 23, 2009 7:04 am   Subject: DirectX problem
Thanks to predaeus from IRC channel. Problem is solved.
Solution is to change memcpy to direct copy:

(cast(Vertex*) pVert)[0] = vertices[0];
(cast( ...
  Topic: DirectX problem
RuZiggy

Replies: 2
Views: 15683

PostForum: Bindings   Posted: Fri Jan 23, 2009 6:32 am   Subject: DirectX problem
Hello guys. Sorry for my English it's not my native language.
So, i've i wanna to write games with DX9 and D, i've downloaded WinApi project which includes DX bindings.
I've took Wyvex's code and st ...
 
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