Author |
Message |
Topic: Very basic Ray Picking |
That Guy
Replies: 5
Views: 18613
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Forum: Yage Posted: Thu Jan 06, 2011 2:42 am Subject: calculated model matrix |
Edit: this post has been removed because it is no longer needed. |
Topic: Very basic Ray Picking |
That Guy
Replies: 5
Views: 18613
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Forum: Yage Posted: Thu Jan 06, 2011 12:50 am Subject: Very basic Ray Picking |
Sure, I can agree with the rules for contributing.
I saw both getNodesAtCoordinate() and getWorldCoordinate(). I used getNodesAtCoordinate() but dropped getWorldCoordinate() as it is not needed to ... |
Topic: Very basic Ray Picking |
That Guy
Replies: 5
Views: 18613
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Forum: Yage Posted: Mon Jan 03, 2011 12:12 pm Subject: Very basic Ray Picking |
I have been working on ray picking as part of my getting to know yage. I have discovered there are about a million ways to do it. Finally I found what looks like the simplest way, which is below.
Vec ... |
Topic: what about going to git? |
That Guy
Replies: 11
Views: 42793
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Forum: Yage Posted: Sat Jan 01, 2011 7:13 am Subject: what about going to git? |
Have not tried Mercurial or Git either, except when I need to grab some source code to play around with.
For all my personal coding I use Svn. For me, a big part is the tools. Tortoise is great if yo ... |
Topic: Build error |
That Guy
Replies: 7
Views: 21750
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Forum: Yage Posted: Sat Jan 01, 2011 6:37 am Subject: Build error |
Anyway now I know the problem... just have to find a proper solution. Is anyone able to build it on windows with dmd 1.064? It doesn't on linux as you can see.
Hi. I just started playing around on ... |
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