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  Topic: Very basic Ray Picking
That Guy

Replies: 5
Views: 18613

PostForum: Yage   Posted: Thu Jan 06, 2011 2:42 am   Subject: calculated model matrix
Edit: this post has been removed because it is no longer needed.
  Topic: Very basic Ray Picking
That Guy

Replies: 5
Views: 18613

PostForum: Yage   Posted: Thu Jan 06, 2011 12:50 am   Subject: Very basic Ray Picking
Sure, I can agree with the rules for contributing.

I saw both getNodesAtCoordinate() and getWorldCoordinate(). I used getNodesAtCoordinate() but dropped getWorldCoordinate() as it is not needed to ...
  Topic: Very basic Ray Picking
That Guy

Replies: 5
Views: 18613

PostForum: Yage   Posted: Mon Jan 03, 2011 12:12 pm   Subject: Very basic Ray Picking
I have been working on ray picking as part of my getting to know yage. I have discovered there are about a million ways to do it. Finally I found what looks like the simplest way, which is below.
Vec ...
  Topic: what about going to git?
That Guy

Replies: 11
Views: 42793

PostForum: Yage   Posted: Sat Jan 01, 2011 7:13 am   Subject: what about going to git?
Have not tried Mercurial or Git either, except when I need to grab some source code to play around with.
For all my personal coding I use Svn. For me, a big part is the tools. Tortoise is great if yo ...
  Topic: Build error
That Guy

Replies: 7
Views: 21750

PostForum: Yage   Posted: Sat Jan 01, 2011 6:37 am   Subject: Build error
Anyway now I know the problem... just have to find a proper solution. Is anyone able to build it on windows with dmd 1.064? It doesn't on linux as you can see.

Hi. I just started playing around on ...
 
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