FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 66 matches
Forum Index
Author Message
  Topic: Big Changes Afoot
Trass3r

Replies: 8
Views: 13498

PostForum: Derelict   Posted: Mon May 14, 2012 5:26 pm   Subject: Big Changes Afoot
I see.
Though people are so dumb they don't even understand what "Failed to load one or more shared libraries: SDL2.dll - The specified module could not be found" means.
  Topic: Big Changes Afoot
Trass3r

Replies: 8
Views: 13498

PostForum: Derelict   Posted: Sun May 13, 2012 6:06 am   Subject: Re: Big Changes Afoot
So the first major change I have planned is to eliminate all of the package directories and drop all of the modules under a single "import" directory. So all of Derelict will be importable o ...
  Topic: Tips for updating DDMD to a new DMD?
Trass3r

Replies: 1
Views: 7370

PostForum: ddmd   Posted: Tue Jun 14, 2011 6:02 am   Subject: Tips for updating DDMD to a new DMD?
Most important: only 1 dmd version at a time.

As you said, the structure is different so no automated diff'ing and patching is possible.
You have to compare 2 versions of dmd manually and then cha ...
  Topic: How to switch to Mercurial?
Trass3r

Replies: 11
Views: 23937

PostForum: Site   Posted: Fri Jan 28, 2011 11:52 am   Subject: How to switch to Mercurial?
Btw, just started a test with
hg convert http://svn.dsource.org/projects/yage/trunk
Seems to work fine Smile
but dsource is damn slow Wink
  Topic: How to switch to Mercurial?
Trass3r

Replies: 11
Views: 23937

PostForum: Site   Posted: Fri Jan 28, 2011 11:20 am   Subject: How to switch to Mercurial?
Strange, if this situation doesn't change, a switch to bitbucket could be an alternative.
  Topic: Post in this thread to notify me if you open a new thread
Trass3r

Replies: 4
Views: 25095

PostForum: cl4d   Posted: Wed Jan 19, 2011 1:21 pm   Subject: Post in this thread to notify me if you open a new thread
Are you able to compile cl4d with latest dmd?

EDIT: Ok it's http://d.puremagic.com/issues/show_bug.cgi?id=5373
Currently cl4d is only compilable with 2.050.
  Topic: Post in this thread to notify me if you open a new thread
Trass3r

Replies: 4
Views: 25095

PostForum: cl4d   Posted: Fri Jan 14, 2011 6:07 pm   Subject: Post in this thread to notify me if you open a new thread
Ah great, you're welcome to contribute! Very Happy
I think filing issues is a good idea. Also feel free to fork it and send pull requests. Whatever is more appropriate.
Anyone who proves to be a valuable co ...
  Topic: How to switch to Mercurial?
Trass3r

Replies: 11
Views: 23937

PostForum: Site   Posted: Fri Jan 14, 2011 2:38 am   Subject: How to switch to Mercurial?
Yep, an admin needs to be contacted.
  Topic: How to switch to Mercurial?
Trass3r

Replies: 11
Views: 23937

PostForum: Site   Posted: Thu Jan 13, 2011 3:07 am   Subject: How to switch to Mercurial?
in your link people has do a vote for fit or svn not mercurial
read the whole thread and you will see the change to Mercurial.
  Topic: How to switch to Mercurial?
Trass3r

Replies: 11
Views: 23937

PostForum: Site   Posted: Fri Jan 07, 2011 8:30 am   Subject: How to switch to Mercurial?
http://mercurial.selenic.com/wiki/ConvertExtension
  Topic: what about going to git?
Trass3r

Replies: 11
Views: 25662

PostForum: Yage   Posted: Tue Jan 04, 2011 8:47 am   Subject: what about going to git?
Correct me if I'm wrong but Mercurial uses https, I can't imagine they block that.
  Topic: what about going to git?
Trass3r

Replies: 11
Views: 25662

PostForum: Yage   Posted: Sun Jan 02, 2011 3:52 pm   Subject: what about going to git?
Sure, TortoiseHg has a proxy options tab in the global settings.
  Topic: what about going to git?
Trass3r

Replies: 11
Views: 25662

PostForum: Yage   Posted: Tue Dec 28, 2010 7:15 am   Subject: what about going to git?
I also prefer Mercurial over Git.
Also TortoiseGit is so bad compared to TortoiseHg.
  Topic: Throwing in some ideas
Trass3r

Replies: 10
Views: 13814

PostForum: Yage   Posted: Fri Dec 24, 2010 7:47 am   Subject: Throwing in some ideas
At one point there was a project on dsource (ddl?) to load obj files at runtime, but they had a lot of trouble making this work in a cross-platform way and eventually it was abandoned? There was also ...
  Topic: Engine design questions
Trass3r

Replies: 24
Views: 28191

PostForum: Yage   Posted: Tue Nov 16, 2010 5:39 pm   Subject: Engine design questions
Be sure to use the svn 2.0 branch.
Even if you decide to implement it yourself it can't hurt to take a look at sfml. It's a really nice and clean API imho Cool
 
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group