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  Topic: Status of WindowsAPI directx modules
WeirdCat

Replies: 3
Views: 17477

PostForum: Bindings   Posted: Sun Oct 12, 2008 9:30 am   Subject: Re: Status of WindowsAPI directx modules
Some of the enums in d3dx10tex are space-indented, but this seems to have been an oversight and would be a trivial fix.

Oops, I didn't see that indeed. Wink

If a or b, it should work. If c, then ...
  Topic: Status of WindowsAPI directx modules
WeirdCat

Replies: 3
Views: 17477

PostForum: Bindings   Posted: Sun Oct 12, 2008 4:43 am   Subject: Re: Status of WindowsAPI directx modules
* constants left individually declared, rather than grouped into enum blocks or bulk const declarations
* interleaved function prototypes and version(Unicode) blocks, rather than consolidated

I've ...
  Topic: [WinApi] Suggestion: deprecated attribute
WeirdCat

Replies: 2
Views: 16318

PostForum: Bindings   Posted: Sun May 04, 2008 11:17 am   Subject: [WinApi] Suggestion: deprecated attribute
Thats actually not a bad idea.
  Topic: Problem with winuser.d... Could I get a ruling here?
WeirdCat

Replies: 3
Views: 19128

PostForum: Bindings   Posted: Fri Dec 21, 2007 6:48 pm   Subject: Problem with winuser.d... Could I get a ruling here?
If it helps at all, I'm using:
dmd.exe v2.007

This is the problem, the Windows API project is at this time not compatible with D 2.X. I think we will change this when 2.X becomes stable.

When t ...
  Topic: Problem with winuser.d... Could I get a ruling here?
WeirdCat

Replies: 3
Views: 19128

PostForum: Bindings   Posted: Fri Dec 21, 2007 5:26 am   Subject: Re: Problem with winuser.d... Could I get a ruling here?
What I'd like to know is:
1) Why does this work? That is, why is the symbol for CreateWindowA(), whose declaration and definition both exist in the module, mangled and made to be undefined outside th ...
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Thu Dec 20, 2007 1:29 pm   Subject: D3DX
What interest is that - in finding people to sue and making even more money out of it?

There is no profit for M$ in answering this question now. But if they answer and allow us to use the headers a ...
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Thu Dec 20, 2007 3:48 am   Subject: D3DX
Lately, a handful of the DirectX modules have been marked as beta on the module list. In at least some of the cases, this is bogus.

I've corrected them 2 weeks ago to the best of my knowledge. If ...
  Topic: DxErr.lib
WeirdCat

Replies: 0
Views: 12422

PostForum: Bindings   Posted: Tue Nov 06, 2007 1:46 am   Subject: DxErr.lib
Anyone has an idea how to convert this one? It is not an import library, so coffimplib.exe only says:
Error: not an import library

It seems it implements at least:
DXGetErrorString
DXGetErro ...
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Mon Oct 29, 2007 12:39 am   Subject: D3DX
or is this just an oversight?
It was.

But to my defense, I've just wanted to try a little D3D10 initialisation yesterday. Luckily I've only added new files. Wink
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Sun Oct 28, 2007 12:15 pm   Subject: D3DX
To get started I've added a minimalist DirectX subtree to the project. I put it into the subfolder [url=http://www.dsource.org/projects/bindings/browser/trunk/win32/directx]directx. I've also adapted ...
  Topic: Windows API
WeirdCat

Replies: 17
Views: 57278

PostForum: Bindings   Posted: Sun Oct 28, 2007 8:50 am   Subject: Windows API
dir *.d /b can be used to generate a list of code files, but is there any way we could use the output from this in the makefile?

I see only the way to manually include them with a text editor per c ...
  Topic: Windows API
WeirdCat

Replies: 17
Views: 57278

PostForum: Bindings   Posted: Sun Oct 28, 2007 5:34 am   Subject: Windows API
GMAKE for Windows can be downloaded from: http://www.mingw.org/

or [url=http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=23918]direct link
  Topic: D 2.0?
WeirdCat

Replies: 2
Views: 15724

PostForum: Bindings   Posted: Fri Sep 07, 2007 1:29 am   Subject: D 2.0?
When do we convert the WindowsAPI project to D 2.0?
Walter said it was pretty simple to convert phobos and I think the sooner we start to convert the easier it will be.

LLAP,
Sascha
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Thu Sep 06, 2007 9:52 am   Subject: D3DX
A decision was made at the beginning of the WindowsAPI project to be based on the MinGW headers due to the copyright concerns.

I think that was the right decision at that time. But know we are faci ...
  Topic: D3DX
WeirdCat

Replies: 14
Views: 48091

PostForum: Bindings   Posted: Wed Sep 05, 2007 11:56 pm   Subject: D3DX
In my opinion we shouln't reject files only because they are based on m$ header files. These are the most correct sources for our project, in the MinGW headers there are a LOT of functions missing. So ...
 
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