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  Topic: TechDemo #5 - GUI
Workaphobia

Replies: 27
Views: 64931

PostForum: FragBots   Posted: Tue May 31, 2005 4:54 pm   Subject: TechDemo #5 - GUI
Er, but what about systems where the graphics card has zero support for OpenGL, or for whatever reason it is using software rendering mode? Will the framerate be tolerable without hardware acceleratio ...
  Topic: problems compiling
Workaphobia

Replies: 3
Views: 19446

PostForum: dool   Posted: Fri Apr 15, 2005 7:04 pm   Subject: problems compiling
I was unfortunate enough to try to start using DUI for Linux on this release. You can't imagine how frustrating it was to discover that dool is necessary for DUI to run, that it is supplied in the win ...
  Topic: dmd with Gentoo linux not working
Workaphobia

Replies: 7
Views: 13267

PostForum: General   Posted: Thu Dec 30, 2004 9:53 pm   Subject: dmd with Gentoo linux not working
I don't think you need to do anything funky to get it to work, just try adding it to your $PATH variable.
export PATH=$PATH:/pathtodmdhere
I'm not exactly sure what the difference is between export ...
  Topic: HowTo: link to c code?
Workaphobia

Replies: 15
Views: 26917

PostForum: General   Posted: Wed Oct 13, 2004 3:16 pm   Subject: HowTo: link to c code?
I went through an extraordinary amount of trouble trying to get opengl to work with DMC (not even D) a few months ago. Eventually I was able to use a .def file to generate an import library. I don't e ...
  Topic: Const attribute
Workaphobia

Replies: 2
Views: 8572

PostForum: General   Posted: Fri Sep 03, 2004 7:15 pm   Subject: Const attribute
I've been wondering for quite some time why D lacks a true const qualifier (as in C++) for values that cannot be computed at compile time but are guaranteed to not change after initialization. Is thi ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sun Jun 27, 2004 8:15 pm   Subject: Setting up OpenGL
Actually, the free DMC doesn't have opengl libraries. I believe it's only the CD version that has that, as Walter mentioned when I asked on the newsgroup. As for a linker compatible with both formats, ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sun Jun 27, 2004 12:19 pm   Subject: Setting up OpenGL
Excuse me, I need to get something off my chest.


YAHHHHHHHHOOOOO! Very Happy

It compiles! I had a few missing linked import errors of some sort, due to typos in my defs, but once I got that out of the ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sun Jun 27, 2004 11:47 am   Subject: Setting up OpenGL
Yeah, it doesn't sound like the .lib you're using has what you need in it. Did you notice that the example has a line that says "_glEnable@4=glEnable"? That might be a clue that we're closing in on a ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sun Jun 27, 2004 9:12 am   Subject: Setting up OpenGL
Just one of these:
Error 42: Symbol Undefined _glEnable@4

Ok where to begin... I just tried tinkering around with def files but I'll need to find impdef.exe. I then saw in optlink's flag list ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sat Jun 26, 2004 10:42 pm   Subject: Setting up OpenGL
I didn't know borland and dmc weren't compatible, since they both use OMF. I just tried DMC's implib and it produced the same results - the libs were only slightly larger than those created with Borla ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sat Jun 26, 2004 10:13 pm   Subject: Setting up OpenGL
I haven't tried undig yet, mostly because the old dig turned me against D GUIs for a while. If I ever get the hang of OpenGL the proper C++ way, I may use such tools rather than continue to do things ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Sat Jun 26, 2004 9:02 pm   Subject: Setting up OpenGL
Oh yes, I agree about D being more exciting and having a more active community, and I wouldn't be interested in DMC were it not the only console C++ compiler I have (though I know that could be remedi ...
  Topic: eclipseD 0.1.3
Workaphobia

Replies: 16
Views: 53389

PostForum: eclipseD   Posted: Sat Jun 26, 2004 12:13 pm   Subject: eclipseD 0.1.3
I did all that originally, and this error was before I unzipped the plugin.

After disabling file locking, which I guess I should've tried right away, it gave me a much friendlier message box statin ...
  Topic: eclipseD 0.1.3
Workaphobia

Replies: 16
Views: 53389

PostForum: eclipseD   Posted: Fri Jun 25, 2004 9:19 pm   Subject: eclipseD 0.1.3
Uhh.. This time I can't even start up eclipse. Snippets from the log:


org.osgi.framework.BundleException: Exception in org.eclipse.core.internal.runtime.PlatformActivator.start() of b ...
  Topic: Setting up OpenGL
Workaphobia

Replies: 22
Views: 46662

PostForum: General   Posted: Fri Jun 25, 2004 7:32 pm   Subject: Setting up OpenGL
Technically this is a Digital Mars compiler question and not a D one, but no one's responded on their newsgroup and I'm getting kind of impatient Wink

I'm interested in learning OpenGL for D. I figur ...
 
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