FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 26 matches
Forum Index
Author Message
  Topic: Is Walnut still acitve?
barrett9h

Replies: 3
Views: 11939

PostForum: Walnut   Posted: Wed Feb 06, 2008 7:25 am   Subject: Is Walnut still acitve?
The best way to check activity is Trac's timeline.

Last two months:

http://www.dsource.org/projects/walnut/timeline?from=02%2F06%2F08&daysback=60

seems alive.


PS: I just stumbled upo ...
  Topic: Lets clean up forum from dead projects!
barrett9h

Replies: 5
Views: 10613

PostForum: General   Posted: Tue Jan 16, 2007 8:58 pm   Subject: but keep them
I agree, but it would be nice to still keep them separated on an "inactive projects" area, instead of just deleting them.
  Topic: QonkD (new project using SDL_gfx)
barrett9h

Replies: 5
Views: 6439

PostForum: Derelict   Posted: Sun Oct 08, 2006 7:44 pm   Subject: How to play QonkD
Hehe. A README.txt is on the TODO list. But you could have checked the original Qonk. Here it is:

The objective is to conquer the planets and moons. The gray ones are neutral. You control the white ...
  Topic: QonkD (new project using SDL_gfx)
barrett9h

Replies: 5
Views: 6439

PostForum: Derelict   Posted: Thu Oct 05, 2006 4:12 pm   Subject: QonkD (new project using SDL_gfx)
You forgot to to name and link to your project.
Is it hosted here in dsource.org? I can't find it.
  Topic: QonkD (new project using SDL_gfx)
barrett9h

Replies: 5
Views: 6439

PostForum: Derelict   Posted: Fri Sep 29, 2006 8:43 pm   Subject: QonkD (new project using SDL_gfx)
I just wanted to annouce the new project I started in dsource.org, a simple space strategy game, inspired by Qonk.

It uses Derelict (just SDL for now, and probably SDL_ttf, SDL_net and SDL_mixer la ...
  Topic: sugestion: gecko interface
barrett9h

Replies: 0
Views: 7951

PostForum: Potential Projects   Posted: Sun Jul 24, 2005 7:13 am   Subject: sugestion: gecko interface
Probably in DUI, make a widget to embed the gecko engine (web page renderer used by Mozilla/Firefox).
  Topic: ZeDJ music player
barrett9h

Replies: 3
Views: 11238

PostForum: Potential Projects   Posted: Thu Jun 30, 2005 9:12 am   Subject: ZeDJ music player
Well, the player seems to be working.
Now I'm trying to understand and implement a TreeView (DUI) object to manage the playlist, and after that it will be close to the first milestone (apart from the ...
  Topic: ZeDJ music player
barrett9h

Replies: 3
Views: 11238

PostForum: Potential Projects   Posted: Mon Jun 20, 2005 8:05 am   Subject: ZeDJ music player
I'm new to D, and choosed and old idea to be my first D project: a music player with a simple database of attributes to songs, and a "DJ" module that automagically chooses the songs to play.

The fi ...
  Topic: threads
barrett9h

Replies: 2
Views: 7241

PostForum: gtkD   Posted: Sun Jun 19, 2005 7:26 am   Subject: workaround
Ok, I found a way to workaround the problem:

int thread() {
int i = 0;
while(running) {
new_label = std.string.toString(i);
++i;
...
  Topic: threads
barrett9h

Replies: 2
Views: 7241

PostForum: gtkD   Posted: Wed Jun 15, 2005 5:14 am   Subject: threads

int thread()
{
int i = 0;
while(!wants_to_quit) {
synchronized {
label.setLabel(std.string.toString(i));
...
  Topic: DND howto?
barrett9h

Replies: 2
Views: 6820

PostForum: gtkD   Posted: Tue Jun 14, 2005 9:59 am   Subject: DND howto?
Can anyone point me to a DynDUI example of DND (drag and drop)?

I'm (trying to) make a media player that should accept files to be dropped from a file manager.
  Topic: Welcome to gtkD
barrett9h

Replies: 8
Views: 23074

PostForum: gtkD   Posted: Fri Jun 10, 2005 11:53 am   Subject: documentation
Is there any documentation for the programmer who would like to use DUI?
If not, is there any plan for it to exist?
Or should I use a GTK+ reference and figure out the DUI names for the correspondin ...
  Topic: bug: build always return success
barrett9h

Replies: 8
Views: 10142

PostForum: Build   Posted: Thu Jun 09, 2005 9:05 am   Subject: bug: build always return success
The system() call return the return code on the second byte. The correct way is to right shift it eight bits.
(I remembered it while riding my bike to the work place now..)
  Topic: problem compiling on linux
barrett9h

Replies: 14
Views: 15281

PostForum: gtkD   Posted: Thu Jun 09, 2005 9:01 am   Subject: problem compiling on linux
Maybe we should have a standard loader library that is used by all..
  Topic: bug: build always return success
barrett9h

Replies: 8
Views: 10142

PostForum: Build   Posted: Thu Jun 09, 2005 6:25 am   Subject: found the problem
The problem was that (in unix?) only the lowest byte of the return code is accounted for.
Build was returning 256, so it was interpreted (rc & 0xff) as zero.
I changed the end of main() from
...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group