Author |
Message |
Topic: removeStaticShape Work? |
brianguertin
Replies: 5
Views: 15680
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Forum: Blaze Posted: Tue Jan 06, 2009 1:42 pm Subject: removeStaticShape Work? |
array.remove? i didnt think there was a standard function for that. I always use my own. |
Topic: Segfault with large amount of colliding shapes |
brianguertin
Replies: 0
Views: 9583
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Forum: Blaze Posted: Tue Jan 06, 2009 1:38 pm Subject: Segfault with large amount of colliding shapes |
i kept getting a segfault when i spawned a stack of like 100 shapes, it came from blaze.collision.pairwise.collidePoly.edgeSeparation.
I assumed it must be memory/GC related and i noticed immediate ... |
Topic: body stops reacting after xForm |
brianguertin
Replies: 5
Views: 16848
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Forum: Blaze Posted: Sun Jan 04, 2009 10:26 pm Subject: body stops reacting after xForm |
ok, im not exactly sure what the logic is supposed to be in the xForm method, but i looked over it and it calls a function (Shape.synchronize) which always returns false. It then decides, if th ... |
Topic: body stops reacting after xForm |
brianguertin
Replies: 5
Views: 16848
|
Forum: Blaze Posted: Sun Jan 04, 2009 9:22 pm Subject: body stops reacting after xForm |
ok upon further inspection, i noticed xForm always returns false which supposedly means the body is outside the world aabb. problem is, i see no mention of how im supposed to *set* the aabb... the Wor ... |
Topic: body stops reacting after xForm |
brianguertin
Replies: 5
Views: 16848
|
Forum: Blaze Posted: Sun Jan 04, 2009 9:10 pm Subject: oops |
Sorry, i meant I'm setting the bodies position using the method Body.xForm.
body_.xForm(Vec2(0, 1), 0); // teleports the body to (0, 1) |
Topic: body stops reacting after xForm |
brianguertin
Replies: 5
Views: 16848
|
Forum: Blaze Posted: Sun Jan 04, 2009 3:23 pm Subject: body stops reacting after xForm |
Im trying to use xForm to just move a body from point A to B. If i try once, its position is moved to the new location, but it stops reacting to all gravity/collision. Further calls to xForm with di ... |
Topic: "Polygon must be ordered counter-clockwise" error |
brianguertin
Replies: 0
Views: 9540
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Forum: Blaze Posted: Thu Jan 01, 2009 9:46 pm Subject: "Polygon must be ordered counter-clockwise" error |
i seem to be getting this error for certain vertex combinations, even though they are clearly correct. its not random, as it either works or doesnt work with a certain set of points:
// this works: ... |
Topic: Project Status |
brianguertin
Replies: 13
Views: 28002
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Forum: Blaze Posted: Fri Dec 26, 2008 2:33 pm Subject: Re: Project Status |
I'd be willing to take over so long as I'm only expected to maintain it. (Occasional patches and lots of documentation) I don't think I'll have the time for adding new features.
Great, I've added ... |
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