Author |
Message |
Topic: Tango support? |
davidswe
Replies: 0
Views: 10978
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Forum: BCD Posted: Mon Aug 06, 2007 7:13 am Subject: Tango support? |
What is the status of this project? Could you make it so that it supports tango or release a linux binary? |
Topic: An internal error occurred during: "Launching" |
davidswe
Replies: 41
Views: 60930
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Forum: Descent Posted: Sat Jul 14, 2007 1:39 pm Subject: An internal error occurred during: "Launching" |
No problem! |
Topic: An internal error occurred during: "Launching" |
davidswe
Replies: 41
Views: 60930
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Forum: Descent Posted: Thu Jul 12, 2007 4:09 am Subject: An internal error occurred during: "Launching" |
Sure but I dont really know how to build descent. Using ant -f plugin.xml fails. Opening the projects in eclipse will give me 13155 errors. I know its alot to ask but could you compile them for me? : ... |
Topic: An internal error occurred during: "Launching" |
davidswe
Replies: 41
Views: 60930
|
Forum: Descent Posted: Mon Jul 09, 2007 2:16 pm Subject: An internal error occurred during: "Launching" |
I get this error when I try to debug a program using descent:
An internal error occurred during: "Launching"
And then gdb starts in console mode:
GNU gdb 6.6-debian
Copyright (C) 2006 ... |
Topic: Installing GDC, DSSS and Tango from source on gentoo |
davidswe
Replies: 2
Views: 21451
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Forum: Tutorials Posted: Mon Apr 09, 2007 3:07 am Subject: Installing GDC, DSSS and Tango from source on gentoo |
This may also interest some:
http://bugs.gentoo.org/show_bug.cgi?id=48136
I will see if one of these solutions work on 64-bit Vida Linux when I get home.
BTW, why the hate for /usr/local? In my s ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
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Forum: Derelict Posted: Sun Mar 04, 2007 12:09 pm Subject: OpenGL ready? |
I tested your code and it seems to give the exact same error and your binary too. And I toyed around a little to make sure that it really was on the line glGenBuffers(BufferSize, &BufferName[0]); ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
|
Forum: Derelict Posted: Sun Mar 04, 2007 9:21 am Subject: OpenGL ready? |
Could I get your binary file to make sure that its not my graphic drivers? You didn't change a thing in the code? I will try without CB when I get home. If possible I could meet you on IRC, MSN or via ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
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Forum: Derelict Posted: Sun Mar 04, 2007 5:22 am Subject: Still the same problem |
Im running Linux (Ubuntu 6.10) with Code::Blocks (SVN 3607 which uses xterm to start my programs and gdb to debug) and DMD 1.006. I still have the same problem even after downloading r234.zip from the ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
|
Forum: Derelict Posted: Sat Mar 03, 2007 4:12 am Subject: OpenGL ready? |
import std.string;
import std.stream;
import std.stdio;
import derelict.sdl.sdl;
import derelict.opengl.gl;
import derelict.opengl.glu;
import derelict.opengl.glext;
import derelict.util.except ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
|
Forum: Derelict Posted: Fri Mar 02, 2007 6:23 am Subject: OpenGL ready? |
When calling glGenBuffers(BufferSize, &BufferName
try
{
DerelictGL.loadVersions(GLVersion.Version20);
}
catch(SharedLibProcLo ... |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
|
Forum: Derelict Posted: Fri Mar 02, 2007 4:21 am Subject: OpenGL ready? |
Thanks. This is by far one of the best libraries out there for D. |
Topic: OpenGL ready? |
davidswe
Replies: 15
Views: 24310
|
Forum: Derelict Posted: Thu Mar 01, 2007 2:46 pm Subject: OpenGL ready? |
I'm just wondering if Vertex Buffer Objects are implemented and GLSL in the Derelict.OpenGl and if someone could write a tutorial on how you load them in OpenGL 2.0.
With regards, David Swe. |
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