FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 28 matches
Forum Index
Author Message
  Topic: ArcLib Development Still Going Strong...
deadimp

Replies: 1
Views: 3961

PostForum: ArcLib   Posted: Tue Jan 20, 2009 11:50 pm   Subject: ArcLib Development Still Going Strong...
Good to hear!
  Topic: Projects using ArcLib
deadimp

Replies: 1
Views: 3808

PostForum: ArcLib   Posted: Wed Jan 14, 2009 1:26 am   Subject: Projects using ArcLib
I feel there ought to be some sort of place to announce these projects, aside from just introducing yourself. To make it more open, I decided to make the post. For now I guess I'll maintain this.

P ...
  Topic: Sprite & Texture loading problem
deadimp

Replies: 2
Views: 4213

PostForum: ArcLib   Posted: Sun Dec 28, 2008 5:03 pm   Subject: Sprite & Texture loading problem
Look at the implementation of addFrame to see how it handles loading the Texture... If it is, in fact, using the static constructor to load the texture then something strange is afoot in the core.
Ot ...
  Topic: Call C++ from D
deadimp

Replies: 6
Views: 7630

PostForum: Build   Posted: Thu Nov 13, 2008 1:14 pm   Subject: Call C++ from D
You can either look into some of the C++ binding utilities there are on DSource, or generate C bindings (using either a tool or just on your own).
  Topic: Resource management?
deadimp

Replies: 2
Views: 4515

PostForum: ArcLib   Posted: Wed Nov 12, 2008 12:52 am   Subject: Resource management?
I'm looking for a system where I can map out my resources and types (either with a definition file or intelligent structuring) and manage loading / unloading them in an 'orderly' fashion.

I've just ...
  Topic: Project setup suggestions?
deadimp

Replies: 0
Views: 2581

PostForum: Descent   Posted: Mon Nov 10, 2008 12:19 am   Subject: Project setup suggestions?
Does anyone have suggestions for setting up a project using Descent?
I'm starting a(nother) MegaMan X fan game, and I want to start off on the right foot this time.

The hierarchy so far:
Workspac ...
  Topic: Refactoring?
deadimp

Replies: 1
Views: 3083

PostForum: Descent   Posted: Sun Nov 09, 2008 10:56 pm   Subject: Refactoring?
Does Descent have any support for code refactoring?

If not, doesn't the JDT already have refactoring support which can be modified / extended for use with D?
I'm just wondering because that's one ...
  Topic: Framerate - Questions
deadimp

Replies: 1
Views: 3780

PostForum: ArcLib   Posted: Sun Nov 09, 2008 10:17 pm   Subject: Framerate - Questions
Two things: 1) Asking about jumpiness and 2) Asking about frame-independent calculations

1) I've noticed that with my test project under arc that the framerate is a bit jumpy.
It's been perplexing ...
  Topic: Resource management?
deadimp

Replies: 2
Views: 4515

PostForum: ArcLib   Posted: Sun Nov 09, 2008 10:03 pm   Subject: Resource management?
Does arclib have anything along the ways of resource management?
By this, I mean something to handle the general resource data (not in a raw memory sense) such as images, sprites, sounds, maps, scrip ...
  Topic: Crash in Blaze Examples
deadimp

Replies: 4
Views: 3458

PostForum: ArcLib   Posted: Sun Nov 09, 2008 9:56 pm   Subject: Crash in Blaze Examples
Didn't know about that! I was using the examples and library from arclib's extensions.
Checked out the source / examples from blaze's SVN and it all worked. Thanks!

How should blaze be included in ...
  Topic: Crash in Blaze Examples
deadimp

Replies: 4
Views: 3458

PostForum: ArcLib   Posted: Sun Nov 09, 2008 12:41 am   Subject: Crash in Blaze Examples
I recently updated my working copies of the arclib trunk and examples, and built and installed blaze.
I was able to build RunDemos.d with no problem (other than figuring out that's the one I needed) ...
  Topic: Feature Request List...
deadimp

Replies: 11
Views: 8280

PostForum: ArcLib   Posted: Sun Nov 09, 2008 12:32 am   Subject: Feature Request List...
I'm looking for pixel-perfect collision because the bullets would be (in a sense) colliding with the sprite of the object - just as it happens in the other MegaMan X games. I would also probably need ...
  Topic: Feature Request List...
deadimp

Replies: 11
Views: 8280

PostForum: ArcLib   Posted: Fri Nov 07, 2008 11:31 pm   Subject: Feature Request List...
The main thing I plan on using pixel-perfect collision for is collision with bullets - since it's a MegaMan X game.

As for the slopes, I guess I like the pixel-perfect collision solution for this b ...
  Topic: Submit Patches or Extensions here
deadimp

Replies: 4
Views: 4939

PostForum: ArcLib   Posted: Fri Nov 07, 2008 5:44 pm   Subject: Submit Patches or Extensions here
Thanks for the update!

Though, Derelict seems to be able to handle splits between OpenGL, SDL, OpenAL, etc. quite well using the convention "derelict.$extension_or_whatever_you_call_it" w ...
  Topic: Plans for D2.0
deadimp

Replies: 3
Views: 3485

PostForum: ArcLib   Posted: Fri Nov 07, 2008 5:37 pm   Subject: Plans for D2.0
I don't need any "extreme" features that D1.0 doesn't already have. I understand waiting until D2.0 has levelled out.

I guess the perception I've been dealing with is that sticking to D1. ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group