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  Topic: LLVM D Compiler
gamerChad

Replies: 32
Views: 95294

PostForum: LDC   Posted: Tue Oct 30, 2007 9:38 am   Subject: LLVM D Compiler
I noticed this project, then I noticed that LLVM has a C backend. That did it. I am now convinced that this may be one of the most important projects for my future use of D.

If this thing can b ...
  Topic: Help please - why isn't this lmn file working?
gamerChad

Replies: 2
Views: 13551

PostForum: The Language Machine   Posted: Thu Aug 02, 2007 4:17 pm   Subject: Help please - why isn't this lmn file working?
OK I worked around that. My setup is working now, and I made a simple hello world type program in lmn. It works and produces correct output. My cpp-ish code in the original post still doesn't produ ...
  Topic: Windows batch file for building lm, and compilation issue.
gamerChad

Replies: 5
Views: 21044

PostForum: The Language Machine   Posted: Thu Aug 02, 2007 4:12 pm   Subject: Windows batch file for building lm, and compilation issue.
Well, linux didn't go so well. I built lm with gdc 0.23. I didn't go any further because lmn2d would seg fault upon executing.

Back in windows land I found out that compiling with lmddMain.d in ...
  Topic: Help please - why isn't this lmn file working?
gamerChad

Replies: 2
Views: 13551

PostForum: The Language Machine   Posted: Tue Jul 31, 2007 10:24 pm   Subject: Help please - why isn't this lmn file working?
Just thought I'd mention:
As unlikely as I thought it was, I think my problems might be due to modifications I made to lm in my attempts to make it compile. See my other recent post for details. I' ...
  Topic: Windows batch file for building lm, and compilation issue.
gamerChad

Replies: 5
Views: 21044

PostForum: The Language Machine   Posted: Tue Jul 31, 2007 3:01 pm   Subject: Windows batch file for building lm, and compilation issue.
After testing a simple lmn program that used to work, I'm beginning to worry that this compile error and the hack to fix it are the cause of my problem in the other post I just made about a lmn progra ...
  Topic: Help please - why isn't this lmn file working?
gamerChad

Replies: 2
Views: 13551

PostForum: The Language Machine   Posted: Sat Jul 28, 2007 8:35 pm   Subject: Help please - why isn't this lmn file working?
As a pedagogical exercise, I decided to try and match a very basic subset of the #define and #undef c preprocessor patterns. To make sure it's doing what it's supposed to be doing, I try to have it r ...
  Topic: Windows batch file for building lm, and compilation issue.
gamerChad

Replies: 5
Views: 21044

PostForum: The Language Machine   Posted: Sat Jul 28, 2007 8:14 pm   Subject: Windows batch file for building lm, and compilation issue.
Here's a batch file for building lm under Windows with DMD.
It might work with GDC too, but I forget if the -I switch does the same thing on GDC.
It is intended to be placed in the languagemachi ...
  Topic: build and arm-wince-pe-gdc on linux
gamerChad

Replies: 0
Views: 5847

PostForum: Build   Posted: Fri Aug 18, 2006 4:16 pm   Subject: build and arm-wince-pe-gdc on linux
Now I've read other people talking about linux problems, but this one seems different. I'm wondering if I'm just doing something stupid and/or if there is a workaround.

What I want to do is use ...
  Topic: New GUI system in development.
gamerChad

Replies: 31
Views: 42835

PostForum: ArcLib   Posted: Wed Jun 28, 2006 10:25 pm   Subject: New GUI system in development.
#1) Who uses a square sized screen
#2) Why do you need so much resolution? I use 800x600 virtual coordinates for Arc, and you can get more 'detail' by using float coordinates.

1 - It's virtual. ...
  Topic: New GUI system in development.
gamerChad

Replies: 31
Views: 42835

PostForum: ArcLib   Posted: Wed Jun 28, 2006 7:02 pm   Subject: New GUI system in development.
Hey how far along is this?

I ask because I happen to be doing exactly the same thing, that is, writing a GUI library that is intended for game development. I'm not very far into mine, about 1000 L ...
  Topic: Code offering, and API portability
gamerChad

Replies: 15
Views: 24744

PostForum: ArcLib   Posted: Mon May 15, 2006 4:16 pm   Subject: Code offering, and API portability
Not sure how to get this to you, so I'm going to try posting it.

Note that in the collision code, I have the beginning of a way to find out exactly where a collision occured, if it occured. I co ...
  Topic: Code offering, and API portability
gamerChad

Replies: 15
Views: 24744

PostForum: ArcLib   Posted: Sat May 13, 2006 11:29 pm   Subject: Code offering, and API portability
Hi. I just noticed this project, and found it interesting since I've messed with this sorta thing a while ago.

I also noticed that you have some LGPL'd rotozooming and circle drawing code, and i ...
  Topic: Ares on PocketPC Windows CE
gamerChad

Replies: 1
Views: 14837

PostForum: Ares   Posted: Fri Apr 28, 2006 7:03 pm   Subject: Ares on PocketPC Windows CE
I've been working on adding GDC to an x86-linux -> arm-wince-pe GCC cross-compiler. I've also come to the point where I need a library to link against before I can write D apps for WinCE. I am no ...
  Topic: c++ translator/analyser: sponsorship?
gamerChad

Replies: 5
Views: 22129

PostForum: The Language Machine   Posted: Thu Mar 30, 2006 5:10 am   Subject: c++ translator/analyser: sponsorship?
Cool thanks!

That helped a lot. Of course I still have much learning to do, so I'll keep on reading, and I'll post here if I have any more burning questions.

A question about "scope" - I take ...
  Topic: c++ translator/analyser: sponsorship?
gamerChad

Replies: 5
Views: 22129

PostForum: The Language Machine   Posted: Tue Mar 28, 2006 4:31 am   Subject: c++ translator/analyser: sponsorship?
Hey just thought I'd drop in and let you know where I'm at.

It's been a couple months since I messed with the language machine, and apparently DMD no longer compiles the D code that lmn throws ou ...
 
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