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  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
ponce

Replies: 8
Views: 27325

PostForum: Derelict   Posted: Wed Aug 15, 2012 4:12 pm   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
Thanks !
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
ponce

Replies: 8
Views: 27325

PostForum: Derelict   Posted: Mon Aug 06, 2012 2:03 pm   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
I'd say both.

Well, you want some extensions when trying to lower hardware requirements (you simply can't require OpenGL 3.0+ for a PC game, much less 4.0+). I would say using OpenGl without extens ...
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
ponce

Replies: 8
Views: 27325

PostForum: Derelict   Posted: Thu Aug 02, 2012 1:31 am   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
Another useful extension would be GL_EXT_framebuffer_object.
While it's been superseded by GL_ARB_framebuffer_object, this was recent and they are still cards that only support GL_EXT_framebuffer_obj ...
  Topic: DerelictBASS for Derelict2
ponce

Replies: 8
Views: 24748

PostForum: Derelict   Posted: Mon Jul 09, 2012 12:38 am   Subject: DerelictBASS for Derelict2
@Aldacroin: I would be glad to port the FMOD loader to Derelict3.

@ParticlePeter: you can already use DerelictBASS anyway, it's just not an official loader.

Anyway, I found an old and horrible c ...
  Topic: DerelictBASS for Derelict2
ponce

Replies: 8
Views: 24748

PostForum: Derelict   Posted: Sun Jul 08, 2012 7:45 am   Subject: DerelictBASS for Derelict2
I'm not all for it, I believe BASS has a different licensing scheme that others library in Derelict: you can't make commercial products without paying a license.
http://www.un4seen.com/
  Topic: SDL DLL gets unloaded before SDL_Quit is called.
ponce

Replies: 8
Views: 23031

PostForum: Derelict   Posted: Sun Jun 24, 2012 1:14 pm   Subject: SDL DLL gets unloaded before SDL_Quit is called.
I'll be more explicit:

The problem I see - if I use library A which uses a Derelict loader together with lib B which uses another one, they will need to agree on how unloading should work.

But n ...
  Topic: SDL DLL gets unloaded before SDL_Quit is called.
ponce

Replies: 8
Views: 23031

PostForum: Derelict   Posted: Sat Jun 23, 2012 12:32 pm   Subject: SDL DLL gets unloaded before SDL_Quit is called.
(bump)

It seems to me that disableAutoUnload() should not be shared across all loaders.

It might create problems when mixing wrapper codes based on Derelict.

Do you want such a patch?
  Topic: DerelictFANN
ponce

Replies: 0
Views: 12912

PostForum: Derelict   Posted: Fri Jun 22, 2012 6:15 pm   Subject: DerelictFANN
DerelicFANN is an unofficial loader based on Derelict3 for the FANN library (neural networks).

https://github.com/p0nce/DerelictFANN
  Topic: DerelictBASS for Derelict2
ponce

Replies: 8
Views: 24748

PostForum: Derelict   Posted: Thu Jun 14, 2012 6:09 pm   Subject: DerelictBASS for Derelict2
Updated to Derelict 3 if ever anyone needs it.
https://github.com/p0nce/DerelictBASS
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Thu Jun 07, 2012 2:13 pm   Subject: My Plans for Derelict2
Great !
Would you need another binding?
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Thu Jun 07, 2012 2:01 am   Subject: My Plans for Derelict2
Er... I didn't know about c_long from stdc.config, so I declared it (badly). Confused

The fix is to import stdc.config and remove the wrong c_long declaration.
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Wed Jun 06, 2012 4:58 pm   Subject: My Plans for Derelict2
https://github.com/aldacron/Derelict3/pull/23
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Wed Jun 06, 2012 3:31 am   Subject: My Plans for Derelict2
Sure, will do.

On a related note, I just saw your post about building SDL_image against SDL2 so that they work together. Smile
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Wed Jun 06, 2012 2:37 am   Subject: My Plans for Derelict2
Note: the column mode + multiple selection in Sublime Text really speed up things while doing very repetitive work like a binding can be.
  Topic: My Plans for Derelict2
ponce

Replies: 18
Views: 48769

PostForum: Derelict   Posted: Wed Jun 06, 2012 2:32 am   Subject: My Plans for Derelict2
2 years later:

I lost my FreeImage binding, done it again, ran in the very same problem, solved it with templates.

The issue was that symbols are stdcall mangled "_functionname@12" n ...
 
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