Author |
Message |
Topic: Using OpenGL extensions. |
quartz
Replies: 3
Views: 9063
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Forum: Derelict Posted: Mon Aug 20, 2007 8:55 pm Subject: Using OpenGL extensions. |
I reviewed my code again and I am calling the loadExtensions(). I reviewed the link mentioned and I added a call to the loadVersions() just in case i wasn't getting OpenGL 1.5.
My next step will be ... |
Topic: Using OpenGL extensions. |
quartz
Replies: 3
Views: 9063
|
Forum: Derelict Posted: Mon Aug 20, 2007 5:38 pm Subject: Using OpenGL extensions. |
Thanks odeamus, I will check it out. |
Topic: Using OpenGL extensions. |
quartz
Replies: 3
Views: 9063
|
Forum: Derelict Posted: Thu Aug 16, 2007 9:37 pm Subject: Using OpenGL extensions. |
I was wondering if anyone has use Derelict's OpenGL extensions before. I am trying to get shadow maps to work using:
import derelict.opengl.extension.arb.depth_texture;
import derelict.opengl.exte ... |
Topic: DerelictODE Is Now Official |
quartz
Replies: 1
Views: 7083
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Forum: Derelict Posted: Mon May 07, 2007 10:51 am Subject: DerelictODE Is Now Official |
Sweet!
Thanks aldacron,
It was a pleasure doing it. I hope everybody gets some mileage from DerelictODE. I know I am!
Cheers. |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
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Forum: Derelict Posted: Tue Feb 27, 2007 8:05 am Subject: Derelict Open Dynamic Engine (ODE) |
aldacron,
DerelictODE is now ready. As usual you can get it from my site:
http://distanthumans.info/gamedevelopment.php
Cheers, |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Sun Feb 25, 2007 10:45 pm Subject: Derelict Open Dynamic Engine (ODE) |
aldacron,
I feel confident now that DerelictODE is ready. I ported/created five visual examples that test a variety of tricks. The simulations/examples are graphically minimalistic. I didn't do tex ... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Fri Feb 23, 2007 5:48 pm Subject: Derelict Open Dynamic Engine (ODE) |
I may post this issue to the D newsgroup but I thought I would try here first.
I am running into an issue under Windows where a private method isn't being seen by the linker as private, but under L ... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Tue Feb 20, 2007 8:58 pm Subject: Derelict Open Dynamic Engine (ODE) |
So far DerelictODE doesn't use any integer constants. Everything from the start was directly from ODE which used enums.
Things are moving along nicely now that I figured out the alignment issue, bu ... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Tue Feb 20, 2007 12:09 pm Subject: Derelict Open Dynamic Engine (ODE) |
Update,
I have my first visual test complete. I has a few spheres and a cylinder colliding.
I am now going to create a very very simple framework to put together some of the other tests and then ... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Sun Feb 18, 2007 12:17 am Subject: Derelict Open Dynamic Engine (ODE) |
My problem was solved by GregorR on IRC. It turns out that I need to use align(4) for structures that combine doubles with other types.
Thanks GregorR for the help, it is much appreciated. |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Sat Feb 17, 2007 9:49 pm Subject: Derelict Open Dynamic Engine (ODE) |
aldacron,
I have reached a point where I have hit a brick wall. I have finally narrowed down where the problem is, I just don't know how to fix it. Perhaps someone out there knows the solution.
... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Mon Feb 05, 2007 11:57 am Subject: Derelict Open Dynamic Engine (ODE) |
Just wanted to give a little bit of a status update.
I am just about to add simple shadows and then complete the sphere verse cylinder test. This is the test that shows a sphere and cylinder droppi ... |
Topic: Compiling under dmd 1.001 |
quartz
Replies: 1
Views: 52058
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Forum: Helix Posted: Sat Jan 27, 2007 12:17 pm Subject: Compiling under dmd 1.001 |
Just found something else:
alias LinearAlgebra!(float).Quaternion Quaternionf;
alias is missing in helix.linalgebra.d |
Topic: Compiling under dmd 1.001 |
quartz
Replies: 1
Views: 52058
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Forum: Helix Posted: Wed Jan 24, 2007 5:49 pm Subject: Compiling under dmd 1.001 |
Hi nail,
I have recently begun using you math library. I found a couple of things while compiling it with the latest dmd:
1) linalgebra.d is missing an import for std.math
2) There is one l ... |
Topic: Derelict Open Dynamic Engine (ODE) |
quartz
Replies: 18
Views: 34650
|
Forum: Derelict Posted: Sat Jan 20, 2007 3:06 pm Subject: Derelict Open Dynamic Engine (ODE) |
Hey Aldacron,
I have completed derelictfying ODE.
I am in the process of porting some of the examples to D. I have completed the two headless tests which covers a fair portion of the library. Ne ... |
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