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  Topic: Using OpenGL extensions.
quartz

Replies: 3
Views: 8960

PostForum: Derelict   Posted: Mon Aug 20, 2007 8:55 pm   Subject: Using OpenGL extensions.
I reviewed my code again and I am calling the loadExtensions(). I reviewed the link mentioned and I added a call to the loadVersions() just in case i wasn't getting OpenGL 1.5.

My next step will be ...
  Topic: Using OpenGL extensions.
quartz

Replies: 3
Views: 8960

PostForum: Derelict   Posted: Mon Aug 20, 2007 5:38 pm   Subject: Using OpenGL extensions.
Thanks odeamus, I will check it out.
  Topic: Using OpenGL extensions.
quartz

Replies: 3
Views: 8960

PostForum: Derelict   Posted: Thu Aug 16, 2007 9:37 pm   Subject: Using OpenGL extensions.
I was wondering if anyone has use Derelict's OpenGL extensions before. I am trying to get shadow maps to work using:

import derelict.opengl.extension.arb.depth_texture;
import derelict.opengl.exte ...
  Topic: DerelictODE Is Now Official
quartz

Replies: 1
Views: 7017

PostForum: Derelict   Posted: Mon May 07, 2007 10:51 am   Subject: DerelictODE Is Now Official
Sweet! Very Happy

Thanks aldacron,

It was a pleasure doing it. I hope everybody gets some mileage from DerelictODE. I know I am! Very Happy

Cheers.
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Tue Feb 27, 2007 8:05 am   Subject: Derelict Open Dynamic Engine (ODE)
aldacron,

DerelictODE is now ready. Shocked As usual you can get it from my site:

http://distanthumans.info/gamedevelopment.php

Cheers,
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Sun Feb 25, 2007 10:45 pm   Subject: Derelict Open Dynamic Engine (ODE)
aldacron,

I feel confident now that DerelictODE is ready. I ported/created five visual examples that test a variety of tricks. The simulations/examples are graphically minimalistic. I didn't do tex ...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Fri Feb 23, 2007 5:48 pm   Subject: Derelict Open Dynamic Engine (ODE)
I may post this issue to the D newsgroup but I thought I would try here first.

I am running into an issue under Windows where a private method isn't being seen by the linker as private, but under L ...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Tue Feb 20, 2007 8:58 pm   Subject: Derelict Open Dynamic Engine (ODE)
So far DerelictODE doesn't use any integer constants. Everything from the start was directly from ODE which used enums.

Things are moving along nicely now that I figured out the alignment issue, bu ...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Tue Feb 20, 2007 12:09 pm   Subject: Derelict Open Dynamic Engine (ODE)
Update,

I have my first visual test complete. I has a few spheres and a cylinder colliding.

I am now going to create a very very simple framework to put together some of the other tests and then ...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Sun Feb 18, 2007 12:17 am   Subject: Derelict Open Dynamic Engine (ODE)
My problem was solved by GregorR on IRC. It turns out that I need to use align(4) for structures that combine doubles with other types.

Thanks GregorR for the help, it is much appreciated.
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Sat Feb 17, 2007 9:49 pm   Subject: Derelict Open Dynamic Engine (ODE)
aldacron,

I have reached a point where I have hit a brick wall. I have finally narrowed down where the problem is, I just don't know how to fix it. Perhaps someone out there knows the solution.

...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Mon Feb 05, 2007 11:57 am   Subject: Derelict Open Dynamic Engine (ODE)
Just wanted to give a little bit of a status update.

I am just about to add simple shadows and then complete the sphere verse cylinder test. This is the test that shows a sphere and cylinder droppi ...
  Topic: Compiling under dmd 1.001
quartz

Replies: 1
Views: 49821

PostForum: Helix   Posted: Sat Jan 27, 2007 12:17 pm   Subject: Compiling under dmd 1.001
Just found something else:


alias LinearAlgebra!(float).Quaternion Quaternionf;


alias is missing in helix.linalgebra.d
  Topic: Compiling under dmd 1.001
quartz

Replies: 1
Views: 49821

PostForum: Helix   Posted: Wed Jan 24, 2007 5:49 pm   Subject: Compiling under dmd 1.001
Hi nail,

I have recently begun using you math library. I found a couple of things while compiling it with the latest dmd:


1) linalgebra.d is missing an import for std.math

2) There is one l ...
  Topic: Derelict Open Dynamic Engine (ODE)
quartz

Replies: 18
Views: 34322

PostForum: Derelict   Posted: Sat Jan 20, 2007 3:06 pm   Subject: Derelict Open Dynamic Engine (ODE)
Hey Aldacron,

I have completed derelictfying ODE.

I am in the process of porting some of the examples to D. I have completed the two headless tests which covers a fair portion of the library. Ne ...
 
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