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  Topic: The Martian
revcompgeek

Replies: 2
Views: 4342

PostForum: Potential Projects   Posted: Thu Oct 15, 2009 6:32 pm   Subject: The Martian
I don't understand why you wouldn't just put an "import stringarray;" at the beginning of the file. #INCLUDE seems to do the same thing.
  Topic: DerelictAL broken on Mac OS X
revcompgeek

Replies: 3
Views: 2869

PostForum: Derelict   Posted: Thu Oct 30, 2008 10:05 pm   Subject: DerelictAL broken on Mac OS X
When loading DerelictAL, it prints: Error: Invalid library name
It looks like there are no library files listed. libopenal.dylib should work, but I downloaded the source for DerelictAL and added ...
  Topic: yage/core/exceptions.d missing
revcompgeek

Replies: 1
Views: 6341

PostForum: Yage   Posted: Thu Oct 30, 2008 6:47 pm   Subject: yage/core/exceptions.d missing
The title says it all. yage/core/color.d imports it, but it isn't there. I'm guessing you forgot to add it to subversion?
  Topic: Can't compile DerelictSDL with DSSS
revcompgeek

Replies: 4
Views: 3109

PostForum: Derelict   Posted: Thu Oct 30, 2008 6:16 pm   Subject: Can't compile DerelictSDL with DSSS
Hey thanks! It works for me now.
  Topic: Can't compile DerelictSDL with DSSS
revcompgeek

Replies: 4
Views: 3109

PostForum: Derelict   Posted: Wed Oct 29, 2008 10:57 pm   Subject: Can't compile DerelictSDL with DSSS
Trying to install DerelictSDL from DSSS gives the following error:
derelict/sdl/macinit/NSAutoreleasePool.d(42): module io cannot read file 'mambo/io.d'

What is wrong?
  Topic: Cleaner output suggestion
revcompgeek

Replies: 0
Views: 3609

PostForum: DSSS   Posted: Wed Oct 29, 2008 10:12 pm   Subject: Cleaner output suggestion
DSSS output seems messy to me. If you look at the output of MacPorts, it outputs something like: (using python for an example)
---> Fetching python
---> Extracting python
---> Configuring ...
  Topic: Want some help?
revcompgeek

Replies: 3
Views: 7294

PostForum: Yage   Posted: Wed Oct 29, 2008 9:10 pm   Subject: Want some help?
Once you finish Surface, I think I would like to work on the GUI. In the mean time, I will look at COLLADA and see what would need to be done to Yage.

I would be happy to release my code contributi ...
  Topic: Want some help?
revcompgeek

Replies: 3
Views: 7294

PostForum: Yage   Posted: Tue Oct 28, 2008 10:00 pm   Subject: Want some help?
I have wanted to make a game engine also, but instead of trying to start from scratch, I think it would be more productive to help with some other project. Of all the game engine projects for D, this ...
  Topic: Irrlicht with Derelict?
revcompgeek

Replies: 6
Views: 5444

PostForum: Derelict   Posted: Mon Jul 07, 2008 12:45 am   Subject: Irrlicht with Derelict?
Actually, Irrlicht is a huge project, and I have been wanting to write a game engine anyway, so I am just going to make my own.
  Topic: Irrlicht with Derelict?
revcompgeek

Replies: 6
Views: 5444

PostForum: Derelict   Posted: Sat Jul 05, 2008 12:19 am   Subject: Irrlicht with Derelict?
Actually BCD clames to work on C++ classes and even templates, but I cannot get templates to work with D. I think the only solution is to port Irrlicht to D, and maybe it will bind better when D2 is r ...
  Topic: Problems creating bindings for Irrlicht
revcompgeek

Replies: 0
Views: 5050

PostForum: BCD   Posted: Thu Jul 03, 2008 1:26 am   Subject: Problems creating bindings for Irrlicht
I recently decided that I want to use Irrlicht for one of my next projects in D. Since nothing exists, I am trying to make a binding myself with bcd. So I downloaded the source and inside the include ...
  Topic: Irrlicht with Derelict?
revcompgeek

Replies: 6
Views: 5444

PostForum: Derelict   Posted: Wed Jul 02, 2008 6:14 pm   Subject: Irrlicht with Derelict?
I wonder if I could use BCD to generate bindings and just link Irrlicht directly into my program. That would simplify a lot.
  Topic: Irrlicht with Derelict?
revcompgeek

Replies: 6
Views: 5444

PostForum: Derelict   Posted: Tue Jul 01, 2008 4:03 pm   Subject: Irrlicht with Derelict?
I have been wanting to use the Irrlicht graphics engine with D and I noticed that it compiles to a shared library. Irrlicht is a C++ library, so I was wondering what the best way to go about this is. ...
  Topic: OpenCV Support
revcompgeek

Replies: 2
Views: 3138

PostForum: Derelict   Posted: Tue Jul 01, 2008 3:57 pm   Subject: OpenCV Support
I actually started using OpenCV for webcam support in one of my projects. I haven't added anything to the library except for the webcam support however. I would be happy to give you the file I started ...
  Topic: Derelict automation?
revcompgeek

Replies: 3
Views: 3680

PostForum: Derelict   Posted: Sat May 17, 2008 11:53 pm   Subject: Derelict automation?
How difficult would it be to make a program that would read a shared library or the source code to one to figure out the constants and functions used in the library, and generate a file for them? I do ...
 
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