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Scarcity

 
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csauls



Joined: 27 Mar 2004
Posts: 278

PostPosted: Mon May 24, 2004 6:42 am    Post subject: Scarcity Reply with quote

Well Kris must be a bad influence on me, because I'm not going to be around for a couple of weeks whilst I deal with some family matters and hiding during my birthday. Wink

When I do get back, I'll get more of the blanks written, try to tie it together some more, and see if we can't start getting some real code written. In particular the Application class, as that seems like a logical starting point to me.
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larsivi
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Joined: 27 Mar 2004
Posts: 453
Location: Trondheim, Norway

PostPosted: Mon May 31, 2004 4:14 am    Post subject: Re: Scarcity Reply with quote

csauls wrote:
In particular the Application class, as that seems like a logical starting point to me.


Do you mean ApplicationObject?

As I see it, Root, SceneManager, Camera and some others and renderers are the most important to get anything to work.
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csauls



Joined: 27 Mar 2004
Posts: 278

PostPosted: Fri Jun 11, 2004 9:03 am    Post subject: Reply with quote

Well I'm halfway back now, so I can start paying projects some mind again. Smile I'll be sort-of "a day on, a day off" for a while though. Darn life.

As to my referance to the Application class, I meant that in terms of building a view of what will be needed in order to run any test drivers/minimals once the things you listed (camera, root, GL renderer, etc) are written. Any word yet from the guy working on the new GL binding?
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Fri Jun 11, 2004 11:20 am    Post subject: Reply with quote

csauls wrote:
Any word yet from the guy working on the new GL binding?


If you mean me, I've put out quite a few words in the Derelict forums Smile The source for the GL package has been in SVN for a while now, and I think I've gotten all of the kinks worked out. Currently it's Windows only. GLU is also in and working if you need it. I'll be releasing an 'official' Derelict 0.1 zip early next week which will include GL, GLU and SDL. If you only want the GL bits you can get them through svn at http://svn.dsource.org/svn/projects/derelict/trunk/DerelictGL/.

If you weren't speaking of me, oops Embarassed
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csauls



Joined: 27 Mar 2004
Posts: 278

PostPosted: Sun Jun 13, 2004 1:03 pm    Post subject: Reply with quote

As a matter of fact I did mean you, so all is good. Smile I'd seen the Derelict project pop up but hadn't been following it. Good news to hear. I'm hoping to get GL support first, DirectX later. For my own reasons, but hey, I can be selfish now and then if I really want to right? Wink
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