View previous topic :: View next topic |
Author |
Message |
Zweistein
Joined: 21 Mar 2007 Posts: 19
|
|
Back to top |
|
|
aldacron
Joined: 05 May 2004 Posts: 1322 Location: Seoul, South Korea
|
Posted: Sat Jun 30, 2007 3:13 am Post subject: |
|
|
Zweistein wrote: |
there is a buildme.d inside. When you compile it with dmd:
dmd.exe buildme.d |
In the documentation, I explicitly explain how to use the build script. There's no need to compile it. DMD can execute D source modules like a script. Just do this:
This will compile all of the libraries. You can also compile only the libraries you want to use. For example, if you are only going to work with OpenGL and SDL, you might do this:
Code: | dmd -run buildme.d DerelictGL DerelictSDL DerelictUtil |
_________________ The One With D | The One With Aldacron | D Bits |
|
Back to top |
|
|
Zweistein
Joined: 21 Mar 2007 Posts: 19
|
Posted: Sat Jun 30, 2007 7:25 am Post subject: |
|
|
mh, ok. i just did something until it works
I mean: Better that way than not getting it to work at all! Is it ok for you, when i leave it that way?
bye |
|
Back to top |
|
|
aldacron
Joined: 05 May 2004 Posts: 1322 Location: Seoul, South Korea
|
Posted: Sat Jun 30, 2007 7:38 am Post subject: |
|
|
Zweistein wrote: | Is it ok, when i leave it that way? Or should i remake the Tutorial? |
Of course, I'd love to see you change it But it's your tutorial, your call. No one's going to be hurt by compiling the script.
Quote: | I mean: Better that way than not getting it to work at all |
Then why did I bother to write the documentation? I know most people don't read it, though. They just jump right in. I often do the same with libraries I use. _________________ The One With D | The One With Aldacron | D Bits |
|
Back to top |
|
|
clayasaurus
Joined: 21 May 2004 Posts: 857
|
|
Back to top |
|
|
mp4
Joined: 22 Jun 2007 Posts: 19
|
Posted: Wed Jul 18, 2007 2:36 pm Post subject: |
|
|
kris wrote: | JoeCoder wrote: | I've since switched from Code::blocks to Descent, and I can honestly say it's been a pleasant experience. Feature support is still somewhat minimal; it does do syntax highlighting and limited error checking (red underlines), but being built on eclipse makes it quite powerful in its own right. |
Does debugging with ddbg work yet? |
It does but not without problem.
I use ddbg on almost daily basis .
There main problems are , it does not allow printing of global variables easily and print variables that are not in an embedded function.
b , that is break has problems. It does not always accept the full filenames as it should. |
|
Back to top |
|
|
|