FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Segfault with large amount of colliding shapes

 
Post new topic   Reply to topic     Forum Index -> Blaze
View previous topic :: View next topic  
Author Message
brianguertin



Joined: 26 Dec 2008
Posts: 8

PostPosted: Tue Jan 06, 2009 1:38 pm    Post subject: Segfault with large amount of colliding shapes Reply with quote

i kept getting a segfault when i spawned a stack of like 100 shapes, it came from blaze.collision.pairwise.collidePoly.edgeSeparation.

I assumed it must be memory/GC related and i noticed immediately that all the vertices of each poly passed were being duped for apparently no reason whatsover. I simply removed the .dup from all the array initializers and the segfault is nowhere to be found Very Happy
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic     Forum Index -> Blaze All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group