View previous topic :: View next topic |
Author |
Message |
zzzzrrr
Joined: 17 Feb 2007 Posts: 139 Location: Washington, DC
|
|
Back to top |
|
|
kaarna
Joined: 03 Apr 2006 Posts: 92 Location: Finland
|
Posted: Fri Oct 09, 2009 10:33 am Post subject: |
|
|
I wouldn't recommend using Rae just yet. Hybrid is propably much better at this point.
Rae has too many dependencies at the moment, and some of the widgets are going through some rewriting.
Rae doesn't use derelict, it currently uses either gtkD (which has gtkDgl for OpenGL) or GLFW and some OpenGL bindings that either came with it, or I've found somewhere.
I might recommend using Rae, if it didn't depend on gtkD and some important stuff was polished inside Rae (arrangement bugs, buttons are too wide etc.). |
|
Back to top |
|
|
zzzzrrr
Joined: 17 Feb 2007 Posts: 139 Location: Washington, DC
|
Posted: Fri Oct 09, 2009 10:41 am Post subject: |
|
|
kaarna wrote: | I might recommend using Rae, if it didn't depend on gtkD and some important stuff was polished inside Rae |
No rush; my D activity has slowed considerably as of late. However, if you would like, please feel free to port the Blaze testbed to Rae.
Blaze actually serves as a fairly good benchmark in regard to D's performance. The main bottleneck is the garbage collector.....
D is an awesome language... but when the JVM runs circles around D it's difficult to justify investing too much time. Right now I'm doing most of my stuff in Scala:
http://www.scala-lang.org/ |
|
Back to top |
|
|
|