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anarky
Joined: 03 Jul 2010 Posts: 35
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Posted: Fri Dec 17, 2010 7:55 am Post subject: General view of the engine |
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It is hard to step-in again in the code when you stop working on Yage for a while. Well, it is true for all non trivial projects. So I made a diagram of the trunk directory to help myself. It took me some time but it was worth it (you can click on the picture to see it in bigger).
/+anarky+/
Last edited by anarky on Sun Dec 26, 2010 3:35 pm; edited 1 time in total |
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jdrewsen
Joined: 05 Mar 2008 Posts: 21 Location: Copenhagen, Denmark
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Posted: Thu Dec 23, 2010 5:45 am Post subject: |
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I think the image has "timed out" on the image hosting service |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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anarky
Joined: 03 Jul 2010 Posts: 35
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Posted: Sun Dec 26, 2010 3:33 pm Post subject: |
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I can't really update the wiki because file uploads are disabled, but I update the picture above.
Quote: | Uploads disabled
From Yage3D Wiki
Jump to: navigation, search
File uploads are disabled on Yage3D Wiki.
Return to Main Page. |
/+anarky+/ |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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Posted: Sun Dec 26, 2010 8:31 pm Post subject: |
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That's because I never looked into figuring out how to enable uploads in the wiki. I meant commit it in svn and link to it. Everything in the repository has an http address. Look at the link I posted above. |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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Posted: Mon Dec 27, 2010 11:20 pm Post subject: |
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I finally got to see your diagram for the first time tonight. It's amazing that I've coded on Yage all this time and never got to see such a nice overview of everything. This is great!
BTW, I modified the svn:mime-type property so that the image displays inline in the browser instead of always being downloaded (Windows XP Picture and FAQ viewer is terrible for large images).
I also figured out how to enable file uploads in mediawiki, but my hosts limits php's memory to 20MB and mediawiki crashes when it tries to resize the thing. Go figure. |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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Posted: Mon Dec 27, 2010 11:35 pm Post subject: |
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I updated and added to a few of your descriptions, I hope you don't mind.
demo3 (terrain demo). Is this a preview of things to come? |
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anarky
Joined: 03 Jul 2010 Posts: 35
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Posted: Tue Jan 04, 2011 8:43 am Post subject: |
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I work in demo3 which is (was) a copy of demo1, not to mess up with demo1 code. Since I start to display things I am actually changing demo3 to be a terrain + RTS-like camera, so I can see what's going on.
/+ anarky +/ |
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bioinfornatics
Joined: 22 Jun 2010 Posts: 90
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Posted: Wed Jan 12, 2011 11:50 pm Post subject: |
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i see you use an octree and culling frustum great |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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Posted: Thu Jan 13, 2011 11:04 pm Post subject: |
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I'm not sure where you're seeing an octree? |
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bioinfornatics
Joined: 22 Jun 2010 Posts: 90
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Posted: Fri Jan 14, 2011 5:32 pm Post subject: |
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oh ok Node type is not an octree node
i would like know did you dynamically change number of slice and stack for glushpere?
more object is behing more slice and stack value are low ?
beacause me i would like try yage for do a molecular viewer like: rasmol and jmol.
And in 1 protein i have more than 1000 atoms and each atoms is a sphere, it is import to show only shepre visible by camera and decrease the shere quality for atom behind |
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JoeCoder
Joined: 29 Oct 2005 Posts: 294
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Posted: Fri Jan 14, 2011 5:45 pm Post subject: |
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I'm not using glushpere either. All of the models are loaded from collada files. |
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