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MinWin on Mac OS X

 
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afb



Joined: 26 Jan 2005
Posts: 137
Location: Sweden

PostPosted: Mon Feb 07, 2005 9:18 am    Post subject: MinWin on Mac OS X Reply with quote

Eventually there should be a real "version(Carbon)" port,
but in the interim one can install X11 and Fink and use
the (horribly ugly, but somewhat functional) Motif version:



There does seem to be a lot of work involved, with menus
inheriting from windows and other such non-portable stuff.
Certainly not impossible, but I don't have the time to do it...
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BenHinkle



Joined: 27 Mar 2004
Posts: 76

PostPosted: Mon Feb 07, 2005 11:00 am    Post subject: Re: MinWin on Mac OS X Reply with quote

afb wrote:
Eventually there should be a real "version(Carbon)" port,
but in the interim one can install X11 and Fink and use
the (horribly ugly, but somewhat functional) Motif version:

Excellent! I'm glad you got something on the Mac. I've been meaning to start that Carbon port but I don't have a Mac at home so it hasn't moved to the front-burner.

afb wrote:
There does seem to be a lot of work involved, with menus
inheriting from windows and other such non-portable stuff.
Certainly not impossible, but I don't have the time to do it...


I shouldn't have menus inheriting from Window but it is true that each Window has a menubar and Macs only have one "true" menubar. I was going to do something like what Java does and have the menubar change when a window with a menubar gets focus. Windows can share menubars or can not have a menu bar and that will mean the menu bar is unchanged.

I tried to make the infrastructure robust to the Mac's way of dealing with windows and controls (ie: controls on the Mac don't have a common base type as a top-level window like a Windows HWND or a Motif Widget). I really should start that Carbon port just to make sure I haven't hosed that part.
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