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SDL_rotozoomer

 
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Sun Jun 05, 2005 12:40 pm    Post subject: SDL_rotozoomer Reply with quote

I don't know if full source code ports of things would make it into derelict, but anyway I converted the SDL_rotozoomer code from C to D. You can get it here http://svn.dsource.org/projects/bindings/trunk/sdl_rotozoom/

I tested it on linux with derelict and it works. Just thought I'd let you guys know Smile
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Mon Jun 06, 2005 12:42 am    Post subject: Reply with quote

What, you were bored? Cool
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Mon Jun 06, 2005 8:54 am    Post subject: Reply with quote

Hehe... hum. I'm actually using it for pre-calculated rotation so I can rotate an SDL surface, texture it in opengl, and pass the surface off to a Box that creates a collision map for it. The collision map allows for per pixel collision.
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