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complex frames = transparent frames?

 
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Carlos



Joined: 19 Mar 2004
Posts: 396
Location: Canyon, TX

PostPosted: Sat May 15, 2004 9:03 pm    Post subject: complex frames = transparent frames? Reply with quote

I'd like to know if any of you guys has had this problem.
I've noticed that, at least in my machine, when a frame gets too complex (lots of controls with many events), parts of the frame become transparent. I don't know exactly when or why that happens but I was re-compiling a couple of programs and I found that. Could it be low memory? A bug in unDig?
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Hohums



Joined: 08 Apr 2004
Posts: 71
Location: Western Australia

PostPosted: Sun May 16, 2004 12:12 am    Post subject: Re: complex frames = transparent frames? Reply with quote

Carlos wrote:
A bug in unDig?


I don't think its a memory issue but its most certainly a bug. I had the same very annoying thing in dig-dug. Also I think a related bug is that sometimes controls (deterministicly) dissapear.
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