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Dima-san
Joined: 25 Mar 2007 Posts: 33 Location: Almaty, Kazakhstan
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Posted: Sun Mar 25, 2007 5:16 am Post subject: Micro-threads |
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Hello everyone!
I am writing a game engine in D, and I need a simple and neat scripting language for coding game logic.
I consider embedding MiniD into my game engine, but it lacks an important feature: micro-threads.
Will the micro-threads be implemented in MiniD?
Any suggestions?
Best regards,
Dima-san |
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JarrettBillingsley
Joined: 20 Jun 2006 Posts: 457 Location: Pennsylvania!
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Posted: Sun Mar 25, 2007 9:44 am Post subject: |
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If you mean coroutines: yes, that's the next big feature I'm working on. My school workload seems to be dropping off for a bit so I might be able to get started on them in the next week or so. |
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Dima-san
Joined: 25 Mar 2007 Posts: 33 Location: Almaty, Kazakhstan
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Posted: Sun Mar 25, 2007 9:57 am Post subject: |
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Yes, someone calls them coroutines, or green threads, or micro-threads.
I'll be waiting for the release.
Best regards,
Dima-san |
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ideage
Joined: 12 Jul 2006 Posts: 63 Location: china
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Posted: Thu Mar 29, 2007 8:42 am Post subject: |
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Great! Cheer!
________
QT50
Last edited by ideage on Wed Feb 02, 2011 5:08 pm; edited 1 time in total |
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JarrettBillingsley
Joined: 20 Jun 2006 Posts: 457 Location: Pennsylvania!
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Posted: Sun Apr 01, 2007 1:18 pm Post subject: |
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Go have a look at LanguageSpec/Functions in the wiki! I hope you'll be pleased.
I've actually got them in and working; I just need to do some more bug testing and adding in error checking and the release should be ready. |
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Dima-san
Joined: 25 Mar 2007 Posts: 33 Location: Almaty, Kazakhstan
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Posted: Mon Apr 02, 2007 12:54 am Post subject: |
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Great! I can't wait when I lay my hands on it! |
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