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zzzzrrr
Joined: 17 Feb 2007 Posts: 139 Location: Washington, DC
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Posted: Sun Feb 24, 2008 9:11 pm Post subject: Update |
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After considerable work, Blaze is fully OO, now taking advantage of D dynamics arrays! The code has been cleaned up considerably and is more true to the original Chipmunk implementation. It's also much easier to understand (relatively speaking ) than before.
I've also taken the liberty of implementing two new BroadPhase collision detection methods: Sort and Sweep (aka Sweep and Prune) and a system hash grid. Joints will be soon to follow...
Unfortunately I have a bug in the circle-polygon intersection test, but I should be able to iron this out in relatively short order. Once it's fixed I plan on releasing v0.6
Mason |
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SirAlaran
Joined: 19 Feb 2007 Posts: 84 Location: Silicon Valley
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Posted: Mon Feb 25, 2008 12:51 am Post subject: Re: Update |
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zzzzrrr wrote: |
Unfortunately I have a bug in the circle-polygon intersection test, but I should be able to iron this out in relatively short order. Once it's fixed I plan on releasing v0.6
Mason |
Very nice. I'll PM you with some contact information. Let me know when you release 0.6 and I'll port it to Phobos. (I just finished cleaning up the port of 0.5.) |
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