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Opengl and SDL Bindings

 
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JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sun Oct 17, 2004 4:24 pm    Post subject: Opengl and SDL Bindings Reply with quote

We need to continue submitting bindings to this project. People will find it useful to be able to pick and choose the bindings they need and want.

Opengl and sdl bindings for d are fairly common now and probably should be included here.

How do people go about submitting to this project?

Thanks!

John
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jcc7



Joined: 22 Feb 2004
Posts: 657
Location: Muskogee, OK, USA

PostPosted: Sun Oct 17, 2004 6:16 pm    Post subject: Re: Opengl and SDL Bindings Reply with quote

JJR wrote:
Opengl and sdl bindings for d are fairly common now and probably should be included here.

How do people go about submitting to this project?
Apparently, Brad set up this project so that everyone has permission to submit code. If a person has the SVN software installed, I think they can add whatever they want.

I just tested it by renaming the test file. It asked for a username and a password. I used my dsource username and the password that I use for other projects. My test passed.
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JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sun Oct 17, 2004 6:23 pm    Post subject: Re: Opengl and SDL Bindings Reply with quote

jcc7 wrote:
JJR wrote:
Opengl and sdl bindings for d are fairly common now and probably should be included here.

How do people go about submitting to this project?
Apparently, Brad set up this project so that everyone has permission to submit code. If a person has the SVN software installed, I think they can add whatever they want.


Ahh... that's great! I'll see if we can add some opengl and sdl bindings soon then. I'll also get a glfw one in there too. The best opengl binding currently I think is from the deliria project. May as well stick that one in here, I guess?

jcc7 wrote:
I just tested it by renaming the test file. It asked for a username and a password. I used my dsource username and the password that I use for other projects. My test passed.


Great! I'll give it a go.
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