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Rotation Boxes

 
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WinstonEwert



Joined: 15 Jul 2007
Posts: 6

PostPosted: Thu Aug 21, 2008 10:33 pm    Post subject: Rotation Boxes Reply with quote

So I'm trying out blaze...

At the moment I'm trying to figure out the best way of creating a rotating rectangle.

I've created a rectangle and stuck a pin joint it into the static object. I can then apply forces to it, but I've really no clue what I'm doing...

Any suggestions?
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zzzzrrr



Joined: 17 Feb 2007
Posts: 139
Location: Washington, DC

PostPosted: Fri Aug 22, 2008 3:34 pm    Post subject: Re: Rotation Boxes Reply with quote

WinstonEwert wrote:
So I'm trying out blaze...

At the moment I'm trying to figure out the best way of creating a rotating rectangle.

I've created a rectangle and stuck a pin joint it into the static object. I can then apply forces to it, but I've really no clue what I'm doing...

Any suggestions?


Hi, I'm currently in the process of revamping Blaze and integrating the more advanced features of Box2D http://www.box2d.org/

The engine will have many more joint and force generator options, and a much improved API and demo set. You can research the features of Box2D in the meantime. Hopefully I should be finished with all the *hard* work within a week or two....

I'll make an announcement when I post the new Blaze in the trunk.

Later,
Mason
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WinstonEwert



Joined: 15 Jul 2007
Posts: 6

PostPosted: Fri Aug 22, 2008 9:26 pm    Post subject: Reply with quote

Sweet!

I may have to delay my own project until that happens. I'll keep on eye on the forum.
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