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Digited
Joined: 30 Oct 2007 Posts: 19
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Posted: Tue Apr 28, 2009 6:27 am Post subject: Example needed: opengl app on mac os x without sdl |
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Can anyone please give an example how to create an opengl app with D & DerelictGL without SDL/GLUT? |
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doob
Joined: 06 Jan 2007 Posts: 367
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clayasaurus
Joined: 21 May 2004 Posts: 857
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doob
Joined: 06 Jan 2007 Posts: 367
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Posted: Wed Apr 29, 2009 2:47 am Post subject: |
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That file doesn't do anything. BTW that seems like just another SDL/GLUT, I thought he wanted a tutorial on how to do it native. |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Tue May 05, 2009 11:39 am Post subject: |
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Yea, the link doesn't really have anything. But if he browses through DOG's code, he should be able to find the calls to set up code native on the mac. |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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doob
Joined: 06 Jan 2007 Posts: 367
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Posted: Wed May 06, 2009 4:50 am Post subject: |
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Yes, but that file imports several files from the xf.platform.osx package which I cannot find. Am I missing something ? |
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fraz
Joined: 19 May 2008 Posts: 6
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