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General view of the engine

 
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anarky



Joined: 03 Jul 2010
Posts: 35

PostPosted: Fri Dec 17, 2010 7:55 am    Post subject: General view of the engine Reply with quote

It is hard to step-in again in the code when you stop working on Yage for a while. Well, it is true for all non trivial projects. Rolling Eyes So I made a diagram of the trunk directory to help myself. It took me some time but it was worth it (you can click on the picture to see it in bigger).




/+anarky+/


Last edited by anarky on Sun Dec 26, 2010 3:35 pm; edited 1 time in total
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jdrewsen



Joined: 05 Mar 2008
Posts: 21
Location: Copenhagen, Denmark

PostPosted: Thu Dec 23, 2010 5:45 am    Post subject: Reply with quote

I think the image has "timed out" on the image hosting service Sad
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Thu Dec 23, 2010 10:29 am    Post subject: Reply with quote

You can commit the .dia and an image file in doc/misc, and then link to the image from http://svn.dsource.org/projects/yage/trunk/doc/misc/ Add it to the wiki if you want.

And thanks for doing this!
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anarky



Joined: 03 Jul 2010
Posts: 35

PostPosted: Sun Dec 26, 2010 3:33 pm    Post subject: Reply with quote

I can't really update the wiki because file uploads are disabled, but I update the picture above.

Quote:
Uploads disabled
From Yage3D Wiki
Jump to: navigation, search

File uploads are disabled on Yage3D Wiki.

Return to Main Page.


/+anarky+/
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Sun Dec 26, 2010 8:31 pm    Post subject: Reply with quote

That's because I never looked into figuring out how to enable uploads in the wiki. I meant commit it in svn and link to it. Everything in the repository has an http address. Look at the link I posted above.
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Mon Dec 27, 2010 11:20 pm    Post subject: Reply with quote

I finally got to see your diagram for the first time tonight. It's amazing that I've coded on Yage all this time and never got to see such a nice overview of everything. This is great!

BTW, I modified the svn:mime-type property so that the image displays inline in the browser instead of always being downloaded (Windows XP Picture and FAQ viewer is terrible for large images).

I also figured out how to enable file uploads in mediawiki, but my hosts limits php's memory to 20MB and mediawiki crashes when it tries to resize the thing. Go figure.
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Mon Dec 27, 2010 11:35 pm    Post subject: Reply with quote

I updated and added to a few of your descriptions, I hope you don't mind.

demo3 (terrain demo). Is this a preview of things to come?
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anarky



Joined: 03 Jul 2010
Posts: 35

PostPosted: Tue Jan 04, 2011 8:43 am    Post subject: Reply with quote

I work in demo3 which is (was) a copy of demo1, not to mess up with demo1 code. Since I start to display things I am actually changing demo3 to be a terrain + RTS-like camera, so I can see what's going on. Cool

/+ anarky +/
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bioinfornatics



Joined: 22 Jun 2010
Posts: 90

PostPosted: Wed Jan 12, 2011 11:50 pm    Post subject: Reply with quote

i see you use an octree and culling frustum great Cool
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Thu Jan 13, 2011 11:04 pm    Post subject: Reply with quote

I'm not sure where you're seeing an octree?
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bioinfornatics



Joined: 22 Jun 2010
Posts: 90

PostPosted: Fri Jan 14, 2011 5:32 pm    Post subject: Reply with quote

oh ok Node type is not an octree node

i would like know did you dynamically change number of slice and stack for glushpere?
more object is behing more slice and stack value are low ?

beacause me i would like try yage for do a molecular viewer like: rasmol and jmol.
And in 1 protein i have more than 1000 atoms and each atoms is a sphere, it is import to show only shepre visible by camera and decrease the shere quality for atom behind
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JoeCoder



Joined: 29 Oct 2005
Posts: 294

PostPosted: Fri Jan 14, 2011 5:45 pm    Post subject: Reply with quote

I'm not using glushpere either. All of the models are loaded from collada files.
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