BLM768
Joined: 22 Feb 2012 Posts: 13
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Posted: Tue Aug 14, 2012 10:41 pm Post subject: Debugging some Derelict-based code |
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This probably isn't an issue with Derelict itself, but I could use some help if you're feeling like squashing a challenging bug. So far, no one's been able to fix it...
Anyway, I've been porting some of my Derelict2 code to Derelict3, and I've managed to break it spectacularly. I've got all the info in a thread on the SDL forums:
http://forums.libsdl.org/viewtopic.php?t=8350
There seems to be something wrong going on after the geometry hits the GPU, but nothing anyone has suggested has fixed it yet.
If someone could figure it out, I'd be eternally grateful .
By the way, the code is on Sourceforge (https://sourceforge.net/projects/d-game-engine/) if anyone wants to look at it. It's in a pretty early (and very broken) state, but someone might find pieces of it useful. |
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