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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sat May 01, 2004 2:12 pm Post subject: DWT 0.2 |
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We have re-organized DWT in the SVN repository. All of the previous work is now in the 0.1 branch:
http://svn.dsource.org/svn/projects/dwt/branches/0.1/
One of our goals to get the /trunk/ dev stream a bit further is to not commit anything unless the project compiles. When you add an implementation of a method or some member variables, etc., make sure that you work out the kinks. Hopefully this will get us around and past the forward references issues.
Andy, I can take your graphics and internal work and merge it into the trunk, so send it when you're ready.
Does this approach make sense? _________________ I really like the vest! |
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andy
Joined: 15 Mar 2004 Posts: 71
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Posted: Sat May 01, 2004 2:21 pm Post subject: |
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Sounds good: http://andy.tadan.us/dwtstuff.zip
If you'd rather the actual source instead of a svn diff, let me know. _________________ "Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear |
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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sat May 01, 2004 2:45 pm Post subject: |
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I'm getting an "Unknown Line Type in Line 7757" when trying to apply patch.txt.
So I guess, just send the source and I'll commit it to the 0.1 branch.
Thanks _________________ I really like the vest! |
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andy
Joined: 15 Mar 2004 Posts: 71
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Posted: Sat May 01, 2004 2:48 pm Post subject: |
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Alrighty then: http://andy.tadan.us/dwtstuff_full.zip _________________ "Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear |
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JJR
Joined: 22 Feb 2004 Posts: 1104
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Posted: Sat May 01, 2004 4:14 pm Post subject: |
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Ok... I look forward to seeing this combined with trunk... Probably have to replace the whole of what's in trunk graphics already with Andy's and then do a test make/scons. We'll work out the kinks, I guess.
I'll check all this out late tonight. I won't be around for the next few hours. Just want to say thanks to both you guys, though, for all the support and hard work on this. It's encouraging to see things finally take shape.
-John R. |
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JJR
Joined: 22 Feb 2004 Posts: 1104
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Posted: Sat May 01, 2004 4:19 pm Post subject: |
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I guess this includes the old widget directory from 0.1 too? We're just adding \graphics to 0.2 I hope, nothing more, right? |
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andy
Joined: 15 Mar 2004 Posts: 71
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Posted: Sat May 01, 2004 4:22 pm Post subject: |
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dwt.internal got quite a few adjustments too, but that's all.
dwt.widgets is there because powerarchiver is a bit on the zealous side. Sorry about the confusion. _________________ "Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear |
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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sat May 01, 2004 5:16 pm Post subject: |
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Andy,
On scons, am I doing something wrong when it can't link?
"Can't run 'd:\dmd\bin\..\..\dm\bin\link.exe"
I have both dm and dmd installed in D:
Anything I have to do to get link.exe detected and run properly? _________________ I really like the vest! |
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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sat May 01, 2004 5:17 pm Post subject: |
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John,
I'll let you know when I get it checked in. I'm trying for just a checkin to /branches/0.1/ first. _________________ I really like the vest! |
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andy
Joined: 15 Mar 2004 Posts: 71
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Posted: Sat May 01, 2004 5:28 pm Post subject: |
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That's really puzzling.
I just checked now, and SCons (correctly) uses dmd to link everything. Before it tries to call link, is there a big huge long dmd invokation involving all the .objs? _________________ "Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear |
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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sat May 01, 2004 5:44 pm Post subject: |
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yep, big long section with the obj's _________________ I really like the vest! |
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andy
Joined: 15 Mar 2004 Posts: 71
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Posted: Sat May 01, 2004 6:23 pm Post subject: |
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I have no idea. If it's finding dmd, so it's obviously searching your system path. Assuming dmd isn't fibbing, it's calling link using the (presumably correct) absolute path to link.exe.
The only thing I can even suggest is to put d:\dm\bin in your path if you haven't already. (I suspect you already have, though...) _________________ "Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear |
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JJR
Joined: 22 Feb 2004 Posts: 1104
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Posted: Sun May 02, 2004 12:12 am Post subject: |
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brad wrote: | John,
I'll let you know when I get it checked in. I'm trying for just a checkin to /branches/0.1/ first. |
Ok, then do you mind if I just go ahead and try to integrate Andy's graphics modules into the trunk? Or do you want it left alone for now? I would update the makefile as well... nice to have the old faithful make still supplied for those that don't want to venture into Scons. |
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brad Site Admin
Joined: 22 Feb 2004 Posts: 490 Location: Atlanta, GA USA
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Posted: Sun May 02, 2004 1:23 am Post subject: |
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no, have at. I'm working only on the 0.1 branch. _________________ I really like the vest! |
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JJR
Joined: 22 Feb 2004 Posts: 1104
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Posted: Sun May 02, 2004 11:49 am Post subject: |
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Bluntly spoken.
I'll just plunk away at this branch and see where it goes. Perhaps I can get something that's useful to you guys in 0.1.
-John |
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