FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

DWT 0.2
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> DWT
View previous topic :: View next topic  
Author Message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sat May 01, 2004 2:12 pm    Post subject: DWT 0.2 Reply with quote

We have re-organized DWT in the SVN repository. All of the previous work is now in the 0.1 branch:

http://svn.dsource.org/svn/projects/dwt/branches/0.1/

One of our goals to get the /trunk/ dev stream a bit further is to not commit anything unless the project compiles. When you add an implementation of a method or some member variables, etc., make sure that you work out the kinks. Hopefully this will get us around and past the forward references issues.

Andy, I can take your graphics and internal work and merge it into the trunk, so send it when you're ready.

Does this approach make sense?
_________________
I really like the vest!
Back to top
View user's profile Send private message
andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Sat May 01, 2004 2:21 pm    Post subject: Reply with quote

Sounds good: http://andy.tadan.us/dwtstuff.zip

If you'd rather the actual source instead of a svn diff, let me know.
_________________
"Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear
Back to top
View user's profile Send private message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sat May 01, 2004 2:45 pm    Post subject: Reply with quote

I'm getting an "Unknown Line Type in Line 7757" when trying to apply patch.txt.

So I guess, just send the source and I'll commit it to the 0.1 branch.

Thanks
_________________
I really like the vest!
Back to top
View user's profile Send private message
andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Sat May 01, 2004 2:48 pm    Post subject: Reply with quote

Alrighty then: http://andy.tadan.us/dwtstuff_full.zip
_________________
"Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear
Back to top
View user's profile Send private message
JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sat May 01, 2004 4:14 pm    Post subject: Reply with quote

Ok... I look forward to seeing this combined with trunk... Probably have to replace the whole of what's in trunk graphics already with Andy's and then do a test make/scons. We'll work out the kinks, I guess.

I'll check all this out late tonight. I won't be around for the next few hours. Just want to say thanks to both you guys, though, for all the support and hard work on this. It's encouraging to see things finally take shape.

-John R.
Back to top
View user's profile Send private message
JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sat May 01, 2004 4:19 pm    Post subject: Reply with quote

andy wrote:
Alrighty then: http://andy.tadan.us/dwtstuff_full.zip


I guess this includes the old widget directory from 0.1 too? We're just adding \graphics to 0.2 I hope, nothing more, right?
Back to top
View user's profile Send private message
andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Sat May 01, 2004 4:22 pm    Post subject: Reply with quote

dwt.internal got quite a few adjustments too, but that's all.

dwt.widgets is there because powerarchiver is a bit on the zealous side. Sorry about the confusion.
_________________
"Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear
Back to top
View user's profile Send private message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sat May 01, 2004 5:16 pm    Post subject: Reply with quote

Andy,

On scons, am I doing something wrong when it can't link?

"Can't run 'd:\dmd\bin\..\..\dm\bin\link.exe"

I have both dm and dmd installed in D:

Anything I have to do to get link.exe detected and run properly?
_________________
I really like the vest!
Back to top
View user's profile Send private message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sat May 01, 2004 5:17 pm    Post subject: Reply with quote

John,

I'll let you know when I get it checked in. I'm trying for just a checkin to /branches/0.1/ first.
_________________
I really like the vest!
Back to top
View user's profile Send private message
andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Sat May 01, 2004 5:28 pm    Post subject: Reply with quote

That's really puzzling.

I just checked now, and SCons (correctly) uses dmd to link everything. Before it tries to call link, is there a big huge long dmd invokation involving all the .objs?
_________________
"Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear
Back to top
View user's profile Send private message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sat May 01, 2004 5:44 pm    Post subject: Reply with quote

yep, big long section with the obj's
_________________
I really like the vest!
Back to top
View user's profile Send private message
andy



Joined: 15 Mar 2004
Posts: 71

PostPosted: Sat May 01, 2004 6:23 pm    Post subject: Reply with quote

I have no idea. If it's finding dmd, so it's obviously searching your system path. Assuming dmd isn't fibbing, it's calling link using the (presumably correct) absolute path to link.exe.

The only thing I can even suggest is to put d:\dm\bin in your path if you haven't already. (I suspect you already have, though...)
_________________
"Complacency is a far more dangerous attitude than outrage." - Naomi Littlebear
Back to top
View user's profile Send private message
JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sun May 02, 2004 12:12 am    Post subject: Reply with quote

brad wrote:
John,

I'll let you know when I get it checked in. I'm trying for just a checkin to /branches/0.1/ first.


Ok, then do you mind if I just go ahead and try to integrate Andy's graphics modules into the trunk? Or do you want it left alone for now? I would update the makefile as well... nice to have the old faithful make still supplied for those that don't want to venture into Scons.
Back to top
View user's profile Send private message
brad
Site Admin


Joined: 22 Feb 2004
Posts: 490
Location: Atlanta, GA USA

PostPosted: Sun May 02, 2004 1:23 am    Post subject: Reply with quote

no, have at. I'm working only on the 0.1 branch.
_________________
I really like the vest!
Back to top
View user's profile Send private message
JJR



Joined: 22 Feb 2004
Posts: 1104

PostPosted: Sun May 02, 2004 11:49 am    Post subject: Reply with quote

Bluntly spoken.

I'll just plunk away at this branch and see where it goes. Perhaps I can get something that's useful to you guys in 0.1.

-John
Back to top
View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.     Forum Index -> DWT All times are GMT - 6 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group