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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Sun Jun 05, 2005 12:40 pm Post subject: SDL_rotozoomer |
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I don't know if full source code ports of things would make it into derelict, but anyway I converted the SDL_rotozoomer code from C to D. You can get it here http://svn.dsource.org/projects/bindings/trunk/sdl_rotozoom/
I tested it on linux with derelict and it works. Just thought I'd let you guys know |
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aldacron
Joined: 05 May 2004 Posts: 1322 Location: Seoul, South Korea
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Posted: Mon Jun 06, 2005 12:42 am Post subject: |
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What, you were bored? |
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clayasaurus
Joined: 21 May 2004 Posts: 857
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Posted: Mon Jun 06, 2005 8:54 am Post subject: |
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Hehe... hum. I'm actually using it for pre-calculated rotation so I can rotate an SDL surface, texture it in opengl, and pass the surface off to a Box that creates a collision map for it. The collision map allows for per pixel collision. |
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