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Zweistein



Joined: 21 Mar 2007
Posts: 19

PostPosted: Sat Jun 30, 2007 2:49 am    Post subject: Reply with quote

I made 2 new Tutorils on how to use COdeBlocks with D and with Derelict:
both on on german and english.

http://d.whosme.de/index.php?language=en&site=tutorials#9
http://d.whosme.de/index.php?language=en&site=tutorials#10

There are Tutorials on how to use Eclipse and Descent, too:

http://d.whosme.de/index.php?language=en&site=tutorials#7
http://d.whosme.de/index.php?language=en&site=tutorials#8

I personally like CodeBlocks more so far.
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Sat Jun 30, 2007 3:13 am    Post subject: Reply with quote

Zweistein wrote:

there is a buildme.d inside. When you compile it with dmd:
dmd.exe buildme.d


In the documentation, I explicitly explain how to use the build script. There's no need to compile it. DMD can execute D source modules like a script. Just do this:

Code:
dmd -run buildme.d


This will compile all of the libraries. You can also compile only the libraries you want to use. For example, if you are only going to work with OpenGL and SDL, you might do this:

Code:
dmd -run buildme.d DerelictGL DerelictSDL DerelictUtil

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Zweistein



Joined: 21 Mar 2007
Posts: 19

PostPosted: Sat Jun 30, 2007 7:25 am    Post subject: Reply with quote

mh, ok. i just did something until it works Smile
I mean: Better that way than not getting it to work at all! Is it ok for you, when i leave it that way?

bye
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aldacron



Joined: 05 May 2004
Posts: 1322
Location: Seoul, South Korea

PostPosted: Sat Jun 30, 2007 7:38 am    Post subject: Reply with quote

Zweistein wrote:
Is it ok, when i leave it that way? Or should i remake the Tutorial?


Of course, I'd love to see you change it Very Happy But it's your tutorial, your call. No one's going to be hurt by compiling the script.

Quote:
I mean: Better that way than not getting it to work at all Smile


Then why did I bother to write the documentation? Shocked I know most people don't read it, though. They just jump right in. I often do the same with libraries I use.
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clayasaurus



Joined: 21 May 2004
Posts: 857

PostPosted: Sat Jun 30, 2007 1:24 pm    Post subject: Reply with quote

http://www.prowiki.org/wiki4d/wiki.cgi?EditorSupport

I like to use SciTE myself Cool
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mp4



Joined: 22 Jun 2007
Posts: 19

PostPosted: Wed Jul 18, 2007 2:36 pm    Post subject: Reply with quote

kris wrote:
JoeCoder wrote:
I've since switched from Code::blocks to Descent, and I can honestly say it's been a pleasant experience. Feature support is still somewhat minimal; it does do syntax highlighting and limited error checking (red underlines), but being built on eclipse makes it quite powerful in its own right.

Does debugging with ddbg work yet?

It does but not without problem.
I use ddbg on almost daily basis .
There main problems are , it does not allow printing of global variables easily and print variables that are not in an embedded function.

b , that is break has problems. It does not always accept the full filenames as it should.
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