| 4 | | const int GL_CURRENT_BIT = 0x00000001; |
|---|
| 5 | | const int GL_POINT_BIT = 0x00000002; |
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| 6 | | const int GL_LINE_BIT = 0x00000004; |
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| 7 | | const int GL_POLYGON_BIT = 0x00000008; |
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| 8 | | const int GL_POLYGON_STIPPLE_BIT = 0x00000010; |
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| 9 | | const int GL_PIXEL_MODE_BIT = 0x00000020; |
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| 10 | | const int GL_LIGHTING_BIT = 0x00000040; |
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| 11 | | const int GL_FOG_BIT = 0x00000080; |
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| 12 | | const int GL_DEPTH_BUFFER_BIT = 0x00000100; |
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| 13 | | const int GL_ACCUM_BUFFER_BIT = 0x00000200; |
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| 14 | | const int GL_STENCIL_BUFFER_BIT = 0x00000400; |
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| 15 | | const int GL_VIEWPORT_BIT = 0x00000800; |
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| 16 | | const int GL_TRANSFORM_BIT = 0x00001000; |
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| 17 | | const int GL_ENABLE_BIT = 0x00002000; |
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| 18 | | const int GL_COLOR_BUFFER_BIT = 0x00004000; |
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| 19 | | const int GL_HINT_BIT = 0x00008000; |
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| 20 | | const int GL_EVAL_BIT = 0x00010000; |
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| 21 | | const int GL_LIST_BIT = 0x00020000; |
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| 22 | | const int GL_TEXTURE_BIT = 0x00040000; |
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| 23 | | const int GL_SCISSOR_BIT = 0x00080000; |
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| 24 | | const int GL_ALL_ATTRIB_BITS = 0xFFFFFFFF; |
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| 25 | | const int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; |
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| 26 | | const int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; |
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| 27 | | const int GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF; |
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| 28 | | const int GL_FALSE = 0; |
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| 29 | | const int GL_TRUE = 1; |
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| | 5 | const int GL_VERSION_1_2 = 1; |
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| | 6 | const int GL_VERSION_1_3 = 1; |
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| | 7 | const int GL_ARB_imaging = 1; |
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| | 8 | const int GL_FALSE = 0x0; |
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| | 9 | const int GL_TRUE = 0x1; |
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| | 10 | const int GL_BYTE = 0x1400; |
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| | 11 | const int GL_UNSIGNED_BYTE = 0x1401; |
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| | 12 | const int GL_SHORT = 0x1402; |
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| | 13 | const int GL_UNSIGNED_SHORT = 0x1403; |
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| | 14 | const int GL_INT = 0x1404; |
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| | 15 | const int GL_UNSIGNED_INT = 0x1405; |
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| | 16 | const int GL_FLOAT = 0x1406; |
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| | 17 | const int GL_2_BYTES = 0x1407; |
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| | 18 | const int GL_3_BYTES = 0x1408; |
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| | 19 | const int GL_4_BYTES = 0x1409; |
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| | 20 | const int GL_DOUBLE = 0x140A; |
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| 40 | | const int GL_ACCUM = 0x0100; |
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| 41 | | const int GL_LOAD = 0x0101; |
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| 42 | | const int GL_RETURN = 0x0102; |
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| 43 | | const int GL_MULT = 0x0103; |
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| 44 | | const int GL_ADD = 0x0104; |
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| | 31 | const int GL_VERTEX_ARRAY = 0x8074; |
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| | 32 | const int GL_NORMAL_ARRAY = 0x8075; |
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| | 33 | const int GL_COLOR_ARRAY = 0x8076; |
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| | 34 | const int GL_INDEX_ARRAY = 0x8077; |
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| | 35 | const int GL_TEXTURE_COORD_ARRAY = 0x8078; |
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| | 36 | const int GL_EDGE_FLAG_ARRAY = 0x8079; |
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| | 37 | const int GL_VERTEX_ARRAY_SIZE = 0x807A; |
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| | 38 | const int GL_VERTEX_ARRAY_TYPE = 0x807B; |
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| | 39 | const int GL_VERTEX_ARRAY_STRIDE = 0x807C; |
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| | 40 | const double GL_NORMAL_ARRAY_TYPE = 0x807E; |
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| | 41 | const int GL_NORMAL_ARRAY_STRIDE = 0x807F; |
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| | 42 | const int GL_COLOR_ARRAY_SIZE = 0x8081; |
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| | 43 | const int GL_COLOR_ARRAY_TYPE = 0x8082; |
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| | 44 | const int GL_COLOR_ARRAY_STRIDE = 0x8083; |
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| | 45 | const int GL_INDEX_ARRAY_TYPE = 0x8085; |
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| | 46 | const int GL_INDEX_ARRAY_STRIDE = 0x8086; |
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| | 47 | const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; |
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| | 48 | const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; |
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| | 49 | const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; |
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| | 50 | const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; |
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| | 51 | const double GL_VERTEX_ARRAY_POINTER = 0x808E; |
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| | 52 | const int GL_NORMAL_ARRAY_POINTER = 0x808F; |
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| | 53 | const int GL_COLOR_ARRAY_POINTER = 0x8090; |
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| | 54 | const int GL_INDEX_ARRAY_POINTER = 0x8091; |
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| | 55 | const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; |
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| | 56 | const int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; |
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| | 57 | const int GL_V2F = 0x2A20; |
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| | 58 | const int GL_V3F = 0x2A21; |
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| | 59 | const int GL_C4UB_V2F = 0x2A22; |
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| | 60 | const int GL_C4UB_V3F = 0x2A23; |
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| | 61 | const int GL_C3F_V3F = 0x2A24; |
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| | 62 | const int GL_N3F_V3F = 0x2A25; |
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| | 63 | const int GL_C4F_N3F_V3F = 0x2A26; |
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| | 64 | const int GL_T2F_V3F = 0x2A27; |
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| | 65 | const int GL_T4F_V4F = 0x2A28; |
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| | 66 | const int GL_T2F_C4UB_V3F = 0x2A29; |
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| | 67 | const int GL_T2F_C3F_V3F = 0x2A2A; |
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| | 68 | const int GL_T2F_N3F_V3F = 0x2A2B; |
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| | 69 | const int GL_T2F_C4F_N3F_V3F = 0x2A2C; |
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| | 70 | const int GL_T4F_C4F_N3F_V4F = 0x2A2D; |
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| | 71 | const int GL_MATRIX_MODE = 0x0BA0; |
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| | 72 | const int GL_MODELVIEW = 0x1700; |
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| | 73 | const int GL_PROJECTION = 0x1701; |
|---|
| | 74 | const int GL_TEXTURE = 0x1702; |
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| | 75 | const int GL_POINT_SMOOTH = 0x0B10; |
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| | 76 | const int GL_POINT_SIZE = 0x0B11; |
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| | 77 | const int GL_POINT_SIZE_GRANULARITY = 0x0B13; |
|---|
| | 78 | const int GL_POINT_SIZE_RANGE = 0x0B12; |
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| | 79 | const int GL_LINE_SMOOTH = 0x0B20; |
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| | 80 | const int GL_LINE_STIPPLE = 0x0B24; |
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| | 81 | const int GL_LINE_STIPPLE_PATTERN = 0x0B25; |
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| | 82 | const int GL_LINE_STIPPLE_REPEAT = 0x0B26; |
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| | 83 | const int GL_LINE_WIDTH = 0x0B21; |
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| | 84 | const int GL_LINE_WIDTH_GRANULARITY = 0x0B23; |
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| | 85 | const int GL_LINE_WIDTH_RANGE = 0x0B22; |
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| | 86 | const int GL_POINT = 0x1B00; |
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| | 87 | const int GL_LINE = 0x1B01; |
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| | 88 | const int GL_FILL = 0x1B02; |
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| | 89 | const int GL_CW = 0x0900; |
|---|
| | 90 | const int GL_CCW = 0x0901; |
|---|
| | 91 | const int GL_FRONT = 0x0404; |
|---|
| | 92 | const int GL_BACK = 0x0405; |
|---|
| | 93 | const int GL_POLYGON_MODE = 0x0B40; |
|---|
| | 94 | const int GL_POLYGON_SMOOTH = 0x0B41; |
|---|
| | 95 | const int GL_POLYGON_STIPPLE = 0x0B42; |
|---|
| | 96 | const int GL_EDGE_FLAG = 0x0B43; |
|---|
| | 97 | const int GL_CULL_FACE = 0x0B44; |
|---|
| | 98 | const int GL_CULL_FACE_MODE = 0x0B45; |
|---|
| | 99 | const int GL_FRONT_FACE = 0x0B46; |
|---|
| | 100 | const int GL_POLYGON_OFFSET_FACTOR = 0x8038; |
|---|
| | 101 | const int GL_POLYGON_OFFSET_UNITS = 0x2A00; |
|---|
| | 102 | const int GL_POLYGON_OFFSET_POINT = 0x2A01; |
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| | 103 | const int GL_POLYGON_OFFSET_LINE = 0x2A02; |
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| | 104 | const int GL_POLYGON_OFFSET_FILL = 0x8037; |
|---|
| | 105 | const int GL_COMPILE = 0x1300; |
|---|
| | 106 | const int GL_COMPILE_AND_EXECUTE = 0x1301; |
|---|
| | 107 | const int GL_LIST_BASE = 0x0B32; |
|---|
| | 108 | const int GL_LIST_INDEX = 0x0B33; |
|---|
| | 109 | const int GL_LIST_MODE = 0x0B30; |
|---|
| 53 | | const int GL_ZERO = 0; |
|---|
| 54 | | const int GL_ONE = 1; |
|---|
| | 118 | const int GL_DEPTH_TEST = 0x0B71; |
|---|
| | 119 | const int GL_DEPTH_BITS = 0x0D56; |
|---|
| | 120 | const int GL_DEPTH_CLEAR_VALUE = 0x0B73; |
|---|
| | 121 | const int GL_DEPTH_FUNC = 0x0B74; |
|---|
| | 122 | const int GL_DEPTH_RANGE = 0x0B70; |
|---|
| | 123 | const int GL_DEPTH_WRITEMASK = 0x0B72; |
|---|
| | 124 | const int GL_DEPTH_COMPONENT = 0x1902; |
|---|
| | 125 | const int GL_LIGHTING = 0x0B50; |
|---|
| | 126 | const int GL_LIGHT0 = 0x4000; |
|---|
| | 127 | const int GL_LIGHT1 = 0x4001; |
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| | 128 | const int GL_LIGHT2 = 0x4002; |
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| | 129 | const int GL_LIGHT3 = 0x4003; |
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| | 130 | const int GL_LIGHT4 = 0x4004; |
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| | 131 | const int GL_LIGHT5 = 0x4005; |
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| | 132 | const int GL_LIGHT6 = 0x4006; |
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| | 133 | const int GL_LIGHT7 = 0x4007; |
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| | 134 | const int GL_SPOT_EXPONENT = 0x1205; |
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| | 135 | const int GL_SPOT_CUTOFF = 0x1206; |
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| | 136 | const int GL_CONSTANT_ATTENUATION = 0x1207; |
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| | 137 | const int GL_LINEAR_ATTENUATION = 0x1208; |
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| | 138 | const int GL_QUADRATIC_ATTENUATION = 0x1209; |
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| | 139 | const int GL_AMBIENT = 0x1200; |
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| | 140 | const int GL_DIFFUSE = 0x1201; |
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| | 141 | const int GL_SPECULAR = 0x1202; |
|---|
| | 142 | const int GL_SHININESS = 0x1601; |
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| | 143 | const int GL_EMISSION = 0x1600; |
|---|
| | 144 | const int GL_POSITION = 0x1203; |
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| | 145 | const int GL_SPOT_DIRECTION = 0x1204; |
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| | 146 | const int GL_AMBIENT_AND_DIFFUSE = 0x1602; |
|---|
| | 147 | const int GL_COLOR_INDEXES = 0x1603; |
|---|
| | 148 | const int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; |
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| | 149 | const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; |
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| | 150 | const int GL_LIGHT_MODEL_AMBIENT = 0x0B53; |
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| | 151 | const int GL_FRONT_AND_BACK = 0x0408; |
|---|
| | 152 | const int GL_SHADE_MODEL = 0x0B54; |
|---|
| | 153 | const int GL_FLAT = 0x1D00; |
|---|
| | 154 | const int GL_SMOOTH = 0x1D01; |
|---|
| | 155 | const int GL_COLOR_MATERIAL = 0x0B57; |
|---|
| | 156 | const int GL_COLOR_MATERIAL_FACE = 0x0B55; |
|---|
| | 157 | const int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; |
|---|
| | 158 | const int GL_NORMALIZE = 0x0BA1; |
|---|
| | 159 | const int GL_CLIP_PLANE0 = 0x3000; |
|---|
| | 160 | const int GL_CLIP_PLANE1 = 0x3001; |
|---|
| | 161 | const int GL_CLIP_PLANE2 = 0x3002; |
|---|
| | 162 | const int GL_CLIP_PLANE3 = 0x3003; |
|---|
| | 163 | const int GL_CLIP_PLANE4 = 0x3004; |
|---|
| | 164 | const int GL_CLIP_PLANE5 = 0x3005; |
|---|
| | 165 | const int GL_ACCUM_RED_BITS = 0x0D58; |
|---|
| | 166 | const int GL_ACCUM_GREEN_BITS = 0x0D59; |
|---|
| | 167 | const int GL_ACCUM_BLUE_BITS = 0x0D5A; |
|---|
| | 168 | const int GL_ACCUM_ALPHA_BITS = 0x0D5B; |
|---|
| | 169 | const int GL_ACCUM_CLEAR_VALUE = 0x0B80; |
|---|
| | 170 | const int GL_ACCUM = 0x0100; |
|---|
| | 171 | const int GL_ADD = 0x0104; |
|---|
| | 172 | const int GL_LOAD = 0x0101; |
|---|
| | 173 | const int GL_MULT = 0x0103; |
|---|
| | 174 | const int GL_RETURN = 0x0102; |
|---|
| | 175 | const int GL_ALPHA_TEST = 0x0BC0; |
|---|
| | 176 | const int GL_ALPHA_TEST_REF = 0x0BC2; |
|---|
| | 177 | const int GL_ALPHA_TEST_FUNC = 0x0BC1; |
|---|
| | 178 | const double GL_BLEND = 0x0BE2; |
|---|
| | 179 | const double GL_BLEND_SRC = 0x0BE1; |
|---|
| | 180 | const double GL_BLEND_DST = 0x0BE0; |
|---|
| | 181 | const int GL_ZERO = 0x0; |
|---|
| | 182 | const int GL_ONE = 0x1; |
|---|
| 64 | | const int GL_NONE = 0; |
|---|
| 65 | | const int GL_FRONT_LEFT = 0x0400; |
|---|
| 66 | | const int GL_FRONT_RIGHT = 0x0401; |
|---|
| 67 | | const int GL_BACK_LEFT = 0x0402; |
|---|
| 68 | | const int GL_BACK_RIGHT = 0x0403; |
|---|
| 69 | | const int GL_FRONT = 0x0404; |
|---|
| 70 | | const int GL_BACK = 0x0405; |
|---|
| 71 | | const int GL_LEFT = 0x0406; |
|---|
| 72 | | const int GL_RIGHT = 0x0407; |
|---|
| 73 | | const int GL_FRONT_AND_BACK = 0x0408; |
|---|
| 74 | | const int GL_AUX0 = 0x0409; |
|---|
| 75 | | const int GL_AUX1 = 0x040A; |
|---|
| 76 | | const int GL_AUX2 = 0x040B; |
|---|
| 77 | | const int GL_AUX3 = 0x040C; |
|---|
| 78 | | const int GL_NO_ERROR = 0; |
|---|
| 79 | | const int GL_INVALID_ENUM = 0x0500; |
|---|
| 80 | | const int GL_INVALID_VALUE = 0x0501; |
|---|
| 81 | | const int GL_INVALID_OPERATION = 0x0502; |
|---|
| 82 | | const int GL_STACK_OVERFLOW = 0x0503; |
|---|
| 83 | | const int GL_STACK_UNDERFLOW = 0x0504; |
|---|
| 84 | | const int GL_OUT_OF_MEMORY = 0x0505; |
|---|
| 85 | | const int GL_TABLE_TOO_LARGE = 0x8031; |
|---|
| | 192 | const int GL_FEEDBACK = 0x1C01; |
|---|
| | 193 | const int GL_RENDER = 0x1C00; |
|---|
| | 194 | const int GL_SELECT = 0x1C02; |
|---|
| 101 | | const int GL_CW = 0x0900; |
|---|
| 102 | | const int GL_CCW = 0x0901; |
|---|
| 103 | | const int GL_COEFF = 0x0A00; |
|---|
| 104 | | const int GL_ORDER = 0x0A01; |
|---|
| 105 | | const int GL_DOMAIN = 0x0A02; |
|---|
| 106 | | const int GL_PIXEL_MAP_I_TO_I = 0x0C70; |
|---|
| 107 | | const int GL_PIXEL_MAP_S_TO_S = 0x0C71; |
|---|
| 108 | | const int GL_PIXEL_MAP_I_TO_R = 0x0C72; |
|---|
| 109 | | const int GL_PIXEL_MAP_I_TO_G = 0x0C73; |
|---|
| 110 | | const int GL_PIXEL_MAP_I_TO_B = 0x0C74; |
|---|
| 111 | | const int GL_PIXEL_MAP_I_TO_A = 0x0C75; |
|---|
| 112 | | const int GL_PIXEL_MAP_R_TO_R = 0x0C76; |
|---|
| 113 | | const int GL_PIXEL_MAP_G_TO_G = 0x0C77; |
|---|
| 114 | | const int GL_PIXEL_MAP_B_TO_B = 0x0C78; |
|---|
| 115 | | const int GL_PIXEL_MAP_A_TO_A = 0x0C79; |
|---|
| 116 | | const double GL_VERTEX_ARRAY_POINTER = 0x808E; |
|---|
| 117 | | const int GL_NORMAL_ARRAY_POINTER = 0x808F; |
|---|
| 118 | | const int GL_COLOR_ARRAY_POINTER = 0x8090; |
|---|
| 119 | | const int GL_INDEX_ARRAY_POINTER = 0x8091; |
|---|
| 120 | | const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; |
|---|
| 121 | | const int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; |
|---|
| 122 | | const int GL_CURRENT_COLOR = 0x0B00; |
|---|
| 123 | | const int GL_CURRENT_INDEX = 0x0B01; |
|---|
| 124 | | const int GL_CURRENT_NORMAL = 0x0B02; |
|---|
| 125 | | const int GL_CURRENT_TEXTURE_COORDS = 0x0B03; |
|---|
| 126 | | const int GL_CURRENT_RASTER_COLOR = 0x0B04; |
|---|
| 127 | | const int GL_CURRENT_RASTER_INDEX = 0x0B05; |
|---|
| 128 | | const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; |
|---|
| 129 | | const int GL_CURRENT_RASTER_POSITION = 0x0B07; |
|---|
| 130 | | const int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; |
|---|
| 131 | | const int GL_CURRENT_RASTER_DISTANCE = 0x0B09; |
|---|
| 132 | | const int GL_POINT_SMOOTH = 0x0B10; |
|---|
| 133 | | const int GL_POINT_SIZE = 0x0B11; |
|---|
| 134 | | const int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; |
|---|
| 135 | | const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; |
|---|
| 136 | | const int GL_LINE_SMOOTH = 0x0B20; |
|---|
| 137 | | const int GL_LINE_WIDTH = 0x0B21; |
|---|
| 138 | | const int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; |
|---|
| 139 | | const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; |
|---|
| 140 | | const int GL_LINE_STIPPLE = 0x0B24; |
|---|
| 141 | | const int GL_LINE_STIPPLE_PATTERN = 0x0B25; |
|---|
| 142 | | const int GL_LINE_STIPPLE_REPEAT = 0x0B26; |
|---|
| 143 | | const int GL_LIST_MODE = 0x0B30; |
|---|
| 144 | | const int GL_MAX_LIST_NESTING = 0x0B31; |
|---|
| 145 | | const int GL_LIST_BASE = 0x0B32; |
|---|
| 146 | | const int GL_LIST_INDEX = 0x0B33; |
|---|
| 147 | | const int GL_POLYGON_MODE = 0x0B40; |
|---|
| 148 | | const int GL_POLYGON_SMOOTH = 0x0B41; |
|---|
| 149 | | const int GL_POLYGON_STIPPLE = 0x0B42; |
|---|
| 150 | | const int GL_EDGE_FLAG = 0x0B43; |
|---|
| 151 | | const int GL_CULL_FACE = 0x0B44; |
|---|
| 152 | | const int GL_CULL_FACE_MODE = 0x0B45; |
|---|
| 153 | | const int GL_FRONT_FACE = 0x0B46; |
|---|
| 154 | | const int GL_LIGHTING = 0x0B50; |
|---|
| 155 | | const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; |
|---|
| 156 | | const int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; |
|---|
| 157 | | const int GL_LIGHT_MODEL_AMBIENT = 0x0B53; |
|---|
| 158 | | const int GL_SHADE_MODEL = 0x0B54; |
|---|
| 159 | | const int GL_COLOR_MATERIAL_FACE = 0x0B55; |
|---|
| 160 | | const int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; |
|---|
| 161 | | const int GL_COLOR_MATERIAL = 0x0B57; |
|---|
| 162 | | const int GL_FOG = 0x0B60; |
|---|
| 163 | | const int GL_FOG_INDEX = 0x0B61; |
|---|
| 164 | | const int GL_FOG_DENSITY = 0x0B62; |
|---|
| 165 | | const int GL_FOG_START = 0x0B63; |
|---|
| 166 | | const int GL_FOG_END = 0x0B64; |
|---|
| 167 | | const int GL_FOG_MODE = 0x0B65; |
|---|
| 168 | | const int GL_FOG_COLOR = 0x0B66; |
|---|
| 169 | | const int GL_DEPTH_RANGE = 0x0B70; |
|---|
| 170 | | const int GL_DEPTH_TEST = 0x0B71; |
|---|
| 171 | | const int GL_DEPTH_WRITEMASK = 0x0B72; |
|---|
| 172 | | const int GL_DEPTH_CLEAR_VALUE = 0x0B73; |
|---|
| 173 | | const int GL_DEPTH_FUNC = 0x0B74; |
|---|
| 174 | | const int GL_ACCUM_CLEAR_VALUE = 0x0B80; |
|---|
| | 223 | const int GL_LOGIC_OP = 0x0BF1; |
|---|
| | 224 | const int GL_INDEX_LOGIC_OP = 0x0BF1; |
|---|
| | 225 | const int GL_COLOR_LOGIC_OP = 0x0BF2; |
|---|
| | 226 | const int GL_LOGIC_OP_MODE = 0x0BF0; |
|---|
| | 227 | const int GL_CLEAR = 0x1500; |
|---|
| | 228 | const int GL_SET = 0x150F; |
|---|
| | 229 | const int GL_COPY = 0x1503; |
|---|
| | 230 | const int GL_COPY_INVERTED = 0x150C; |
|---|
| | 231 | const int GL_NOOP = 0x1505; |
|---|
| | 232 | const int GL_INVERT = 0x150A; |
|---|
| | 233 | const int GL_AND = 0x1501; |
|---|
| | 234 | const double GL_NAND = 0x150E; |
|---|
| | 235 | const int GL_OR = 0x1507; |
|---|
| | 236 | const int GL_NOR = 0x1508; |
|---|
| | 237 | const int GL_XOR = 0x1506; |
|---|
| | 238 | const int GL_EQUIV = 0x1509; |
|---|
| | 239 | const int GL_AND_REVERSE = 0x1502; |
|---|
| | 240 | const int GL_AND_INVERTED = 0x1504; |
|---|
| | 241 | const int GL_OR_REVERSE = 0x150B; |
|---|
| | 242 | const int GL_OR_INVERTED = 0x150D; |
|---|
| 181 | | const int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; |
|---|
| 182 | | const int GL_STENCIL_REF = 0x0B97; |
|---|
| 183 | | const int GL_STENCIL_WRITEMASK = 0x0B98; |
|---|
| 184 | | const int GL_MATRIX_MODE = 0x0BA0; |
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| 185 | | const int GL_NORMALIZE = 0x0BA1; |
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| 186 | | const int GL_VIEWPORT = 0x0BA2; |
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| 187 | | const int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; |
|---|
| 188 | | const int GL_PROJECTION_STACK_DEPTH = 0x0BA4; |
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| 189 | | const int GL_TEXTURE_STACK_DEPTH = 0x0BA5; |
|---|
| 190 | | const int GL_MODELVIEW_MATRIX = 0x0BA6; |
|---|
| 191 | | const int GL_PROJECTION_MATRIX = 0x0BA7; |
|---|
| 192 | | const int GL_TEXTURE_MATRIX = 0x0BA8; |
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| 193 | | const int GL_ATTRIB_STACK_DEPTH = 0x0BB0; |
|---|
| 194 | | const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; |
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| 195 | | const int GL_ALPHA_TEST = 0x0BC0; |
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| 196 | | const int GL_ALPHA_TEST_FUNC = 0x0BC1; |
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| 197 | | const int GL_ALPHA_TEST_REF = 0x0BC2; |
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| 198 | | const int GL_DITHER = 0x0BD0; |
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| 199 | | const double GL_BLEND_DST = 0x0BE0; |
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| 200 | | const double GL_BLEND_SRC = 0x0BE1; |
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| 201 | | const double GL_BLEND = 0x0BE2; |
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| 202 | | const int GL_LOGIC_OP_MODE = 0x0BF0; |
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| 203 | | const int GL_INDEX_LOGIC_OP = 0x0BF1; |
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| 204 | | const int GL_COLOR_LOGIC_OP = 0x0BF2; |
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| | 252 | const int GL_STENCIL_CLEAR_VALUE = 0x0B91; |
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| | 253 | const int GL_STENCIL_INDEX = 0x1901; |
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| | 254 | const double GL_KEEP = 0x1E00; |
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| | 255 | const double GL_REPLACE = 0x1E01; |
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| | 256 | const double GL_INCR = 0x1E02; |
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| | 257 | const double GL_DECR = 0x1E03; |
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| | 258 | const int GL_NONE = 0x0; |
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| | 259 | const int GL_LEFT = 0x0406; |
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| | 260 | const int GL_RIGHT = 0x0407; |
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| | 261 | const int GL_FRONT_LEFT = 0x0400; |
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| | 262 | const int GL_FRONT_RIGHT = 0x0401; |
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| | 263 | const int GL_BACK_LEFT = 0x0402; |
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| | 264 | const int GL_BACK_RIGHT = 0x0403; |
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| | 265 | const int GL_AUX0 = 0x0409; |
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| | 266 | const int GL_AUX1 = 0x040A; |
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| | 267 | const int GL_AUX2 = 0x040B; |
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| | 268 | const int GL_AUX3 = 0x040C; |
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| | 269 | const int GL_COLOR_INDEX = 0x1900; |
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| | 270 | const int GL_RED = 0x1903; |
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| | 271 | const int GL_GREEN = 0x1904; |
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| | 272 | const int GL_BLUE = 0x1905; |
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| | 273 | const int GL_ALPHA = 0x1906; |
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| | 274 | const int GL_LUMINANCE = 0x1909; |
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| | 275 | const int GL_LUMINANCE_ALPHA = 0x190A; |
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| | 276 | const int GL_ALPHA_BITS = 0x0D55; |
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| | 277 | const int GL_RED_BITS = 0x0D52; |
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| | 278 | const int GL_GREEN_BITS = 0x0D53; |
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| | 279 | const int GL_BLUE_BITS = 0x0D54; |
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| | 280 | const int GL_INDEX_BITS = 0x0D51; |
|---|
| | 281 | const int GL_SUBPIXEL_BITS = 0x0D50; |
|---|
| 218 | | const int GL_RENDER_MODE = 0x0C40; |
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| 219 | | const int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; |
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| 220 | | const int GL_POINT_SMOOTH_HINT = 0x0C51; |
|---|
| 221 | | const int GL_LINE_SMOOTH_HINT = 0x0C52; |
|---|
| 222 | | const int GL_POLYGON_SMOOTH_HINT = 0x0C53; |
|---|
| 223 | | const int GL_FOG_HINT = 0x0C54; |
|---|
| 224 | | const int GL_TEXTURE_GEN_S = 0x0C60; |
|---|
| 225 | | const int GL_TEXTURE_GEN_T = 0x0C61; |
|---|
| 226 | | const int GL_TEXTURE_GEN_R = 0x0C62; |
|---|
| 227 | | const int GL_TEXTURE_GEN_Q = 0x0C63; |
|---|
| 228 | | const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; |
|---|
| 229 | | const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; |
|---|
| 230 | | const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; |
|---|
| 231 | | const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; |
|---|
| 232 | | const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; |
|---|
| 233 | | const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; |
|---|
| 234 | | const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; |
|---|
| 235 | | const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; |
|---|
| 236 | | const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; |
|---|
| 237 | | const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; |
|---|
| 238 | | const int GL_UNPACK_SWAP_BYTES = 0x0CF0; |
|---|
| 239 | | const int GL_UNPACK_LSB_FIRST = 0x0CF1; |
|---|
| 240 | | const int GL_UNPACK_ROW_LENGTH = 0x0CF2; |
|---|
| 241 | | const int GL_UNPACK_SKIP_ROWS = 0x0CF3; |
|---|
| 242 | | const int GL_UNPACK_SKIP_PIXELS = 0x0CF4; |
|---|
| 243 | | const int GL_UNPACK_ALIGNMENT = 0x0CF5; |
|---|
| 244 | | const int GL_PACK_SWAP_BYTES = 0x0D00; |
|---|
| 245 | | const int GL_PACK_LSB_FIRST = 0x0D01; |
|---|
| 246 | | const int GL_PACK_ROW_LENGTH = 0x0D02; |
|---|
| 247 | | const int GL_PACK_SKIP_ROWS = 0x0D03; |
|---|
| 248 | | const int GL_PACK_SKIP_PIXELS = 0x0D04; |
|---|
| 249 | | const int GL_PACK_ALIGNMENT = 0x0D05; |
|---|
| 250 | | const int GL_MAP_COLOR = 0x0D10; |
|---|
| 251 | | const int GL_MAP_STENCIL = 0x0D11; |
|---|
| 252 | | const int GL_INDEX_SHIFT = 0x0D12; |
|---|
| 253 | | const int GL_INDEX_OFFSET = 0x0D13; |
|---|
| 254 | | const int GL_RED_SCALE = 0x0D14; |
|---|
| 255 | | const int GL_RED_BIAS = 0x0D15; |
|---|
| 256 | | const int GL_ZOOM_X = 0x0D16; |
|---|
| 257 | | const int GL_ZOOM_Y = 0x0D17; |
|---|
| 258 | | const int GL_GREEN_SCALE = 0x0D18; |
|---|
| 259 | | const int GL_GREEN_BIAS = 0x0D19; |
|---|
| 260 | | const int GL_BLUE_SCALE = 0x0D1A; |
|---|
| 261 | | const int GL_BLUE_BIAS = 0x0D1B; |
|---|
| 262 | | const int GL_ALPHA_SCALE = 0x0D1C; |
|---|
| 263 | | const int GL_ALPHA_BIAS = 0x0D1D; |
|---|
| 264 | | const double GL_DEPTH_SCALE = 0x0D1E; |
|---|
| 265 | | const int GL_DEPTH_BIAS = 0x0D1F; |
|---|
| | 287 | const int GL_BITMAP = 0x1A00; |
|---|
| | 288 | const int GL_COLOR = 0x1800; |
|---|
| | 289 | const int GL_DEPTH = 0x1801; |
|---|
| | 290 | const int GL_STENCIL = 0x1802; |
|---|
| | 291 | const int GL_DITHER = 0x0BD0; |
|---|
| | 292 | const int GL_RGB = 0x1907; |
|---|
| | 293 | const int GL_RGBA = 0x1908; |
|---|
| | 294 | const int GL_MAX_LIST_NESTING = 0x0B31; |
|---|
| | 295 | const int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; |
|---|
| | 296 | const int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; |
|---|
| | 297 | const int GL_MAX_NAME_STACK_DEPTH = 0x0D37; |
|---|
| | 298 | const int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; |
|---|
| | 299 | const int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; |
|---|
| 278 | | const int GL_SUBPIXEL_BITS = 0x0D50; |
|---|
| 279 | | const int GL_INDEX_BITS = 0x0D51; |
|---|
| 280 | | const int GL_RED_BITS = 0x0D52; |
|---|
| 281 | | const int GL_GREEN_BITS = 0x0D53; |
|---|
| 282 | | const int GL_BLUE_BITS = 0x0D54; |
|---|
| 283 | | const int GL_ALPHA_BITS = 0x0D55; |
|---|
| 284 | | const int GL_DEPTH_BITS = 0x0D56; |
|---|
| 285 | | const int GL_STENCIL_BITS = 0x0D57; |
|---|
| 286 | | const int GL_ACCUM_RED_BITS = 0x0D58; |
|---|
| 287 | | const int GL_ACCUM_GREEN_BITS = 0x0D59; |
|---|
| 288 | | const int GL_ACCUM_BLUE_BITS = 0x0D5A; |
|---|
| 289 | | const int GL_ACCUM_ALPHA_BITS = 0x0D5B; |
|---|
| | 307 | const int GL_ATTRIB_STACK_DEPTH = 0x0BB0; |
|---|
| | 308 | const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; |
|---|
| | 309 | const int GL_COLOR_CLEAR_VALUE = 0x0C22; |
|---|
| | 310 | const int GL_COLOR_WRITEMASK = 0x0C23; |
|---|
| | 311 | const int GL_CURRENT_INDEX = 0x0B01; |
|---|
| | 312 | const int GL_CURRENT_COLOR = 0x0B00; |
|---|
| | 313 | const int GL_CURRENT_NORMAL = 0x0B02; |
|---|
| | 314 | const int GL_CURRENT_RASTER_COLOR = 0x0B04; |
|---|
| | 315 | const int GL_CURRENT_RASTER_DISTANCE = 0x0B09; |
|---|
| | 316 | const int GL_CURRENT_RASTER_INDEX = 0x0B05; |
|---|
| | 317 | const int GL_CURRENT_RASTER_POSITION = 0x0B07; |
|---|
| | 318 | const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; |
|---|
| | 319 | const int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; |
|---|
| | 320 | const int GL_CURRENT_TEXTURE_COORDS = 0x0B03; |
|---|
| | 321 | const int GL_INDEX_CLEAR_VALUE = 0x0C20; |
|---|
| | 322 | const int GL_INDEX_MODE = 0x0C30; |
|---|
| | 323 | const int GL_INDEX_WRITEMASK = 0x0C21; |
|---|
| | 324 | const int GL_MODELVIEW_MATRIX = 0x0BA6; |
|---|
| | 325 | const int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; |
|---|
| | 357 | const int GL_COEFF = 0x0A00; |
|---|
| | 358 | const int GL_DOMAIN = 0x0A02; |
|---|
| | 359 | const int GL_ORDER = 0x0A01; |
|---|
| | 360 | const int GL_FOG_HINT = 0x0C54; |
|---|
| | 361 | const int GL_LINE_SMOOTH_HINT = 0x0C52; |
|---|
| | 362 | const int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; |
|---|
| | 363 | const int GL_POINT_SMOOTH_HINT = 0x0C51; |
|---|
| | 364 | const int GL_POLYGON_SMOOTH_HINT = 0x0C53; |
|---|
| | 365 | const int GL_DONT_CARE = 0x1100; |
|---|
| | 366 | const int GL_FASTEST = 0x1101; |
|---|
| | 367 | const int GL_NICEST = 0x1102; |
|---|
| | 368 | const int GL_SCISSOR_TEST = 0x0C11; |
|---|
| | 369 | const int GL_SCISSOR_BOX = 0x0C10; |
|---|
| | 370 | const int GL_MAP_COLOR = 0x0D10; |
|---|
| | 371 | const int GL_MAP_STENCIL = 0x0D11; |
|---|
| | 372 | const int GL_INDEX_SHIFT = 0x0D12; |
|---|
| | 373 | const int GL_INDEX_OFFSET = 0x0D13; |
|---|
| | 374 | const int GL_RED_SCALE = 0x0D14; |
|---|
| | 375 | const int GL_RED_BIAS = 0x0D15; |
|---|
| | 376 | const int GL_GREEN_SCALE = 0x0D18; |
|---|
| | 377 | const int GL_GREEN_BIAS = 0x0D19; |
|---|
| | 378 | const int GL_BLUE_SCALE = 0x0D1A; |
|---|
| | 379 | const int GL_BLUE_BIAS = 0x0D1B; |
|---|
| | 380 | const int GL_ALPHA_SCALE = 0x0D1C; |
|---|
| | 381 | const int GL_ALPHA_BIAS = 0x0D1D; |
|---|
| | 382 | const double GL_DEPTH_SCALE = 0x0D1E; |
|---|
| | 383 | const int GL_DEPTH_BIAS = 0x0D1F; |
|---|
| | 384 | const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; |
|---|
| | 385 | const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; |
|---|
| | 386 | const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; |
|---|
| | 387 | const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; |
|---|
| | 388 | const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; |
|---|
| | 389 | const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; |
|---|
| | 390 | const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; |
|---|
| | 391 | const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; |
|---|
| | 392 | const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; |
|---|
| | 393 | const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; |
|---|
| | 394 | const int GL_PIXEL_MAP_S_TO_S = 0x0C71; |
|---|
| | 395 | const int GL_PIXEL_MAP_I_TO_I = 0x0C70; |
|---|
| | 396 | const int GL_PIXEL_MAP_I_TO_R = 0x0C72; |
|---|
| | 397 | const int GL_PIXEL_MAP_I_TO_G = 0x0C73; |
|---|
| | 398 | const int GL_PIXEL_MAP_I_TO_B = 0x0C74; |
|---|
| | 399 | const int GL_PIXEL_MAP_I_TO_A = 0x0C75; |
|---|
| | 400 | const int GL_PIXEL_MAP_R_TO_R = 0x0C76; |
|---|
| | 401 | const int GL_PIXEL_MAP_G_TO_G = 0x0C77; |
|---|
| | 402 | const int GL_PIXEL_MAP_B_TO_B = 0x0C78; |
|---|
| | 403 | const int GL_PIXEL_MAP_A_TO_A = 0x0C79; |
|---|
| | 404 | const int GL_PACK_ALIGNMENT = 0x0D05; |
|---|
| | 405 | const int GL_PACK_LSB_FIRST = 0x0D01; |
|---|
| | 406 | const int GL_PACK_ROW_LENGTH = 0x0D02; |
|---|
| | 407 | const int GL_PACK_SKIP_PIXELS = 0x0D04; |
|---|
| | 408 | const int GL_PACK_SKIP_ROWS = 0x0D03; |
|---|
| | 409 | const int GL_PACK_SWAP_BYTES = 0x0D00; |
|---|
| | 410 | const int GL_UNPACK_ALIGNMENT = 0x0CF5; |
|---|
| | 411 | const int GL_UNPACK_LSB_FIRST = 0x0CF1; |
|---|
| | 412 | const int GL_UNPACK_ROW_LENGTH = 0x0CF2; |
|---|
| | 413 | const int GL_UNPACK_SKIP_PIXELS = 0x0CF4; |
|---|
| | 414 | const int GL_UNPACK_SKIP_ROWS = 0x0CF3; |
|---|
| | 415 | const int GL_UNPACK_SWAP_BYTES = 0x0CF0; |
|---|
| | 416 | const int GL_ZOOM_X = 0x0D16; |
|---|
| | 417 | const int GL_ZOOM_Y = 0x0D17; |
|---|
| | 418 | const int GL_TEXTURE_ENV = 0x2300; |
|---|
| | 419 | const int GL_TEXTURE_ENV_MODE = 0x2200; |
|---|
| 316 | | const int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; |
|---|
| 317 | | const int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; |
|---|
| 318 | | const int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; |
|---|
| 319 | | const int GL_SELECTION_BUFFER_POINTER = 0x0DF3; |
|---|
| 320 | | const int GL_SELECTION_BUFFER_SIZE = 0x0DF4; |
|---|
| 321 | | const int GL_POLYGON_OFFSET_UNITS = 0x2A00; |
|---|
| 322 | | const int GL_POLYGON_OFFSET_POINT = 0x2A01; |
|---|
| 323 | | const int GL_POLYGON_OFFSET_LINE = 0x2A02; |
|---|
| 324 | | const int GL_POLYGON_OFFSET_FILL = 0x8037; |
|---|
| 325 | | const int GL_POLYGON_OFFSET_FACTOR = 0x8038; |
|---|
| 326 | | const int GL_TEXTURE_BINDING_1D = 0x8068; |
|---|
| 327 | | const int GL_TEXTURE_BINDING_2D = 0x8069; |
|---|
| 328 | | const int GL_TEXTURE_BINDING_3D = 0x806A; |
|---|
| 329 | | const int GL_VERTEX_ARRAY = 0x8074; |
|---|
| 330 | | const int GL_NORMAL_ARRAY = 0x8075; |
|---|
| 331 | | const int GL_COLOR_ARRAY = 0x8076; |
|---|
| 332 | | const int GL_INDEX_ARRAY = 0x8077; |
|---|
| 333 | | const int GL_TEXTURE_COORD_ARRAY = 0x8078; |
|---|
| 334 | | const int GL_EDGE_FLAG_ARRAY = 0x8079; |
|---|
| 335 | | const int GL_VERTEX_ARRAY_SIZE = 0x807A; |
|---|
| 336 | | const int GL_VERTEX_ARRAY_TYPE = 0x807B; |
|---|
| 337 | | const int GL_VERTEX_ARRAY_STRIDE = 0x807C; |
|---|
| 338 | | const double GL_NORMAL_ARRAY_TYPE = 0x807E; |
|---|
| 339 | | const int GL_NORMAL_ARRAY_STRIDE = 0x807F; |
|---|
| 340 | | const int GL_COLOR_ARRAY_SIZE = 0x8081; |
|---|
| 341 | | const int GL_COLOR_ARRAY_TYPE = 0x8082; |
|---|
| 342 | | const int GL_COLOR_ARRAY_STRIDE = 0x8083; |
|---|
| 343 | | const int GL_INDEX_ARRAY_TYPE = 0x8085; |
|---|
| 344 | | const int GL_INDEX_ARRAY_STRIDE = 0x8086; |
|---|
| 345 | | const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; |
|---|
| 346 | | const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; |
|---|
| 347 | | const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; |
|---|
| 348 | | const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; |
|---|
| | 422 | const int GL_TEXTURE_WRAP_S = 0x2802; |
|---|
| | 423 | const int GL_TEXTURE_WRAP_T = 0x2803; |
|---|
| | 424 | const int GL_TEXTURE_MAG_FILTER = 0x2800; |
|---|
| | 425 | const int GL_TEXTURE_MIN_FILTER = 0x2801; |
|---|
| | 426 | const int GL_TEXTURE_ENV_COLOR = 0x2201; |
|---|
| | 427 | const int GL_TEXTURE_GEN_S = 0x0C60; |
|---|
| | 428 | const int GL_TEXTURE_GEN_T = 0x0C61; |
|---|
| | 429 | const int GL_TEXTURE_GEN_MODE = 0x2500; |
|---|
| | 430 | const int GL_TEXTURE_BORDER_COLOR = 0x1004; |
|---|
| 360 | | const int GL_TEXTURE_PRIORITY = 0x8066; |
|---|
| 361 | | const int GL_TEXTURE_RESIDENT = 0x8067; |
|---|
| 362 | | const int GL_DONT_CARE = 0x1100; |
|---|
| 363 | | const int GL_FASTEST = 0x1101; |
|---|
| 364 | | const int GL_NICEST = 0x1102; |
|---|
| 365 | | const int GL_AMBIENT = 0x1200; |
|---|
| 366 | | const int GL_DIFFUSE = 0x1201; |
|---|
| 367 | | const int GL_SPECULAR = 0x1202; |
|---|
| 368 | | const int GL_POSITION = 0x1203; |
|---|
| 369 | | const int GL_SPOT_DIRECTION = 0x1204; |
|---|
| 370 | | const int GL_SPOT_EXPONENT = 0x1205; |
|---|
| 371 | | const int GL_SPOT_CUTOFF = 0x1206; |
|---|
| 372 | | const int GL_CONSTANT_ATTENUATION = 0x1207; |
|---|
| 373 | | const int GL_LINEAR_ATTENUATION = 0x1208; |
|---|
| 374 | | const int GL_QUADRATIC_ATTENUATION = 0x1209; |
|---|
| 375 | | const int GL_COMPILE = 0x1300; |
|---|
| 376 | | const int GL_COMPILE_AND_EXECUTE = 0x1301; |
|---|
| 377 | | const int GL_BYTE = 0x1400; |
|---|
| 378 | | const int GL_UNSIGNED_BYTE = 0x1401; |
|---|
| 379 | | const int GL_SHORT = 0x1402; |
|---|
| 380 | | const int GL_UNSIGNED_SHORT = 0x1403; |
|---|
| 381 | | const int GL_INT = 0x1404; |
|---|
| 382 | | const int GL_UNSIGNED_INT = 0x1405; |
|---|
| 383 | | const int GL_FLOAT = 0x1406; |
|---|
| 384 | | const int GL_2_BYTES = 0x1407; |
|---|
| 385 | | const int GL_3_BYTES = 0x1408; |
|---|
| 386 | | const int GL_4_BYTES = 0x1409; |
|---|
| 387 | | const int GL_DOUBLE = 0x140A; |
|---|
| 388 | | const int GL_DOUBLE_EXT = 0x140A; |
|---|
| 389 | | const int GL_CLEAR = 0x1500; |
|---|
| 390 | | const int GL_AND = 0x1501; |
|---|
| 391 | | const int GL_AND_REVERSE = 0x1502; |
|---|
| 392 | | const int GL_COPY = 0x1503; |
|---|
| 393 | | const int GL_AND_INVERTED = 0x1504; |
|---|
| 394 | | const int GL_NOOP = 0x1505; |
|---|
| 395 | | const int GL_XOR = 0x1506; |
|---|
| 396 | | const int GL_OR = 0x1507; |
|---|
| 397 | | const int GL_NOR = 0x1508; |
|---|
| 398 | | const int GL_EQUIV = 0x1509; |
|---|
| 399 | | const int GL_INVERT = 0x150A; |
|---|
| 400 | | const int GL_OR_REVERSE = 0x150B; |
|---|
| 401 | | const int GL_COPY_INVERTED = 0x150C; |
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| 402 | | const int GL_OR_INVERTED = 0x150D; |
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| 403 | | const double GL_NAND = 0x150E; |
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| 404 | | const int GL_SET = 0x150F; |
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| 405 | | const int GL_EMISSION = 0x1600; |
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| 406 | | const int GL_SHININESS = 0x1601; |
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| 407 | | const int GL_AMBIENT_AND_DIFFUSE = 0x1602; |
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| 408 | | const int GL_COLOR_INDEXES = 0x1603; |
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| 409 | | const int GL_MODELVIEW = 0x1700; |
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| 410 | | const int GL_PROJECTION = 0x1701; |
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| 411 | | const int GL_TEXTURE = 0x1702; |
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| 412 | | const int GL_COLOR = 0x1800; |
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| 413 | | const int GL_DEPTH = 0x1801; |
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| 414 | | const int GL_STENCIL = 0x1802; |
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| 415 | | const int GL_COLOR_INDEX = 0x1900; |
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| 416 | | const int GL_STENCIL_INDEX = 0x1901; |
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| 417 | | const int GL_DEPTH_COMPONENT = 0x1902; |
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| 418 | | const int GL_RED = 0x1903; |
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| 419 | | const int GL_GREEN = 0x1904; |
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| 420 | | const int GL_BLUE = 0x1905; |
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| 421 | | const int GL_ALPHA = 0x1906; |
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| 422 | | const int GL_RGB = 0x1907; |
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| 423 | | const int GL_RGBA = 0x1908; |
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| 424 | | const int GL_LUMINANCE = 0x1909; |
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| 425 | | const int GL_LUMINANCE_ALPHA = 0x190A; |
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| 426 | | const int GL_BITMAP = 0x1A00; |
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| 427 | | const int GL_POINT = 0x1B00; |
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| 428 | | const int GL_LINE = 0x1B01; |
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| 429 | | const int GL_FILL = 0x1B02; |
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| 430 | | const int GL_RENDER = 0x1C00; |
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| 431 | | const int GL_FEEDBACK = 0x1C01; |
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| 432 | | const int GL_SELECT = 0x1C02; |
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| 433 | | const int GL_FLAT = 0x1D00; |
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| 434 | | const int GL_SMOOTH = 0x1D01; |
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| 435 | | const double GL_KEEP = 0x1E00; |
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| 436 | | const double GL_REPLACE = 0x1E01; |
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| 437 | | const double GL_INCR = 0x1E02; |
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| 438 | | const double GL_DECR = 0x1E03; |
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| | 441 | const int GL_NEAREST_MIPMAP_NEAREST = 0x2700; |
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| | 442 | const int GL_NEAREST_MIPMAP_LINEAR = 0x2702; |
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| | 443 | const int GL_LINEAR_MIPMAP_NEAREST = 0x2701; |
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| | 444 | const int GL_LINEAR_MIPMAP_LINEAR = 0x2703; |
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| | 445 | const int GL_OBJECT_LINEAR = 0x2401; |
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| | 446 | const int GL_OBJECT_PLANE = 0x2501; |
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| | 447 | const int GL_EYE_LINEAR = 0x2400; |
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| | 448 | const int GL_EYE_PLANE = 0x2502; |
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| | 449 | const int GL_SPHERE_MAP = 0x2402; |
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| | 450 | const int GL_DECAL = 0x2101; |
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| | 451 | const int GL_MODULATE = 0x2100; |
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| | 452 | const int GL_NEAREST = 0x2600; |
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| | 453 | const int GL_REPEAT = 0x2901; |
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| | 454 | const int GL_CLAMP = 0x2900; |
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| | 455 | const int GL_S = 0x2000; |
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| | 456 | const int GL_T = 0x2001; |
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| | 457 | const int GL_R = 0x2002; |
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| | 458 | const int GL_Q = 0x2003; |
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| | 459 | const int GL_TEXTURE_GEN_R = 0x0C62; |
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| | 460 | const int GL_TEXTURE_GEN_Q = 0x0C63; |
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| 443 | | const int GL_S = 0x2000; |
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| 444 | | const int GL_T = 0x2001; |
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| 445 | | const int GL_R = 0x2002; |
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| 446 | | const int GL_Q = 0x2003; |
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| 447 | | const int GL_MODULATE = 0x2100; |
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| 448 | | const int GL_DECAL = 0x2101; |
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| 449 | | const int GL_TEXTURE_ENV_MODE = 0x2200; |
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| 450 | | const int GL_TEXTURE_ENV_COLOR = 0x2201; |
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| 451 | | const int GL_TEXTURE_ENV = 0x2300; |
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| 452 | | const int GL_EYE_LINEAR = 0x2400; |
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| 453 | | const int GL_OBJECT_LINEAR = 0x2401; |
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| 454 | | const int GL_SPHERE_MAP = 0x2402; |
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| 455 | | const int GL_TEXTURE_GEN_MODE = 0x2500; |
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| 456 | | const int GL_OBJECT_PLANE = 0x2501; |
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| 457 | | const int GL_EYE_PLANE = 0x2502; |
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| 458 | | const int GL_NEAREST = 0x2600; |
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| 459 | | const int GL_LINEAR = 0x2601; |
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| 460 | | const int GL_NEAREST_MIPMAP_NEAREST = 0x2700; |
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| 461 | | const int GL_LINEAR_MIPMAP_NEAREST = 0x2701; |
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| 462 | | const int GL_NEAREST_MIPMAP_LINEAR = 0x2702; |
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| 463 | | const int GL_LINEAR_MIPMAP_LINEAR = 0x2703; |
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| 464 | | const int GL_TEXTURE_MAG_FILTER = 0x2800; |
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| 465 | | const int GL_TEXTURE_MIN_FILTER = 0x2801; |
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| 466 | | const int GL_TEXTURE_WRAP_S = 0x2802; |
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| 467 | | const int GL_TEXTURE_WRAP_T = 0x2803; |
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| | 465 | const int GL_NO_ERROR = 0x0; |
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| | 466 | const int GL_INVALID_VALUE = 0x0501; |
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| | 467 | const int GL_INVALID_ENUM = 0x0500; |
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| | 468 | const int GL_INVALID_OPERATION = 0x0502; |
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| | 469 | const int GL_STACK_OVERFLOW = 0x0503; |
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| | 470 | const int GL_STACK_UNDERFLOW = 0x0504; |
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| | 471 | const int GL_OUT_OF_MEMORY = 0x0505; |
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| | 472 | const int GL_CURRENT_BIT = 0x00000001; |
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| | 473 | const int GL_POINT_BIT = 0x00000002; |
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| | 474 | const int GL_LINE_BIT = 0x00000004; |
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| | 475 | const int GL_POLYGON_BIT = 0x00000008; |
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| | 476 | const int GL_POLYGON_STIPPLE_BIT = 0x00000010; |
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| | 477 | const int GL_PIXEL_MODE_BIT = 0x00000020; |
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| | 478 | const int GL_LIGHTING_BIT = 0x00000040; |
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| | 479 | const int GL_FOG_BIT = 0x00000080; |
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| | 480 | const int GL_DEPTH_BUFFER_BIT = 0x00000100; |
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| | 481 | const int GL_ACCUM_BUFFER_BIT = 0x00000200; |
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| | 482 | const int GL_STENCIL_BUFFER_BIT = 0x00000400; |
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| | 483 | const int GL_VIEWPORT_BIT = 0x00000800; |
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| | 484 | const int GL_TRANSFORM_BIT = 0x00001000; |
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| | 485 | const int GL_ENABLE_BIT = 0x00002000; |
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| | 486 | const int GL_COLOR_BUFFER_BIT = 0x00004000; |
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| | 487 | const int GL_HINT_BIT = 0x00008000; |
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| | 488 | const int GL_EVAL_BIT = 0x00010000; |
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| | 489 | const int GL_LIST_BIT = 0x00020000; |
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| | 490 | const int GL_TEXTURE_BIT = 0x00040000; |
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| | 491 | const int GL_SCISSOR_BIT = 0x00080000; |
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