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/******************************************************************************* |
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copyright: Copyright (c) 2008 Matthias Walter. All rights reserved |
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authors: Matthias Walter, Andreas Hollandt |
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*******************************************************************************/ |
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module lua.buffer; |
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private import lua.state; |
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private import lua.lauxlib; |
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/******************************************************************************* |
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LuaBuffer wraps a Lua string buffer which allows building strings |
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piecemeal, as in the following example: |
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--- |
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// create a lua state |
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auto L = new LuaState (); |
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// create a buffer for this state |
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auto buffer = L.createBuffer (); |
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// Add char by char |
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buffer.addChar ('C').addChar ('h').addChar ('a').addChar ('r'); |
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// Add a complete string |
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buffer.addString ("String"); |
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// Push a number onto the stack and add its string representation |
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L.pushNumber (2.1); |
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buffer.addValue (); |
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// Get the char-pointer of the current buffer position and manually |
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// modify it. When finished, you correct the size accordingly. |
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auto buf = buffer.prepare (); |
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buf[0] = 'B'; |
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buf[1] = 'u'; |
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buf[2] = 'f'; |
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buf[3] = 'f'; |
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buf[4] = 'e'; |
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buf[5] = 'r'; |
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buffer.addSize (6); |
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// When finished, push the result "CharString2.1Buffer" onto the stack. |
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buffer.pushResult (); |
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--- |
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During its normal operation, a string buffer uses a variable number of |
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stack slots. So, while using a buffer, you cannot assume that you know |
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where the top of the stack is. You can use the stack between successive |
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calls to buffer operations as long as that use is balanced; that is, |
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when you call a buffer operation, the stack is at the same level it was |
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immediately after the previous buffer operation. (The only exception to |
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this rule is the addValue method) After calling pushResult the stack is |
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back to its level when the buffer was initialized, plus the final string |
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on its top. |
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*******************************************************************************/ |
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class LuaBuffer |
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{ |
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/// Associated state |
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private LuaState state_; |
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/// Wrapped lua buffer |
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private luaL_Buffer buffer_; |
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/******************************************************************************* |
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Constructs a buffer, attaching it to a state. |
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Params: |
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state = Lua state to attach the buffer to. |
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Remarks: |
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Replaces luaL_buffinit. |
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*******************************************************************************/ |
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public this (LuaState state) |
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{ |
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this.state_ = state; |
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luaL_buffinit (this.state_.state, &this.buffer_); |
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} |
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/******************************************************************************* |
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Appends a character to the buffer. |
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Params: |
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c = Character to append. |
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Remarks: |
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Replaces luaL_addchar. |
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*******************************************************************************/ |
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public LuaBuffer addChar (char c) |
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{ |
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luaL_addchar (&this.buffer_, c); |
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return this; |
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} |
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/******************************************************************************* |
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Appends a string to the buffer. |
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Params: |
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string = String to append. |
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Remarks: |
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Replaces luaL_addstring and luaL_addlstring. |
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*******************************************************************************/ |
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public LuaBuffer addString (char[] string) |
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{ |
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luaL_addlstring (&this.buffer_, string.ptr, string.length); |
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return this; |
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} |
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/******************************************************************************* |
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Appends a value on top of stack to the buffer and pops it. |
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Remarks: |
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Replaces luaL_addvalue. |
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*******************************************************************************/ |
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public LuaBuffer addValue () |
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{ |
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luaL_addvalue (&this.buffer_); |
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return this; |
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} |
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/******************************************************************************* |
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Returns an address to a space of size LUAL_BUFFERSIZE where you can copy |
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a string to be added to the buffer B. After copying the string into this |
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space you must call addSize with the size of the string to actually add |
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it to the buffer. |
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Remarks: |
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Replaces luaL_prepbuffer |
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*******************************************************************************/ |
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public char* prepare () |
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{ |
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return luaL_prepbuffer (&this.buffer_); |
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} |
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/******************************************************************************* |
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Adds to the buffer a string of length size previously copied to the |
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buffer area returned by prepare. |
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Remarks: |
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Replaces luaL_addsize |
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*******************************************************************************/ |
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public LuaBuffer addSize (uint size) |
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{ |
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luaL_addsize (&this.buffer_, size); |
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return this; |
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} |
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/******************************************************************************* |
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Finishes the use of the buffer leaving the final string on the top of |
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the stack. |
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Remarks: |
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Replaces luaL_pushresult |
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*******************************************************************************/ |
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public LuaState pushResult () |
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{ |
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luaL_pushresult (&this.buffer_); |
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return state_; |
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} |
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} |
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unittest |
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{ |
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char[] output = ""; |
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void write (char[] data) |
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{ |
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output ~= data; |
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} |
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LuaState L = new LuaState (&write); |
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auto buffer = L.createBuffer (); |
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buffer.addChar ('C').addChar ('h').addChar ('a').addChar ('r'); |
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buffer.addString ("String"); |
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L.pushNumber (2.1); |
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buffer.addValue (); |
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auto buf = buffer.prepare (); |
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buf[0] = 'B'; |
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buf[1] = 'u'; |
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buf[2] = 'f'; |
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buf[3] = 'f'; |
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buf[4] = 'e'; |
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buf[5] = 'r'; |
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buffer.addSize (6); |
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buffer.pushResult (); |
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assert (L.popString () == "CharString2.1Buffer"); |
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} |
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