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/******************************************************************************* |
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copyright: Copyright (c) 2008 Matthias Walter. All rights reserved |
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authors: Matthias Walter, Andreas Hollandt |
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*******************************************************************************/ |
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module lua.data; |
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private import lua.lua; |
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private import lua.buffer, lua.mixins, lua.error, lua.state; |
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version (Tango) |
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{ |
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private import TangoFloat = tango.text.convert.Float; |
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alias TangoFloat.toString float2string; |
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} |
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else |
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{ |
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private import std.string : float2string = toString; |
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} |
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/******************************************************************************* |
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LuaObject is the base-class for all classes which represent Lua types in |
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the D world. Nil, Threads, Numbers, Bool, Strings, LightUserdata, Tables and |
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C functions are complete and independent of this Lua state, Userdata only |
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contains the pointer and Lua functions are not supported yet. |
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This is useful for stack traces (see LuaStackTrace) and to save a Lua |
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value (or whole tables) in a binary format. |
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*******************************************************************************/ |
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abstract class LuaObject |
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{ |
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/// Pushes this Lua Object onto the stack of the given Lua State. |
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public abstract void push (LuaState state); |
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/// Returns a user-friendly string representation of the Object. |
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public abstract char[] toString (); |
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/// Size of the header (currently only the LuaType in binary form.) |
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protected const byte HEADER_SIZE = LuaType.sizeof; |
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/*************************************************************************** |
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Allocates a memory chunk with HEADER_SIZE + size bytes and fills |
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the header properly. |
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Params: |
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size = Size for additional data. |
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type = Type to write into the header. |
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***************************************************************************/ |
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protected byte[] writeHeader (uint size, LuaType type) |
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{ |
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byte[] result = new byte[HEADER_SIZE + size]; |
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* (cast (LuaType*) &result[0]) = type; |
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return result; |
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} |
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/// Method which returns the binary representation of the Object. |
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public abstract byte[] save (); |
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/// Method which fills the Object. Do not call this directly. |
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public abstract uint load (byte[] data); |
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/*************************************************************************** |
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Constructs a Lua Object from a given binary representation. |
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Params: |
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bytes_read = Number of bytes read. |
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data = Binary data, containing all information. |
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***************************************************************************/ |
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public static LuaObject load (byte[] data, ref uint bytes_read) |
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{ |
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if (data.length < HEADER_SIZE) |
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throw new LuaFatalException ("Invalid stream: Could not read header."); |
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LuaObject result; |
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switch (* (cast (LuaType*) &data[0])) |
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{ |
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case LuaType.NIL: result = new LuaNilObject (); break; |
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case LuaType.NUMBER: result = new LuaNumberObject (); break; |
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case LuaType.STRING: result = new LuaStringObject (); break; |
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case LuaType.FUNCTION: result = new LuaFunctionObject (); break; |
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case LuaType.USERDATA: result = new LuaUserdataObject (); break; |
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case LuaType.BOOL: result = new LuaBoolObject (false); break; |
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case LuaType.TABLE: result = new LuaTableObject (); break; |
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default: |
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throw new LuaFatalException ("Invalid stream: Wrong type code " ~ int2string (cast (int) * (cast (LuaType*) &data[0]))); |
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} |
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bytes_read = HEADER_SIZE; |
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bytes_read += result.load (data[HEADER_SIZE .. length]); |
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return result; |
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} |
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} |
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/******************************************************************************* |
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LuaNilObject represents the Lua type Nil in the D world and can be |
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saved into / loaded from a binary representation. |
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*******************************************************************************/ |
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class LuaNilObject : LuaObject |
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{ |
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/// Constructs a LuaNilObject. |
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public this () |
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{ |
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} |
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/// Pushes Nil onto the stack. |
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public void push (LuaState state) |
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{ |
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state.pushNil (); |
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} |
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/// Returns the string representation. |
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public override char[] toString () |
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{ |
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return "nil"; |
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} |
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/// Saves it as binary array. |
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public override byte[] save () |
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{ |
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return writeHeader (0, LuaType.NIL); |
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} |
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/// Fills it from a binary array. |
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public override uint load (byte[] data) |
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{ |
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return 0; |
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} |
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} |
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/******************************************************************************* |
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LuaThreadObject represents a Lua Thead in the D world and can be |
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saved into / loaded from a binary representation. |
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*******************************************************************************/ |
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class LuaThreadObject : LuaObject |
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{ |
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/// Constructs a LuaThreadObject. |
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public this () |
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{ |
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} |
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/// You cannot push a saved Thread into a LuaState! |
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public void push (LuaState state) |
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{ |
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throw new LuaFatalException ("Error in LuaThreadObject: Cannot push threads."); |
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} |
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/// Returns the string representation. |
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public override char[] toString () |
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{ |
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return "thread"; |
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} |
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/// Saves it as binary array. |
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public override byte[] save () |
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{ |
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return writeHeader (0, LuaType.THREAD); |
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} |
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/// Fills it from a binary array. |
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public override uint load (byte[] data) |
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{ |
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return 0; |
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} |
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} |
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/******************************************************************************* |
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LuaNumberObject represents the Lua type Number in the D world and can be |
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saved into / loaded from a binary representation. |
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*******************************************************************************/ |
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class LuaNumberObject : LuaObject |
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{ |
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/// The numerical value |
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private LuaNumber value_; |
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/// Constructs a LuaNumberObject with a given value. |
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public this (LuaNumber value = 0) |
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{ |
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this.value_ = value; |
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} |
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/// Pushes the value onto the stack. |
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public void push (LuaState state) |
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{ |
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state.pushNumber (this.value_); |
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} |
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/// Sets the value. |
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public LuaNumber value (LuaNumber v) |
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{ |
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return (this.value_ = v); |
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} |
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/// Returns the value. |
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public LuaNumber value () |
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{ |
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return this.value_; |
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} |
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/// Returns the string representation. |
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public override char[] toString () |
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{ |
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return float2string (this.value_); |
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} |
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/// Saves it as binary array. |
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public override byte[] save () |
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{ |
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byte[] result = writeHeader (double.sizeof, LuaType.NUMBER); |
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*(cast (double*) &result[HEADER_SIZE]) = this.value_; |
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return result; |
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} |
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/// Fills it from a binary array. |
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public override uint load (byte[] data) |
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{ |
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if (data.length < double.sizeof) |
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throw new LuaFatalException ("Invalid stream: Could not read Number."); |
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this.value_ = *(cast (double*) data.ptr); |
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return double.sizeof; |
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} |
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} |
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/******************************************************************************* |
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LuaBoolObject represents the Lua type Bool in the D world and can be |
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saved into / loaded from a binary representation. |
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*******************************************************************************/ |
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class LuaBoolObject : LuaObject |
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{ |
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/// Boolean value |
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private bool value_; |
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/// Constructs a LuaBoolObject. |
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public this (bool value) |
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{ |
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this.value_ = value; |
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} |
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/// Pushes the bool value onto the Lua stack. |
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public void push (LuaState state) |
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{ |
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state.pushBool (this.value_); |
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} |
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/// Sets the value. |
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public bool value (bool v) |
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{ |
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return (this.value_ = v); |
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} |
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/// Returns the value. |
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public bool value () |
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{ |
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return this.value_; |
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} |
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/// Returns the string representation. |
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public override char[] toString () |
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{ |
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return this.value_ ? "true" : "false"; |
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} |
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/// Saves it as binary array. |
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public override byte[] save () |
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{ |
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byte[] result = writeHeader (bool.sizeof, LuaType.BOOL); |
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*(cast (bool*) &result[HEADER_SIZE]) = this.value_; |
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return result; |
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} |
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/// Fills it from a binary array. |
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public override uint load (byte[] data) |
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{ |
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if (data.length < bool.sizeof) |
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throw new LuaFatalException ("Invalid stream: Could not read Boolean."); |
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this.value_ = *(cast (bool*) data.ptr); |
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return bool.sizeof; |
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} |
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} |
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/******************************************************************************* |
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LuaStringObject represents the Lua type String in the D world and can be |
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saved into / loaded from a binary representation. |
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*******************************************************************************/ |
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class LuaStringObject : LuaObject |
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{ |
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/// String value |
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private char[] value_; |
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/// Constructs a LuaStringObject. |
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public this (char[] value = "") |
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{ |
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this.value_ = value; |
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} |
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/// Pushes the string onto the Lua stack. |
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public void push (LuaState state) |
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{ |
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state.pushString (this.value_); |
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} |
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/// Sets the value. |
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public char[] value (char[] v) |
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{ |
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return (this.value_ = v); |
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} |
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/// Returns the value. |
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public char[] value () |
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{ |
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return this.value_; |
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} |
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/// Returns the string representation. |
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public override char[] toString () |
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{ |
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return "\"" ~ this.value_ ~ "\""; |
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} |
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/// Saves it as binary array. |
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public override byte[] save () |
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{ |
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byte[] result = writeHeader (size_t.sizeof + this.value_.length, LuaType.STRING); |
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*(cast (size_t*) &result[HEADER_SIZE]) = this.value_.length; |
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auto p = cast (char*) &result[HEADER_SIZE + size_t.sizeof]; |
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p[0 .. this.value_.length] = this.value_; |
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return result; |
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} |
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/// Fills it from a binary array. |
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|
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public override uint load (byte[] data) |
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{ |
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| 399 |
if (data.length < size_t.sizeof) |
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throw new LuaFatalException ("Invalid stream: Could not read String length."); |
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this.value_ = new char[ *(cast (size_t*) data.ptr) ]; |
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if (data.length < size_t.sizeof + this.value_.length) |
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throw new LuaFatalException ("Invalid stream: Could not read String."); |
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auto p = cast (char*) &data[size_t.sizeof]; |
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this.value_[0 .. length] = p[0 .. this.value_.length]; |
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return size_t.sizeof + this.value_.length; |
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| 410 |
} |
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| 411 |
} |
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| 412 |
|
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| 413 |
/******************************************************************************* |
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| 414 |
|
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LuaUserdataObject represents the Lua types Userdata and LightUserdata |
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| 416 |
in the D world and can be saved into / loaded from a binary representation. |
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| 417 |
|
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| 418 |
*******************************************************************************/ |
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| 419 |
|
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| 420 |
class LuaUserdataObject : LuaObject |
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| 421 |
{ |
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/// Pointer to the data |
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| 423 |
private void* value_; |
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| 424 |
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| 425 |
/// Whether it is LightUserdata |
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| 426 |
private bool is_lightuserdata_; |
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| 427 |
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| 428 |
/// Constructs a LuaUserdataObject. |
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| 429 |
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private this () |
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| 431 |
{ |
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| 432 |
|
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| 433 |
} |
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| 434 |
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| 435 |
/// Constructs a LuaThreadObject with a given value. |
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| 436 |
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| 437 |
public this (void* value, bool is_lightuserdata) |
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| 438 |
{ |
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| 439 |
this.value_ = value; |
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this.is_lightuserdata_ = is_lightuserdata; |
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| 441 |
} |
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| 442 |
|
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| 443 |
/// Pushes the LightUserdata onto the stack. Throws an error if it is a plain Userdata. |
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| 444 |
|
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| 445 |
public void push (LuaState state) |
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{ |
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| 447 |
if (this.is_lightuserdata_) |
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state.pushLightUserdata (this.value_); |
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| 449 |
else |
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throw new LuaFatalException ("Error in LuaUserdataObject: Cannot push userdata."); |
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| 451 |
} |
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| 452 |
|
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| 453 |
/// Returns the value. |
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| 454 |
|
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| 455 |
public void* value () |
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| 456 |
{ |
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| 457 |
return this.value_; |
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| 458 |
} |
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| 459 |
|
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| 460 |
/// Returns true, if and only if this is LightUserdata. |
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| 461 |
|
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| 462 |
public bool isLightUserdata () |
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| 463 |
{ |
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| 464 |
return this.is_lightuserdata_; |
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| 465 |
} |
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| 466 |
|
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| 467 |
/// Returns the string representation. |
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| 468 |
|
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| 469 |
public override char[] toString () |
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| 470 |
{ |
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| 471 |
return (this.is_lightuserdata_ ? "LightUserdata: " : "Userdata: ") ~ int2string (cast (int) this.value_); |
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| 472 |
} |
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| 473 |
|
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| 474 |
/// Saves it as binary array. |
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| 475 |
|
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| 476 |
public override byte[] save () |
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| 477 |
{ |
|---|
| 478 |
byte[] result = writeHeader ((void*).sizeof, LuaType.USERDATA); |
|---|
| 479 |
*(cast (void**) &result[HEADER_SIZE]) = this.value_; |
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| 480 |
return result; |
|---|
| 481 |
} |
|---|
| 482 |
|
|---|
| 483 |
/// Fills it from a binary array. |
|---|
| 484 |
|
|---|
| 485 |
public override uint load (byte[] data) |
|---|
| 486 |
{ |
|---|
| 487 |
if (data.length < (void*).sizeof) |
|---|
| 488 |
throw new LuaFatalException ("Invalid stream: Could not read Userdata."); |
|---|
| 489 |
|
|---|
| 490 |
this.value_ = *(cast (void**) data.ptr); |
|---|
| 491 |
|
|---|
| 492 |
return (void*).sizeof; |
|---|
| 493 |
} |
|---|
| 494 |
} |
|---|
| 495 |
|
|---|
| 496 |
/******************************************************************************* |
|---|
| 497 |
|
|---|
| 498 |
LuaFunctionObject represents Lua and C function in the D world and can be |
|---|
| 499 |
saved into / loaded from a binary representation. |
|---|
| 500 |
|
|---|
| 501 |
*******************************************************************************/ |
|---|
| 502 |
|
|---|
| 503 |
class LuaFunctionObject : LuaObject |
|---|
| 504 |
{ |
|---|
| 505 |
/// C function pointer |
|---|
| 506 |
private LuaCFunction value_; |
|---|
| 507 |
|
|---|
| 508 |
/// Constructs a LuaFunctionObject. |
|---|
| 509 |
|
|---|
| 510 |
public this (LuaCFunction value = null) |
|---|
| 511 |
{ |
|---|
| 512 |
this.value_ = value; |
|---|
| 513 |
} |
|---|
| 514 |
|
|---|
| 515 |
/// Returns the function pointer, or null if it is a Lua function. |
|---|
| 516 |
|
|---|
| 517 |
public LuaCFunction value () |
|---|
| 518 |
{ |
|---|
| 519 |
return this.value_; |
|---|
| 520 |
} |
|---|
| 521 |
|
|---|
| 522 |
/// Returns true, if and only if it is a C function. |
|---|
| 523 |
|
|---|
| 524 |
public bool isCFunction () |
|---|
| 525 |
{ |
|---|
| 526 |
return this.value_ !is null; |
|---|
| 527 |
} |
|---|
| 528 |
|
|---|
| 529 |
/// Pushes the C function onto the stack. |
|---|
| 530 |
|
|---|
| 531 |
public void push (LuaState state) |
|---|
| 532 |
{ |
|---|
| 533 |
state.pushCFunction (this.value_); |
|---|
| 534 |
} |
|---|
| 535 |
|
|---|
| 536 |
/// Returns the string representation. |
|---|
| 537 |
|
|---|
| 538 |
public override char[] toString () |
|---|
| 539 |
{ |
|---|
| 540 |
if (this.value_ is null) |
|---|
| 541 |
return "Lua function"; |
|---|
| 542 |
else |
|---|
| 543 |
return "C function at 0x" ~ int2string (cast (int) this.value_, 16); |
|---|
| 544 |
} |
|---|
| 545 |
|
|---|
| 546 |
/// Saves it as binary array. |
|---|
| 547 |
|
|---|
| 548 |
public override byte[] save () |
|---|
| 549 |
{ |
|---|
| 550 |
byte[] result = writeHeader (LuaCFunction.sizeof, LuaType.FUNCTION); |
|---|
| 551 |
*(cast (LuaCFunction*) &result[HEADER_SIZE]) = this.value_; |
|---|
| 552 |
return result; |
|---|
| 553 |
} |
|---|
| 554 |
|
|---|
| 555 |
/// Fills it from a binary array. |
|---|
| 556 |
|
|---|
| 557 |
public override uint load (byte[] data) |
|---|
| 558 |
{ |
|---|
| 559 |
if (data.length < LuaCFunction.sizeof) |
|---|
| 560 |
throw new LuaFatalException ("Invalid stream: Could not read Function."); |
|---|
| 561 |
|
|---|
| 562 |
this.value_ = *(cast (LuaCFunction*) data.ptr); |
|---|
| 563 |
|
|---|
| 564 |
return LuaCFunction.sizeof; |
|---|
| 565 |
} |
|---|
| 566 |
} |
|---|
| 567 |
|
|---|
| 568 |
/******************************************************************************* |
|---|
| 569 |
|
|---|
| 570 |
LuaTableObject represents Lua Tables in the D world and can be |
|---|
| 571 |
saved into / loaded from a binary representation. |
|---|
| 572 |
|
|---|
| 573 |
*******************************************************************************/ |
|---|
| 574 |
|
|---|
| 575 |
class LuaTableObject : LuaObject |
|---|
| 576 |
{ |
|---|
| 577 |
/// Struct containing key/value pairs. |
|---|
| 578 |
struct KeyValuePair |
|---|
| 579 |
{ |
|---|
| 580 |
LuaObject key; |
|---|
| 581 |
LuaObject value; |
|---|
| 582 |
} |
|---|
| 583 |
|
|---|
| 584 |
/// Array of key/value pairs. |
|---|
| 585 |
private KeyValuePair[] data_; |
|---|
| 586 |
|
|---|
| 587 |
/// Constructs a LuaTableObject. |
|---|
| 588 |
|
|---|
| 589 |
private this () |
|---|
| 590 |
{ |
|---|
| 591 |
|
|---|
| 592 |
} |
|---|
| 593 |
|
|---|
| 594 |
/// Constructs a LuaTableObject from a given index, gathering the complete table. |
|---|
| 595 |
|
|---|
| 596 |
public this (LuaState state, int index) |
|---|
| 597 |
{ |
|---|
| 598 |
state.pushNil (); |
|---|
| 599 |
while (state.next (index)) |
|---|
| 600 |
{ |
|---|
| 601 |
KeyValuePair pair; |
|---|
| 602 |
pair.key = state.getObject (state.top-1); |
|---|
| 603 |
pair.value = state.getObject (state.top); |
|---|
| 604 |
this.data_ ~= pair; |
|---|
| 605 |
state.pop (); |
|---|
| 606 |
} |
|---|
| 607 |
} |
|---|
| 608 |
|
|---|
| 609 |
/// Pushes onto the stack the complete table. |
|---|
| 610 |
|
|---|
| 611 |
public void push (LuaState state) |
|---|
| 612 |
{ |
|---|
| 613 |
state.createTable (); |
|---|
| 614 |
|
|---|
| 615 |
foreach (pair; this.data_) |
|---|
| 616 |
{ |
|---|
| 617 |
pair.key.push (state); |
|---|
| 618 |
pair.value.push (state); |
|---|
| 619 |
state.rawSet (-3); |
|---|
| 620 |
} |
|---|
| 621 |
} |
|---|
| 622 |
|
|---|
| 623 |
/// Returns the string representation. |
|---|
| 624 |
|
|---|
| 625 |
public override char[] toString () |
|---|
| 626 |
{ |
|---|
| 627 |
if (this.data_ !is null) |
|---|
| 628 |
{ |
|---|
| 629 |
char[] result = "{ "; |
|---|
| 630 |
foreach (pair; this.data_) |
|---|
| 631 |
{ |
|---|
| 632 |
result ~= pair.key.toString () ~ "=" ~ pair.value.toString () ~ ", "; |
|---|
| 633 |
} |
|---|
| 634 |
return result[0 .. length-2] ~ " }"; |
|---|
| 635 |
} |
|---|
| 636 |
else |
|---|
| 637 |
return "{}"; |
|---|
| 638 |
} |
|---|
| 639 |
|
|---|
| 640 |
/// Saves it as binary array. |
|---|
| 641 |
|
|---|
| 642 |
public override byte[] save () |
|---|
| 643 |
{ |
|---|
| 644 |
byte[][] results = []; |
|---|
| 645 |
int size = 0; |
|---|
| 646 |
|
|---|
| 647 |
// fill keys / values |
|---|
| 648 |
for (int i = 0; i < this.data_.length; i++) |
|---|
| 649 |
{ |
|---|
| 650 |
auto pair = this.data_[i]; |
|---|
| 651 |
byte[] saved_key = pair.key.save (); |
|---|
| 652 |
byte[] saved_value = pair.value.save (); |
|---|
| 653 |
results ~= saved_key ~ saved_value; |
|---|
| 654 |
size += saved_key.length + saved_value.length; |
|---|
| 655 |
} |
|---|
| 656 |
|
|---|
| 657 |
byte[] result = writeHeader (uint.sizeof + size, LuaType.TABLE); |
|---|
| 658 |
|
|---|
| 659 |
*(cast (uint*) &result[HEADER_SIZE]) = this.data_.length; |
|---|
| 660 |
if (size > 0) |
|---|
| 661 |
{ |
|---|
| 662 |
auto p = &result[HEADER_SIZE + uint.sizeof]; |
|---|
| 663 |
foreach (byte[] r; results) |
|---|
| 664 |
{ |
|---|
| 665 |
p[0 .. r.length] = r[0 .. r.length]; |
|---|
| 666 |
p += r.length; |
|---|
| 667 |
} |
|---|
| 668 |
} |
|---|
| 669 |
|
|---|
| 670 |
return result; |
|---|
| 671 |
} |
|---|
| 672 |
|
|---|
| 673 |
/// Fills it from a binary array. |
|---|
| 674 |
|
|---|
| 675 |
public override uint load (byte[] data) |
|---|
| 676 |
{ |
|---|
| 677 |
if (data.length < uint.sizeof) |
|---|
| 678 |
throw new LuaFatalException ("Invalid stream: Could not read Table."); |
|---|
| 679 |
|
|---|
| 680 |
this.data_ = new KeyValuePair [ *(cast (uint*) data.ptr) ]; |
|---|
| 681 |
uint read = uint.sizeof; |
|---|
| 682 |
|
|---|
| 683 |
foreach (ref pair; this.data_) |
|---|
| 684 |
{ |
|---|
| 685 |
uint rd = 0; |
|---|
| 686 |
pair.key = LuaObject.load (data[read .. $], rd); |
|---|
| 687 |
read += rd; |
|---|
| 688 |
pair.value = LuaObject.load (data[read .. $], rd); |
|---|
| 689 |
read += rd; |
|---|
| 690 |
} |
|---|
| 691 |
|
|---|
| 692 |
return read; |
|---|
| 693 |
} |
|---|
| 694 |
} |
|---|