Welcome to Blaze!

A light-weight, 2D game physics engine.

Implemented:

Rigid Body Dynamics
Sequential Impulse (SI) solver
Stacking
Joints
Non-convex models via. partitioning and covering
Collision Callbacks

To do:

Optimizations!
Continuous collision detection (CCD) refinement
Smoothed particle hydrodynamics (SPH)
Sleeping
Islands
Documentation

Blaze was born from the Chipmunk game physics (http://wiki.slembcke.net/main/published/Chipmunk) library.

Project Links:

Interested in collision detection methods employed in Blaze?

Interested in contributing? Express your interest in the forum!

Attachments

  • stack.PNG (22.3 kB) -Demo Screen Shot, added by zzzzrrr on 02/26/08 14:33:40.
  • pentagonRain.PNG (38.8 kB) -Another screen shot, added by zzzzrrr on 02/26/08 14:34:11.