Changeset 245
- Timestamp:
- 03/12/07 07:29:25 (1 year ago)
- Files:
-
- trunk/DerelictGL/derelict/opengl/extension/ext/misc_attribute.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/multisample.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/packed_float.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/scene_marker.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_array.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_buffer_object.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_compression_dxt1.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_compression_latc.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_compression_rgtc.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_compression_s3tc.d (modified) (4 diffs)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_integer.d (added)
- trunk/DerelictGL/derelict/opengl/extension/ext/texture_rectangle.d (added)
- trunk/DerelictGL/derelict/opengl/glext.d (modified) (3 diffs)
Legend:
- Unmodified
- Added
- Removed
- Modified
- Copied
- Moved
trunk/DerelictGL/derelict/opengl/extension/ext/texture_compression_s3tc.d
r236 r245 1 1 /* 2 * Copyright (c) 2004-200 6Derelict Developers2 * Copyright (c) 2004-2007 Derelict Developers 3 3 * All rights reserved. 4 4 * … … 36 36 import derelict.opengl.gltypes; 37 37 import derelict.opengl.gl; 38 import derelict.opengl.extension.ext.texture_compression_dxt1; 38 39 import derelict.util.wrapper; 39 40 } … … 45 46 static bool load(char[] extString) 46 47 { 47 if(extString.findStr("GL_EXT_texture_compression_s3tc") == -1) 48 { 49 if(extString.findStr("GL_EXT_texture_compression_dxt1") == -1) 50 return false; 51 } 48 if(extString.findStr("GL_EXT_texture_compression_s3tc") == -1) 49 return false; 52 50 53 51 enabled = true; … … 74 72 enum : GLenum 75 73 { 76 GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,77 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,78 74 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, 79 75 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, trunk/DerelictGL/derelict/opengl/glext.d
r242 r245 104 104 import derelict.opengl.extension.ext.histogram; 105 105 import derelict.opengl.extension.ext.light_texture; 106 //import derelict.opengl.extension.ext.misc_attribute;106 import derelict.opengl.extension.ext.misc_attribute; 107 107 import derelict.opengl.extension.ext.multi_draw_arrays; 108 //import derelict.opengl.extension.ext.multisample;108 import derelict.opengl.extension.ext.multisample; 109 109 import derelict.opengl.extension.ext.packed_depth_stencil; 110 //import derelict.opengl.extension.ext.packed_float;110 import derelict.opengl.extension.ext.packed_float; 111 111 import derelict.opengl.extension.ext.packed_pixels; 112 112 import derelict.opengl.extension.ext.paletted_texture; … … 116 116 import derelict.opengl.extension.ext.point_parameters; 117 117 import derelict.opengl.extension.ext.rescale_normal; 118 //import derelict.opengl.extension.ext.scene_marker;118 import derelict.opengl.extension.ext.scene_marker; 119 119 import derelict.opengl.extension.ext.secondary_color; 120 120 import derelict.opengl.extension.ext.separate_specular_color; … … 125 125 import derelict.opengl.extension.ext.stencil_wrap; 126 126 import derelict.opengl.extension.ext.texture3D; 127 //import derelict.opengl.extension.ext.texture_array;128 //import derelict.opengl.extension.ext.texture_buffer_object;129 //import derelict.opengl.extension.ext.texture_compression_dxt1;130 //import derelict.opengl.extension.ext.texture_compression_latc;131 //import derelict.opengl.extension.ext.texture_compression_rgtc;127 import derelict.opengl.extension.ext.texture_array; 128 import derelict.opengl.extension.ext.texture_buffer_object; 129 import derelict.opengl.extension.ext.texture_compression_dxt1; 130 import derelict.opengl.extension.ext.texture_compression_latc; 131 import derelict.opengl.extension.ext.texture_compression_rgtc; 132 132 import derelict.opengl.extension.ext.texture_compression_s3tc; 133 133 import derelict.opengl.extension.ext.texture_cube_map; 134 134 import derelict.opengl.extension.ext.texture_edge_clamp; 135 // import derelict.opengl.extension.ext.texture_env;136 135 import derelict.opengl.extension.ext.texture_env_add; 137 136 import derelict.opengl.extension.ext.texture_env_combine; 138 137 import derelict.opengl.extension.ext.texture_env_dot3; 139 138 import derelict.opengl.extension.ext.texture_filter_anisotropic; 140 //import derelict.opengl.extension.ext.texture_integer;139 import derelict.opengl.extension.ext.texture_integer; 141 140 import derelict.opengl.extension.ext.texture_lod_bias; 142 141 import derelict.opengl.extension.ext.texture_mirror_clamp; 143 142 import derelict.opengl.extension.ext.texture_perturb_normal; 144 //import derelict.opengl.extension.ext.texture_rectangle;143 import derelict.opengl.extension.ext.texture_rectangle; 145 144 import derelict.opengl.extension.ext.texture_sRGB; 146 145 import derelict.opengl.extension.ext.timer_query;
