root/mde/imde.d

Revision 117:aba2dd815a1f, 1.9 kB (checked in by Diggory Hardy <diggory.hardy@gmail.com>, 2 weeks ago)

Some tweaks to popup events and widgets.

Moved gui.mtt to guiDemo.mtt
Changed handling of clicks with popups.
Made some of the popup widgets use usual from widget data construction.

Line 
1 /* LICENSE BLOCK
2 Part of mde: a Modular D game-oriented Engine
3 Copyright © 2007-2008 Diggory Hardy
4
5 This program is free software: you can redistribute it and/or modify it under the terms
6 of the GNU General Public License as published by the Free Software Foundation, either
7 version 2 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
11 See the GNU General Public License for more details.
12
13 You should have received a copy of the GNU General Public License
14 along with this program.  If not, see <http://www.gnu.org/licenses/>. */
15
16 /** This module is for interfacing with the mde.mde module (or other module containing main()) and
17  * some global items. */
18 module mde.imde;
19
20 import mde.input.Input;
21 import mde.scheduler.Scheduler;
22 import mde.content.miscContent;
23
24 static this () {
25     // Make these available to all importing modules' static CTORs, as well as during init.
26     input = new Input();
27     mainSchedule = new Scheduler;
28    
29     quit = (new EventContent("quit")).addCallback ((Content){
30     run = false;
31     });
32     menu = new ContentList ("menu",[quit,
33                             new EventContent("a"),
34                             new ContentList("subMenu",[
35                                            new EventContent("b"),
36                                            new EventContent("c")])
37                             ]);
38 }
39
40 ContentList menu;   /// Root menu for imde
41 EventContent quit;  /// A content triggering mde to halt
42
43 Scheduler mainSchedule; /// The schedule used by the main loop.
44
45 /** Some enums used by per request scheduled functions. */
46 enum SCHEDULE : Scheduler.ID {
47     DRAW
48 };
49
50 bool run = true;    // main loop continues if this is true
51
52 Input input;        // Input instance. When multiple users are allowed instances will be per-user.
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