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tango.core.BitArray.BitArray comments

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KeYeR-L Very important thing for net and game developers. Quite poorly documented here...

# void length (uint newlen);
# uint dim ();

saying not much bout the use not many operation defined here also

here is a man page from library we are using for web communication in deadlock http://www.rakkarsoft.com/raknet/manual/Doxygen/classRakNet_1_1BitStream.html#f38b15fc947125720e6017d0fcc74bb5

what we connected with phobos (for now, but maybe we will swap to tango one day) bit array. Maybe some ideas will come to you.

Anyway some examples at the bottom would be nice

larsivi See ticket #275