Author |
Message |
Topic: Segfault |
Deformative
Replies: 6
Views: 30150
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Forum: Yage Posted: Wed Jul 04, 2007 8:35 pm Subject: Segfault |
Ah, I see, well, both cases were linux, the graphics card on one was ATI xpress 200m, the other was nvidia geforce4ti4200 in case it helps. |
Topic: Yage Project Request |
Deformative
Replies: 19
Views: 68213
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Forum: Yage Posted: Wed Jul 04, 2007 6:11 pm Subject: Yage Project Request |
Hmm.. alright, well, I cannot work around much of the features.. I say this because it is not my media, I am working around existing media and several things will need to be changed. I really need t ... |
Topic: Segfault |
Deformative
Replies: 6
Views: 30150
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Forum: Yage Posted: Wed Jul 04, 2007 5:41 pm Subject: Segfault |
If that is not the cause of the segfault, why does commenting it out fix it? |
Topic: Access Violation |
Deformative
Replies: 9
Views: 35199
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Forum: Yage Posted: Wed Jul 04, 2007 12:06 pm Subject: Access Violation |
Try the fix I posted:
http://www.dsource.org/forums/viewtopic.php?t=2884
Perhaps on windows it says access violation and on linux is says segfault. |
Topic: Yage Project Request |
Deformative
Replies: 19
Views: 68213
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Forum: Yage Posted: Wed Jul 04, 2007 12:03 pm Subject: Yage Project Request |
I don't like the way system.input is implemented. I would prefer the ability to set a function pointer or delegate that will be executed for each type of event, Delegate may be better...
Pseudo c ... |
Topic: Segfault |
Deformative
Replies: 6
Views: 30150
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Forum: Yage Posted: Tue Jul 03, 2007 2:49 pm Subject: Segfault |
I have fixed it, in system.device this must be commented out:
if (Device.getSupport(DEVICE_MULTITEXTURE))
for (int i=Device.getLimit(DEVICE_MAX_TEXTURES)-1; i>=0; i--)
{ glClientActiv ... |
Topic: Segfault |
Deformative
Replies: 6
Views: 30150
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Forum: Yage Posted: Tue Jul 03, 2007 2:10 pm Subject: Segfault |
Well, I went through the revisions, and it was the change from 27 to 28 that broke, I will continue to try to figure it out. |
Topic: Segfault |
Deformative
Replies: 6
Views: 30150
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Forum: Yage Posted: Tue Jul 03, 2007 8:58 am Subject: Segfault |
Has anyone managed to compile yage on linux with dmd 1.017?
I get segfault at camera.toTexture(); I comment it out, and no more segfault, however, there is then of course nothing visible.
Fglrx ... |
Topic: yage.resource.model |
Deformative
Replies: 1
Views: 16632
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Forum: Yage Posted: Sun Feb 04, 2007 8:50 pm Subject: yage.resource.model |
I am confused on how to use this class. It doesn't appear to accept more than 4 vertices. If you could provide a detailed explanation on how to use this module I would appreciate it.
From SpriteN ... |
Topic: Running on Linux |
Deformative
Replies: 4
Views: 24145
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Forum: Yage Posted: Sun Jan 28, 2007 5:04 pm Subject: Running on Linux |
"aoss is a simple wrapper script which facilitates the use of the ALSA OSS compatibility library. It just sets the appropriate LD_PRELOAD path and then runs the command."
I guess that o ... |
Topic: Running on Linux |
Deformative
Replies: 4
Views: 24145
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Forum: Yage Posted: Sat Jan 27, 2007 8:47 pm Subject: Running on Linux |
Got it!!!
It was my audio mixer, I figured it out not long after you told me that it looked like an openal problem. All I need to do was "aoss ./bin/main" and it worked. Hehe. |
Topic: Running on Linux |
Deformative
Replies: 4
Views: 24145
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Forum: Yage Posted: Sat Jan 27, 2007 1:39 pm Subject: Running on Linux |
Oh yeah, I don't know if this helps at all, but I did the same for node/basenode.d:
writef("1");
lifetime-= delta;
writef("2");
... |
Topic: Running on Linux |
Deformative
Replies: 4
Views: 24145
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Forum: Yage Posted: Sat Jan 27, 2007 1:26 pm Subject: Running on Linux |
I put the log.writes into the source code at this spot, around line 120 in main:
Log.write("1");
Input.processInput();
Log.write("2");
scene.update(dtime);
Log.write("3 ... |
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