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  Topic: Compiling FreeUniverse
Phr00t

Replies: 2
Views: 9482

PostForum: ArcLib   Posted: Wed Jun 18, 2008 5:18 pm   Subject: Compiling FreeUniverse
FIXED! Very Happy

It was a DSSS "Rebuild" setting.

I changed the dmd-posix in /dsss/rebuild.conf/ file from:

oneatatime=yes

to

oneatatime=no

and it works! Smile Smile Smile

Thank you! ...
  Topic: Compiling FreeUniverse
Phr00t

Replies: 2
Views: 9482

PostForum: ArcLib   Posted: Tue Jun 17, 2008 7:34 pm   Subject: Compiling FreeUniverse
Hey all,

This problem is driving me nuts.. does anyone have any suggestions?

I get no code warnings / errors in the following code during compilation. I can have FU_ITEM and FU_SHIP objects, and ...
  Topic: FreeUniverse compilation
Phr00t

Replies: 1
Views: 13161

PostForum: DSSS   Posted: Sun Jun 15, 2008 5:04 pm   Subject: FreeUniverse compilation
I found the solution:

gdc doesn't like std.math.rndtol (or at least I couldn't get it to work). I uninstalled gdc and DSSS, installed DMD 1.0.30 and recompiled DSSS for dmd-posix (instead of gdc-po ...
  Topic: FreeUniverse compilation
Phr00t

Replies: 1
Views: 13161

PostForum: DSSS   Posted: Sun Jun 15, 2008 8:03 am   Subject: FreeUniverse compilation
Hey all,

I am trying to work on FreeUniverse again, and I'm having many "undefined reference" errors upon linking.

My info:

* Ubuntu Hardy Heron 8.04
* gdc (GCC) 4.2.3 20080225 (pr ...
  Topic: Another developer joins the fray...
Phr00t

Replies: 1
Views: 20052

PostForum: FreeUniverse   Posted: Fri Jul 13, 2007 6:48 am   Subject: Another developer joins the fray...
Welcome to the club! I have added you as a developer. This project's progress comes and goes, but I am always welcome to jumping back in!
  Topic: FreeUniverse Status
Phr00t

Replies: 34
Views: 156576

PostForum: FreeUniverse   Posted: Sun Apr 15, 2007 10:27 am   Subject: FreeUniverse Status
HUGE updates! Smile

* Frictionless gameplay is just about completed and very playable
* TONS of fixes and balance tweaks, even the AI is smarter
* New weapon (pulse turret) and more to come
* Sound ...
  Topic: FreeUniverse Status
Phr00t

Replies: 34
Views: 156576

PostForum: FreeUniverse   Posted: Mon Apr 09, 2007 4:53 pm   Subject: FreeUniverse Status
FreeUniverse is back alive!!

I have my programming environment back in action... and after playing hours of continuum, I am making some big changes to FreeUniverse

* Space friction is GONE! This ...
  Topic: FreeUniverse: Art of Development...
Phr00t

Replies: 1
Views: 15700

PostForum: FreeUniverse   Posted: Sat Apr 07, 2007 12:42 pm   Subject: FreeUniverse: Art of Development...
Hello world!

I am still alive Smile

I just successfully switched to a new job (yay!) So, I just might dust this project off and contiue to make it a great game!

Glad to see it is making a beta-p ...
  Topic: FreeUniverse Status
Phr00t

Replies: 34
Views: 156576

PostForum: FreeUniverse   Posted: Tue Nov 21, 2006 8:09 pm   Subject: FreeUniverse Status
Revision 116:

* Ship AI improved, now they will defend themselves even if they were attacking something other than a ship
* Fixed many bugs, including a crashing bug in green-storm areas, selectin ...
  Topic: Other games inspiration
Phr00t

Replies: 14
Views: 41319

PostForum: FreeUniverse   Posted: Mon Nov 20, 2006 6:20 pm   Subject: Other games inspiration
To bring this discussion back on-topic, here are some more games to bring inspiration from:

http://en.wikipedia.org/wiki/Openlancer
http://en.wikipedia.org/wiki/Infinity:_The_Quest_For_Earth

Op ...
  Topic: Physics in FreeUniverse
Phr00t

Replies: 5
Views: 23411

PostForum: FreeUniverse   Posted: Mon Nov 20, 2006 12:01 pm   Subject: Physics in FreeUniverse
Now that I remember -- I currently give carriers and dreaghnoughts (sp?) two engines and turners. But, it looks like one engine is enough to move (at least an empty) carrier around... I'm sure this wi ...
  Topic: Physics in FreeUniverse
Phr00t

Replies: 5
Views: 23411

PostForum: FreeUniverse   Posted: Sat Nov 18, 2006 2:47 pm   Subject: Physics in FreeUniverse
One thing a physics engine would provide is a sense of 'realism,' where all objects use the same system to calculate speed based on mass and based on the strength of the ships thruster engines.

edi ...
  Topic: Physics in FreeUniverse
Phr00t

Replies: 5
Views: 23411

PostForum: FreeUniverse   Posted: Sat Nov 18, 2006 9:23 am   Subject: Physics in FreeUniverse
OK, I know Clay is working on a 2D physics system, and I also know we discussed removing "space friction"...

1) Are we going to use the 2D physics system anywhere in FreeUniverse? If so, ...
  Topic: FreeUniverse Status
Phr00t

Replies: 34
Views: 156576

PostForum: FreeUniverse   Posted: Fri Nov 17, 2006 2:05 pm   Subject: FreeUniverse Status
Revision 108:

* All bad modifiers have been implemented, give them a try! Good modifiers do nothing currently. I'm sure these will need some balancing...
* Bug fix: zones were not saving faction i ...
  Topic: FreeUniverse Status
Phr00t

Replies: 34
Views: 156576

PostForum: FreeUniverse   Posted: Thu Nov 16, 2006 8:27 pm   Subject: FreeUniverse Status
Revision 107:

* Introduction of modifiers -- much like a futuristic spell casting item Wink Modifier effects are not programmed yet, but everything else is complete
* Many ship AI bug fixes, follow ...
 
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