Author |
Message |
Topic: DerelictGL3 |
RuZiggy
Replies: 11
Views: 21577
|
Forum: Derelict Posted: Wed Feb 01, 2012 10:56 am Subject: DerelictGL3 |
I'm dropping support for D1
:'( |
Topic: Russian tutorial on Poseidon |
RuZiggy
Replies: 2
Views: 48658
|
Forum: Poseidon Posted: Wed Feb 01, 2012 10:55 am Subject: Re: Russian tutorial on Poseidon |
Already added, thank you!!
Thank you for keeping this project alive! Thx for adding to wiki.
I luv Poseidon <3 |
Topic: DerelictGL3 |
RuZiggy
Replies: 11
Views: 21577
|
Forum: Derelict Posted: Thu Jan 26, 2012 7:59 am Subject: DerelictGL3 |
aldacron, thank you for you work.
But...in Derelict2 as far as I know you've put almost all OpenGL core functions inside a mixin. This makes IDE's autcomplete impossible and useless.
It's so HA ... |
Topic: Russian tutorial on Poseidon |
RuZiggy
Replies: 2
Views: 48658
|
Forum: Poseidon Posted: Sun Aug 21, 2011 9:27 am Subject: Russian tutorial on Poseidon |
Hi! Just found this site: http://going-d-eep.blogspot.com/
It contains tutorial on how to use Poseidon: http://going-d-eep.blogspot.com/2011/06/initial-poseidon-settings.html
Its very simliar to you ... |
Topic: Is Debugging possible? |
RuZiggy
Replies: 2
Views: 15214
|
Forum: Poseidon Posted: Sun Jun 21, 2009 8:19 am Subject: Is Debugging possible? |
Wow, amazing. It's working! Thank you! |
Topic: Is Debugging possible? |
RuZiggy
Replies: 2
Views: 15214
|
Forum: Poseidon Posted: Sun Jun 21, 2009 1:16 am Subject: Is Debugging possible? |
Hello, i've just downloaded latest version of Poseidon ( i've tested in different versions, but debugging is still not working ).
I've configured it correctly, and set ddbg as debugger. But when i se ... |
Topic: Keep up the good work! |
RuZiggy
Replies: 2
Views: 51232
|
Forum: DDirectX9 Posted: Tue May 26, 2009 4:09 am Subject: Keep up the good work! |
wow! awesome project, thank you very much! |
Topic: DirectX problem |
RuZiggy
Replies: 2
Views: 17558
|
Forum: Bindings Posted: Fri Jan 23, 2009 7:42 am Subject: DirectX problem |
Well, thanks to downs at IRC! Now problem is totaly solved.
Solution:
memcpy(pVert, vertices.ptr, vertices.length * Vertex.sizeof); |
Topic: DirectX problem |
RuZiggy
Replies: 2
Views: 17558
|
Forum: Bindings Posted: Fri Jan 23, 2009 7:04 am Subject: DirectX problem |
Thanks to predaeus from IRC channel. Problem is solved.
Solution is to change memcpy to direct copy:
(cast(Vertex*) pVert)[0] = vertices[0];
(cast( ... |
Topic: DirectX problem |
RuZiggy
Replies: 2
Views: 17558
|
Forum: Bindings Posted: Fri Jan 23, 2009 6:32 am Subject: DirectX problem |
Hello guys. Sorry for my English it's not my native language.
So, i've i wanna to write games with DX9 and D, i've downloaded WinApi project which includes DX bindings.
I've took Wyvex's code and st ... |
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