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  Topic: New forum - owned by sick person?
aldacron

Replies: 1
Views: 58257

PostForum: Derelict   Posted: Sat Jun 01, 2013 3:12 am   Subject: Re: New forum - owned by sick person?
I'm sure the OP will never read this since it's been a few months since the post, but in case anyone else stumbles in here because they are upset...

Anybody can tell me who is that stupid who organ ...
  Topic: Getting strange "object.Error: Access violation"
aldacron

Replies: 2
Views: 23826

PostForum: Derelict   Posted: Thu Nov 29, 2012 4:58 am   Subject: Getting strange "object.Error: Access violation"
I ask that from now on you take all Derelict-related questions over to the new forums at http://dblog.aldacron.net/forum/index.php. I see you already have a membership there. I rarely peek in here any ...
  Topic: The Derelict Forum Has MOVED
aldacron

Replies: 0
Views: 20565

PostForum: Derelict   Posted: Wed Nov 14, 2012 8:20 am   Subject: The Derelict Forum Has MOVED
Given that the DSource admin has been AWOL for quite a long time and that new members have been unable to register here, I've opened up a new forum on my own server for discussion of both Derelict 2 a ...
  Topic: Trying to build on Ubuntu 12.04 64 bit
aldacron

Replies: 2
Views: 18412

PostForum: Derelict   Posted: Thu Sep 27, 2012 8:58 pm   Subject: Trying to build on Ubuntu 12.04 64 bit
Hi. Sorry for the late reply. Haven't been checking in here every day like I normally do.

If you checkout the Derelict 2 branch again, it should work for you now. Compilation broke with DMD 2.060 a ...
  Topic: Trouble creating a valid gl context with glfw3
aldacron

Replies: 3
Views: 23197

PostForum: Derelict   Posted: Tue Sep 04, 2012 5:56 am   Subject: Trouble creating a valid gl context with glfw3
I've always periodically scanned the glfw commit history to see what's up. This one, though, actually took me by surprise some weeks back. I realized they had added the method, but hadn't looked at it ...
  Topic: Trouble creating a valid gl context with glfw3
aldacron

Replies: 3
Views: 23197

PostForum: Derelict   Posted: Mon Sep 03, 2012 8:05 pm   Subject: Trouble creating a valid gl context with glfw3
It's because of recent changes in glfw. You now have to explicitly make a context current. Immediately after the call to glfwCreateWindow, add this line:


glfwMakeContextCurrent(window);
...
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
aldacron

Replies: 8
Views: 33189

PostForum: Derelict   Posted: Wed Aug 15, 2012 1:19 am   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
Finally got around to this. Support for both extensions is in. They will be loaded when you call reload. Untested, though.
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
aldacron

Replies: 8
Views: 33189

PostForum: Derelict   Posted: Fri Aug 10, 2012 2:12 am   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
OK then. I'll get both of these extensions implemented this weekend.
  Topic: linker error
aldacron

Replies: 2
Views: 18122

PostForum: Derelict   Posted: Wed Aug 08, 2012 1:20 am   Subject: linker error
Your question has already mostly been answered. But I would like to add that when compiling with DMD (or GDC or LDC), any library you want to use with your program has to be compiled seperately and li ...
  Topic: derelict.util.exception.SymbolLoadException@derelict\util\ex
aldacron

Replies: 2
Views: 18690

PostForum: Derelict   Posted: Fri Aug 03, 2012 8:02 pm   Subject: derelict.util.exception.SymbolLoadException@derelict\util\ex
I just now checked the C header files and the documentation for libogg. The functions you listed in the other post are all there, so they are supposed to be part of the public API. The headers are wha ...
  Topic: derelict.util.exception.SymbolLoadException@derelict\util\ex
aldacron

Replies: 2
Views: 18690

PostForum: Derelict   Posted: Fri Aug 03, 2012 7:38 pm   Subject: derelict.util.exception.SymbolLoadException@derelict\util\ex
SymbolLoadException means that a function Derelict expected to find in a shared library is missing. What are the problems you are having now? Same as in the other post? I told you there what the poten ...
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
aldacron

Replies: 8
Views: 33189

PostForum: Derelict   Posted: Thu Aug 02, 2012 6:30 am   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
Do we only want EXT extensions when working with classic GL, or with modern GL as well? I assume the former.
  Topic: GL_TEXTURE_MAX_ANISOTROPY_EXT
aldacron

Replies: 8
Views: 33189

PostForum: Derelict   Posted: Tue Jul 24, 2012 7:00 pm   Subject: GL_TEXTURE_MAX_ANISOTROPY_EXT
I haven't implemented any EXT extensions in Derelict 3 yet.
  Topic: Wrong function glfwGetCursorPos instead of glfwGetMousePos
aldacron

Replies: 4
Views: 24399

PostForum: Derelict   Posted: Thu Jul 12, 2012 6:53 pm   Subject: Wrong function glfwGetCursorPos instead of glfwGetMousePos
You're in the wrong place. GLFW 3 development is happening at github, not sourceforge.

https://github.com/elmindreda/glfw
  Topic: Wrong function glfwGetCursorPos instead of glfwGetMousePos
aldacron

Replies: 4
Views: 24399

PostForum: Derelict   Posted: Sun Jul 08, 2012 9:10 pm   Subject: Wrong function glfwGetCursorPos instead of glfwGetMousePos
glfwGetCursorPos is the correct function. It was changed in the glfw repository some time ago. You need to update your copy of the glfw dll. Keep in mind the glfw3 is still a moving target and has not ...
 
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